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    Topics created by SuperbattleshipYamato

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      Is Larry Harris involved in the next Axis and Allies game?

      News
      • • • SuperbattleshipYamato
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      W

      @Krieghund thanks for your answer.

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      How to win as the Axis?

      Axis & Allies Europe 1940
      • • • SuperbattleshipYamato
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      @surfer

      Thank you! I just wanted to let you know of my progress. I certainly tried to do all of that in earlier games, but for one reason or another, it didn’t work well enough to net an Axis win.

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      Thoughts on this game?

      Axis & Allies Europe 1940
      • • • SuperbattleshipYamato
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      I’ve been playing a Europe 1940 game against myself, trying as the Axis to win (I haven’t been quite successful enough in my last 3 games).

      This the closest and furthest Germany has managed to get to Moscow while still preserving most of the Western Front and holding the UK and US back (the Italians were set to dominate in Africa before bad dice sunk that hope).

      What can the Axis do in the next few turns to achieve victory?

      2024-8-27-World-War-II-Europe-1940-2nd-Edition.tsvg

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      Bulgaria house rule for Global 1940 Second Edition

      House Rules
      • global 1940 • • SuperbattleshipYamato
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      @SuperbattleshipYamato

      I now think a similar idea could apply to Finland.

      Its 4 infantry can only move in the following territories:

      Finland
      Vyborg
      Karelia
      Norway
      Sweden (not if the Axis are at war with the strict neutrals)

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      Presenting Axis and Allies Pacific 1941 (very simple version)

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      This is the last one of these I’ll be doing for now (check out my Europe 1941, Europe 1942, and Pacific 1942 games).

      Using the 1941 map (the simple version) I turned almost all territories on the western half of the board neutral, removing Germany from the game, as well as decreasing the incomes of the US, the UK, and the Soviet Union.

      The Soviet Union, with no capital, cannot build units or collect income, but still has a turn and can use the Siberian infantry in combat as usual. It is recommended that the Soviet player also control another Allied power.

      In order to win, the Allies have to capture Tokyo and hold it until the end of the Japanese player’s next turn. The Japanese win by controlling 17 IPCs worth of territory and holding it for a complete round of play (they do not need to be the same territory).

      All other rules stay the same.

      Let me know if you would like to play this with me!

      Axis and Allies Pacific on 1941 map.tsvg

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      Presenting Axis and Allies Europe 1942

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      Similar to the Pacific version I created recently, the Europe version takes the 1942 Second Edition map and makes all the territories in the Pacific neutral, making them impassable and removing Japan from the game (also denying the US, the Soviet Union, and the UK income from the Pacific side of the board).

      To win, Germany needs to capture 5-6 (the players decide) victory cities and hold them until the end of the US player’s turn. To win, the Allies need to capture Berlin and hold it until the end of Germany’s turn.

      All other rules stay the same.

      If you’re interested in playing with me, let me know.

      Axis and Allies Europe on 1942 map.tsvg

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      Presenting Axis and Allies Pacific 1942

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      Using the 1942 Second Edition map I made a smaller version of Axis and Allies Pacific. All German territories were made neutral. Similarly, most British, Soviet, and American territories in Europe were made neutral (with exceptions). No income may be collected from any of these territories and they may not be crossed in any way.

      Britain and America’s capitals on the Europe side of the board were left open and controlled by their respective powers. This means that even if Western United States and/or India were captured, the US and/or the UK still collect income and may still build units. The US and UK still collect income from these “European” territories.

      The Soviet Union still has a turn and is at war with Japan. However, they may not collect income or build units (treat them as if their capital has fallen). The Soviet Far Eastern units may behave as normal. It is recommended that the Soviet player control another Allied power.

      To win, the Allies first need to capture Tokyo. If, by the end of the next Japanese turn, the Allies still control Tokyo, they win. Japan needs to capture 5 victory cities (they start with 3) and hold it until the next American turn to win the game.

      All other rules from 1942 Second Edition stay the same.

      Axis and Allies Pacific on 1942 map.tsvg

      Let me know if you would like to play this version with me.

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      Presenting a very simple version of Axis and Allies Europe

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      Using the 1941 map from TripleA I simply turned all territories on the Pacific side into neutrals (impassable), and changed all the IPC incomes to remain the same.

      The Allies win by capturing Berlin. Germany wins by capturing two Allied capitals. All other rules stay the same. Let me know if you would like to play this with me.

