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    Topics created by SuperbattleshipYamato

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      1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)

      Play Boardgames
      • • • SuperbattleshipYamato
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      FranceNeedsMorePowerF

      @SuperbattleshipYamato 2025-7-30-World-War-I-1914-Improved.tsvg Try this.

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      Help with accessing a French World War 2 history article

      World War II History
      • • • SuperbattleshipYamato
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      I’ve been researching France in World War 2 recently, and I stumbled upon this article on JSTOR:

      https://www.jstor.org/stable/286380?casa_token=HrDISj647xoAAAAA%3A4r0lrbG6dLMbOFV1mHpvWIxLmi5kgJmFmZ_TYY5Ct12HpfBVa87FyqGvcP00vs2G1JuM3ol2qcQ

      Unfortunately, my regular free JSTOR account cannot access this.

      Please let me know if you have access to this article in any way. Thank you!

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      Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower

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      @FranceNeedsMorePower

      Maybe in the far future.

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      History of the forum

      Website/Forum Discussion
      • • • SuperbattleshipYamato
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      I’d like to know some major events/moments on the forum before 2020 (when I came), as well as previously major posters and writers here.

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      1914 house rule balance idea

      House Rules
      • • • SuperbattleshipYamato
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      I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).

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      Why is the Caspian Sea not labelled?

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      zoooomaZ

      @Imperious-Leader
      I see no mention on page 23 of sea zone numbers. Only this:

      “You can place sea units only in sea zones adjacent to territories containing eligible industrial complexes. New sea units can enter play even in a hostile sea zone. No combat occurs because the Conduct Combat phase is over.”

      If you look at page 8, you WILL see this:

      “Note: The Caspian Sea (surrounded by Caucasus, Kazakhstan, Turkmenistan, Eastern Persia, Persia, and Northwest Persia) is considered to be a sea zone, even though it does not have a number.”

      I suggest you recheck the rules. You might be looking at the wrong book.

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      Firefighting game with Axis and Allies system?

      Other Axis & Allies Variants
      • • • SuperbattleshipYamato
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      @The-Pripet-Martian

      Thanks for the ideas!

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      Axis and Allies 1914 deluxe maps

      News
      • • • SuperbattleshipYamato
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      After making bigger maps for Global 1940 and Anniversary, Renegade is now putting up an enlarged 1914 map for pre-order:

      https://renegadegamestudios.com/axis-allies-1914-deluxe-map/

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      Question about Weather Dominator

      G.I. Joe: Battle for the Article Circle
      • • • SuperbattleshipYamato
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      Howdy, you get what you put into it, the figure cards reminds me of the minis, in the old Buck Rogers in the 25th. Century Game.
      You can always House Rule the game, to one’s delight. I plan to RoundRobin it, in the near future(another post, another day).
      I already gotten some minis from my old die casts Triacs and Vrocs sets.
      Adding to the game fighter bombers, hover copters, VTOL Fighters that operate from the Cruisers, Recon. Jeeps, and, a “Sour Grapes” land missile carrier.
      You can order the Bucket of Modern Air and Sea Forces, where you can pick up some nice nuke attack submarines.
      Also APCs and Hover tanks, from Fortress America and transports from A&Allies Games.
      Supplements of Forces will add more spice to your gaming, it work wonders for the old Buck Rodgers game.
      My RoundRobin will only use the original units of eight, that came with the game.
      After all Zvezda used the Command and Colors system quite nicely for some of their games.
      G.I. Joe powered by Axis and Allies rules will go quite nicely, give it time.
      Who knows what the future brings, Lord of the Rings Battle of the Five Armies powered by Axis and Allies would be interesting, thanks, Pellulo

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      Can I trust these sellers?

      Marketplace
      • • • SuperbattleshipYamato
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      @PGsquig

      Thanks for the advice.

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      Great Leyte Gulf alternate timeline article

      World War II History
      • • • SuperbattleshipYamato
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      DoManMacgeeD

      @SuperbattleshipYamato hard to argue against any of this really. The IJN was so far gone by this point in the war that there’s not really much they could have done to salvage their situation one way or another. The bit about the allies not having many LSTs in general is something I never knew before though.

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      Looking to play a half-finished game of Axis and Allies 1914 (with The Good Captain's balance)

      Find Online Players
      • • • SuperbattleshipYamato
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      I took a spin of @VictoryFirst 's new World War 1 1914 module that integrated The Good Captain’s balance rules. I played both sides. The game transpired to be quite evenly balanced, and I’d like to continue the game with a human player. You would need to download VictoryFirst’s new module to play it (simply download the zip file, moving into the DownloadedMaps folder, then upzip it, though you might need to restart TripleA): https://www.mediafire.com/file/6iqf74g0s1zyktp/world_war_i_1914_balanced.zip/file

      2024-9-30-World-War-I-1914-Balanced.tsvg

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      Dumb submarine question

      Axis & Allies Global 1940
      • • • SuperbattleshipYamato
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      @ampdrive

      Thank you for clarifying!

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      What if Japan genuinely wanted a Co-Prosperity Sphere?

      World War II History
      • • • SuperbattleshipYamato
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      DoManMacgeeD

      @SuperbattleshipYamato Yeah I get you 100%. Alternate History is a niche interest in the first place so finding other people willing to go down the rabbit hole is always tough.

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      SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balance

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      @VictoryFirst

      Yep, I only noticed the mistake at the beginning of turn 10 and was internally burning myself for not considering such as simple mistake (The Good Captain sure didn’t cover this elementary blunder in his videos), but I decided to just pretend as if I still had a chance of winning, and I knew the fighter wouldn’t have secured St. Lo.

      Great game, you were a great opponent and certainly had me on edge in the midgame.

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      SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

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      @VictoryFirst

      I mean in 20 rounds.

      No worries, I can wait. I’m quite busy myself.

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      Is Larry Harris involved in the next Axis and Allies game?

      News
      • • • SuperbattleshipYamato
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      @Krieghund thanks for your answer.

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      How to win as the Axis?

      Axis & Allies Europe 1940
      • • • SuperbattleshipYamato
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      @surfer

      Thank you! I just wanted to let you know of my progress. I certainly tried to do all of that in earlier games, but for one reason or another, it didn’t work well enough to net an Axis win.

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      Thoughts on this game?

      Axis & Allies Europe 1940
      • • • SuperbattleshipYamato
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      I’ve been playing a Europe 1940 game against myself, trying as the Axis to win (I haven’t been quite successful enough in my last 3 games).

      This the closest and furthest Germany has managed to get to Moscow while still preserving most of the Western Front and holding the UK and US back (the Italians were set to dominate in Africa before bad dice sunk that hope).

      What can the Axis do in the next few turns to achieve victory?

      2024-8-27-World-War-II-Europe-1940-2nd-Edition.tsvg

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      Bulgaria house rule for Global 1940 Second Edition

      House Rules
      • global 1940 • • SuperbattleshipYamato
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      @SuperbattleshipYamato

      I now think a similar idea could apply to Finland.

      Its 4 infantry can only move in the following territories:

      Finland
      Vyborg
      Karelia
      Norway
      Sweden (not if the Axis are at war with the strict neutrals)

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