Well, as I said above, I don’t care if it is unbalanced, I just want it to be historically accurate at all costs. Still, it is a momentous task, due to the sheer amount of units involved in the game.
Posts made by SuperbattleshipYamato
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RE: Axis And Allies spring 1941, spring 1942, spring 1943, and spring 1944 setup for Axis And Allies 1940 game boardposted in Other Axis & Allies Variants
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RE: Axis And Allies spring 1941, spring 1942, spring 1943, and spring 1944 setup for Axis And Allies 1940 game boardposted in Other Axis & Allies Variants
@superbattleshipyamato123
I’m quite surprised nobody has responded yet.
Can anyone please tell me if you are working on it? Thank you!
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Which German divisions are on the starting setup?posted in Axis & Allies: D-Day
The map and setup of the D-Day game shows what Allied divisions are landing on the first turn (and the airborne troops as well) represented by the pieces, but it does not show what German divisions are represented on the board at the start of the game.
Does the community have any ideas about that?
Thank you!
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
Thank you for responding and taking my ideas!
Perhaps we could do something with the morale chart where if a country goes into total war or buy some of those new units you described (perhaps it could be only limited to the units that use new technology, such as Tiger Two tanks, E-100 tanks, Type 21 U-boats or new research developments as well), the morale goes up, symbolising the public’s renewed hope in these developments.
These are some ideas for morale effects:
Higher or lower industrial production (either losing or gaining extra space in industrial complexes, or units being cheaper or more expensive)
If morale drops really low, perhaps units on the side that is affected cannot attack, have a penalty when defending, and only defend normal when defending original territories (may not apply to special units, such as fanatical Waffen SS, or elite Guards infantry, US Marines, or British Commandos, and obviously elite infantry-after all, that’s partly why they are elite units).
When morale drops extremely low (probably the lowest on the chart), there could be a possible revolution which could make the country surrender. How this works is that all of the power’s territories will no longer allow units to enter from any side. All foreign units inside these territories will have to move to the closest friendly adjacent territory (it can also be the closest friendly transport, provided that the transport is not full). The power will stay neutral for the rest of the game. Another idea is that for certain countries (or possibly all, I’m not sure about the likelihood of this happening) such as Italy or France, they can instead defect to the other side, making it a full member of the opposite side. If Italian morale has fallen so low that this happens, a German take over of Italy can happen the moment this happens, instead of having to wait for Germany’s turn (whenever the Allies capture an original Italian territory, they liberate it instead). Whichever version is used, any revolution happening will have the power return all captured territories to the respective powers on the other side.
Perhaps if morale is high, units can get an attack and defence bonus, especially on original territories.
Another idea I have is that if morale is lower than a certain level, the player can spend IPCs to make it go up again. This cannot happen after a revolution (if a power defects to the other side, they can still spend their IPCs to raise morale for continuing fighting on the side they defected to).
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RE: Question with US IPC setupposted in Axis & Allies 1941
Thank you for responding!
My physical rulebook is the same version as the link you put up, I just wanted to clear things up due to the differences between that and the usual online version.
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Question with US IPC setupposted in Axis & Allies 1941
Basically, the rulebook says the US has 15 IPCs, but when I count the amount of territories the US has, it’s 17 IPCs. Is this a mistake with the rulebook?
Thank you for responding!
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
Thank you for responding!
Firstly, my main reason for creating this topic is to ask the community to take my ideas and fine tune them (such as coming up with the exact equation for my morale chart)-not to fine tune them myself. Because of this, I would like to ask the community again to help me out with this.
I think the Axis And Allies 1940 Global House Rules Expansion works in this function, but as I pointed out, it still doesn’t capture all of that. Perhaps you could use some of my ideas, make into your version, and add it to a new section of your rulebook? Thank you!
Other than that, I think the rulebook is great, I will just need to find a way to make the new unit markers feel like the actual game markers (my paper in the printer is thinner than the markers used in the game, so it doesn’t feel right).
Also, I don’t play the game with a lot of people, I just usually play against myself, to try out different strategies, such as Operation Sealion, or new National Advantages, or scenarios such as “what if Japan attacked the Soviet Union, putting them in a two front war with Germany as well?”. I also don’t have the time to play test any new ideas I have, maybe when you have time you can do that once you have refined my ideas.
Finally, I just want to say that these are just ideas for you, you don’t have to do the things I wrote here, we all have busy lives, but I still would like the community to help out with my ideas.
Again, thank you for responding!
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Nuclear bomb addition for Axis And Allies Global 1940posted in House Rules
I’m sure people have already done this a lot, but here is my own take on this:
All nations can start developing a nuclear bomb, except China.
Every turn for ten turns, a nation must pay 5 IPCs to be able to purchase the bomb.
Once it’s possible to purchase the bomb, it costs 40 IPCs to produce one. The unit is placed on the power’s capital’s industrial complex.
In order to move the unit in the Noncombat Phase, a strategic bomber, a cruiser, or a battleship can load the bomb, and move it to the desired destination.
If a ship containing the bomb is sunk, the bomb is destroyed with it.
