Posts made by SuperbattleshipYamato
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
Germany Turn 2 Complete Global 1940 Game 37.tsvg
Germany:
Sea zone 96: +0.41 swing
Sea zone 110: +0.34 swing
Sea zone 97: +0.35 swing
Greece: +1.13 swingTotal for round 2: -2.23 against the Allies
Net Axis dice swing: -0.01 swing
Net Allies dice swing: +0.01 swingDice have evened out.
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
ANZAC:
Sea zone 37: +1 swingFrance:
Holland Belgium: -1.81 swingTotal for round 1: +2.24 in favor of the Allies
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RE: High School Axis & Allies 1941 Clubposted in Player Locator
I meant rules for school clubs. I updated the original post.
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RE: High School Axis & Allies 1941 Clubposted in Player Locator
As someone in a different high school club in another state, some thoughts (keep in mind the rules are different between states):
- My school has specific process for getting clubs approved. Make sure to understand your school’s process (if there is one) before you start going any further.
- Where I live, there are some male teachers who remember Axis and Allies from the 1980s. My impression from that and this forum is that most adults remember Axis and Allies as a 1980s thing and will be unaware that new versions exist. Still, they’re good candidates to be an advisor (if that’s required).
- You can ask your friends if they want to join. Where I live you need a certain number of people to agree to join a club before it gets approved by the school. Your friends are probably the best way to get those initial commitments unless you’re advertising the proposal.
- 1941 is probably the best game to use. TripleA would be useful if the club gets quite big, given that it’s challenging to get many game boards and pieces.
- Don’t everything I say too seriously since I’ve never started a club myself (I’m only a member of one) and have little experience in this matter. If you want I can ask my friends who are club leaders for advice on being the head of a club, but that’s a late-stage thing to do, after the club’s already been approved.
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
Italy Turn 1 Complete Global 1940 Game 37.tsvg
UK:
Sea zone 96: +0.37 swing
Sea zone 110: +1.11 swing
Yunnan: +0.8 swing
Sea zone 97: -0.07 swing
Iraq: +0.61 swingItaly:
Tunisia: +0.49 swing
Southern France: -0.07 swing
Sea zone 93: +1.05 swing
Total for round 1: +3.05 in favor of the Allies -
RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
All scramble in sea zone 97.
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swingTotal for round 1: +1.69 in favor of the Allies
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Anyone have this book?posted in World War II History
All the sites I find for the book Europa w przededniu wojny only ship in Poland. If you ship to the US, please let me know:
https://lubimyczytac.pl/ksiazka/4984764/europa-w-przededniu-wojny
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swingTotal for round 1: +3.72 in favor of the Allies
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RE: Looking For French Sculptsposted in Customizations
You didn’t check Historical Board Gaming? There’s a ton of good custom stuff there:
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RE: German Openers and countering themposted in Axis & Allies Global 1940
Based on my experience with you I’m pretty sure you’re more experienced than the AI (even “hard”).
How did your game with mike64, a player supposedly on the same level as you, go?