      Axis and Allies Europe on 1941 map.tsvg

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      Axis and Allies D-Day with Low Luck

      Find Online Players
      • • • SuperbattleshipYamato
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      If anyone is willing to play Axis and Allies D-Day with Low Luck, please let me know. I’m open to playing with either side. We will not be playing with any other house rules.

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      Let's talk the Taranto raid.

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      TheDesertFoxT

      @SuperbattleshipYamato said in Let's talk the Taranto raid.:

      They’re a bit more useful in the Pacific depending on what the Japanese do and how much focus the US is putting there. A British fleet by itself cannot stand up to the Japanese.

      Its funny because this is exactly the reasoning I had in my head on why I would keep the carrier alive. You’re definitely right that a British fleet alone can’t hope to fight Japan but its the presence of it that I’m backing. That is, should Japan want to sink it, they will have to commit a decent amount of resources to sinking a carrier - resources that will be pulled away from other critical areas of the map. That’s all theory though

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      Can damaged battleships conduct bombardment?

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      KrieghundK

      @SuperbattleshipYamato Being damaged does not stop battleships from bombarding.

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      Looking for playtesters for my "Armies Vs Navies" Global 1940 variant

      Find Online Players
      • • • SuperbattleshipYamato
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      If anyone’s willing to playtest this Global 1940 variant I created (https://www.axisandallies.org/forums/topic/40017/axis-and-allies-global-1940-armies-vs-navies-compatible-with-triplea), let me know. I’ll be happy to do it with you!

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      jonpfl (Allies) vs SuperbattleshipYamato (Axis), Global 1940, out of box rules

      Play Boardgames
      • • • SuperbattleshipYamato
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      @jonpfl said in jonpfl (Allies) vs SuperbattleshipYamato (Axis), Global 1940, out of box rules:

      I assume I just save the file and load it? I can do at least one move a day typically.

      Yes.

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      Classifying Panzer 1 as a tankette?

      World War II History
      • • • SuperbattleshipYamato
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      I was reading this document (https://history.army.mil/html/books/104/104-20/CMH_Pub_104-20.pdf) which counted the Panzer 1 as a tankette. Do any of you think this is a better description for the vehicle than a light tank? It’s not much heavier than some Japanese tankettes and its armament and crew size is certainly similar.

      This is the first time I’ve heard of classifying the vehicle as a tankette, which is why I find it noteworthy.

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      Fighter flying over Russian Revolution territories

      Axis & Allies 1914
      • • • SuperbattleshipYamato
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      KrieghundK

      @SuperbattleshipYamato It cannot.

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      How do you get others to play a game with you on the TripleA lobby?

      TripleA Support
      • • • SuperbattleshipYamato
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      @ubernaut

      Thank you!

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      Longest game ever

      General Discussion
      • • • SuperbattleshipYamato
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      Hi! I’m not too sure where this post goes, so @Panther feel free to move it.

      What’s the longest game ever played on this forum? As in, the longest gap between the first turn played in a game and the last turn played? Games that achieved this number due to huge gaps in between turns count. Thank you!

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      Who wants to play Global 1940 with no income?

      Find Online Players
      • • • SuperbattleshipYamato
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      salteadorgatoS

      @SuperbattleshipYamato Cool. I’m not really into that… :) Just looking for a regular G1940 PBEM game.

      Cheers!

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      Flying over neutrals aligned to the other side

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      PantherP

      @Imperious-Leader
      Sure - I was addressing the specific scenario.

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      80th Anniversary of the Battle of the Phillipine Sea

      World War II History
      • • • SuperbattleshipYamato
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      Today or yesterday (depending on where you live) was the 80th anniversary of the Battle of the Phillipine Sea.

      When the US landed in Saipan, the Japanese responded with a massive carrier attack (supported by aircraft from land bases), the first major Japanese carrier operation in a year and a half. Numerically, at least, this was the largest Japanese carrier force ever committed to battle and was faced by the largest and most powerful fleet ever put together in the history of warfare up to that point, America’s Fast Carrier Task Force.

      Due to the sharp decline of Japanese pilot quality and a massive technological and numerical advantage from the American side, the Japanese 1st Mobile Fleet was dealt a giant defeat, losing 3 carriers and irreverisble numbers of aircraft for essentially no results.

      The battle saw the combat debut of Admiral Jisaburo Ozawa, arguablly one of the best Japanese carrier commanders, in command of a major Japanese carrier force. Previously Ozawa commanded various fleets and formations containing carriers, but never the Kido Butai (or its successor, the 1st Mobile Fleet) in combat.

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