If a territory containing a bomb is captured, the nation that captured the territory will control it.
Nuclear bombs do not defend, and cannot be taken as casualties in a battle.
In order to drop the bomb, the bomb must be in a territory containing a strategic bomber.
When the bomber arrives at it’s target destination, it is exposed to fighter intercepting like in a normal strategic bombing raid (use the attack and defence values from a normal strategic bombing raid for this air battle). After that, the bomb is dropped. This is what happens:
5 land units in the territory are destroyed.
Two sea units in a sea zone bordering the territory take one hit (a capital ship can take two hits if it is the only sea unit in a sea zone bordering the territory).
A major industrial complex is downgraded into a minor industrial complex (if there is no major industrial complex, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
Two air bases, naval bases, or minor industrial complexes are destroyed (if there is no minor industrial complex, naval base, or air base, another two land units in the territory are destroyed, or one sea unit in a sea zone bordering the territory takes one hit).
All units destroyed are chosen by the player who dropped the bomb.
What do you think? I’m looking forward to your comments!
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
@the-captain said in An accurate version of Axis And Allies Global 1940:
@superbattleshipyamato123
Great idea :+1:
Since you refer to the Global 1940 game, I imagine that you have already considered the scale & time on which the Global 1940 game is played.
You might find some inspiration in the Axis & Allies Global 1940 House Rules Expansion (released 20th April 2021) since these Expansion rules account for this scale & time.
Concerning your ideas, such as logistics, pilot training, morale etc. we would need more specific informations from you (basically your own version of these rules), in order to support and develope a set of rules, that would accommodate your thoughts.
Look forward to hear from you:+1:
An idea I have about morale is that we could make a chart, and whenever the respective nations win or lose battles, the nation’s morale goes up or down. There could be an equation based on the amount of units destroyed (on both sides), the IPC value of the territory captured (including any National Objectives), the facilities there, and if there are victory cities in it (or not captured), and the strategic location (for example, Smolensk might achieve a higher morale than other territories, due to it being a highway for Moscow). Perhaps this can also affect other nations of the same side to a lesser degree, and we might be able to make it so that continuous victories on multiple fronts will give bonus morale increases.
Also, if the US makes an unprovoked declaration of war (maybe it can even apply to if Japan makes an unprovoked declaration of war against Britain and ANZAC, as the US public might be divided over Americans dying to preserve European colonial empires), there could be a drop in morale, due to divided public support over fighting the war without a provocation, such as an Axis attack.
I hope you like this?
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
As for your painted pieces, can you please send me photos of those? Thank you!
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
Whilst I see the markers in the rulebook, I only have the digital version, and I don’t want to print them out and cut them out-I will greatly appreciate it if you can send me physical copies of your rulebook (to be honest, I don’t even know does that exist).
Thank you for responding!
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Axis And Allies spring 1941, spring 1942, spring 1943, and spring 1944 setup for Axis And Allies 1940 game boardposted in Other Axis & Allies Variants
So what I want is just the setup of the units (and the new IPC counts for the respective nations) in the respective years, and which Nations control which territories at the start of this new game. Again, I don’t want any other changes in the rules.
I don’t care if the setup is unbalanced, I just want it to be accurate to how the situation it was historically (spring 1944 will be interesting to see if the Axis could win, you never know what happens in Axis And Allies).
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RE: An accurate version of Axis And Allies Global 1940posted in House Rules
Whilst I really like those new rules, my main problem is that they require new units/pieces, and I don’t know how to get them. Can you please advise me on this? Thank you!
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RE: Cheap way to get Axis and Allies Guandacanalposted in Marketplace
@gen-manstein
I live in the US.
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RE: Cheap way to get Axis and Allies Guandacanalposted in Marketplace
@gen-manstein
Oh, alright then-60 would have been great, it goes for hundreds on Ebay and Amazon
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RE: Cheap way to find Axis And Allies Battle Of The Bulgeposted in Marketplace
@gen-manstein
Are you serious? Thank you!
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RE: Cheap way to get Axis and Allies Guandacanalposted in Marketplace
@gen-manstein
Are you serious? Thank you!
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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
I’m not a big fan of that either, unless they are small changes that are part of a national advantage that creates other changes in the game-for example:
“Atlantic Wall
Stretching from Bordeaux to Denmark and even to Norway the German Military made use of extensive defensive fortifications to keep the western allies off the continent.
During any amphibious assault your Infantry and Artillery defend on a ‘3’ during the first round of combat. Also, Germany gets a free AAA in any territory it controls during Setup.”Thank you for answering all my questions!
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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
Thank you for replying to my messages so quickly!
I guess we really should’t get too crazy with moving industrial complexes, there wouldn’t be as crazy of a need, as most of the fighting would take place out of Soviet soil (at least, not the European half).
Also, what do you mean by “Bids”? Thank you!
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RE: Cheap way to find Axis And Allies Battle Of The Bulgeposted in Marketplace
I would like to get it for (maximum, preferably much cheaper) 50 US dollars. Thank you!