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    Posts made by SuperbattleshipYamato

    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @superbattleshipyamato

      I am close to finishing my first game using these rules, but the Allies are going to win. If people request it, I will add a full battle report, but the Axis made some mistakes. Despite these mistakes, to balance it out, I am adding this rule (I am adding this to my first post as well):

      Germany can move troops into Finland in their first turn-Germany therefore gains the IPCs from the territory. At the start of Germany’s second turn, Germany must move any units moved into Finland out of the territory, if possible (if possible, that action must be done). All mobilised Finnish troops will stay in the territory, and Finland will become a strict neutral, and Germany will no longer control the territory. If Finland is attacked, Germany will gain control of the territory for the rest of the game (the Soviets still don’t get their national objective relating to Finland).

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: Some Rules for Thought AA1914 ?

      @arreghas

      Thank you for responding!

      In regards to your comments:

      Adjusting Ship Costs: You’re probably right, but each piece in Axis And Allies never equals one division-in Global 1940, Germany probably had over a hundred divisions, and yet there is nowhere near that many infantry and tank units represented on the board at the start. I have a feeling that one tank equals one division, and one infantry equals one corps. Likewise, Germany had over a hundred divisions at the in 1914, which the game doesn’t represent. Each corps had two divisions, so an infantry unit probably represents a corps. So you should think about how you should tackle this problem.

      I’m surprised you were able to get extra pieces from Historical Board Gaming-everything from 1914 is almost always out of stock, especially the German ones (I really want the Ottoman ones, though, because that is the only power that doesn’t have World War 2 pieces corresponding to the colour of the country, but those are always out of stock). Still, a few months ago I found a lot of transports for several countries including Germany, and some naval units. Land and air units are the hardest to find, and I could only find ones for the US.

      Submarine Rules: Cruisers are more simple, so maybe we can think of them as cruisers and destroyers together (the lack of any destroyer units is puzzling, as there were many destroyers in 1914).

      Restricted And Unrestricted Submarine Warfare: Great that you agree!

      Defensive Dive: I’m happy that you find my idea interesting!

      Aircraft Combat: Despite what you said, I think your current rule doesn’t solve this. Perhaps a better rule would be that the side in an air battle that has less aircraft can retreat, which ends the air battle and hand either air superiority (half of the opponent’s artillery is upgraded) or air supremacy (all of the artillery is upgraded)-it’s your choice.

      I have nothing to say about Artillery Neutralisation.

      Interesting truck pieces! For some reason, I have a feeling I’ve seen those from another topic.

      As for my game, whilst the Central Powers won the sea, Germany would capitulated before that happened had the Allies not made many mistakes. So I think your assessment is accurate, although the Central Powers in my game got some bad luck in naval battles, which contributed to investing even more in ships-due to naval superiority, Germany was able to invade Scotland. Still, even without the bad luck, the Allies could have taken Berlin without making the mistakes they did.

      posted in House Rules
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      SuperbattleshipYamato
    • RE: Strategy Guide Global 1940

      @barnee

      Correct.

      posted in House Rules
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      SuperbattleshipYamato
    • How to win the war as the Axis?

      First, come up with a strategy for Germany, and then one for Japan-you control the respective powers from the start of the war, with these restrictions:

      The Axis cannot not go to war with France, the Low Countries, and Britain.

      The Axis cannot conclude a separate peace with China.

      Other than that, you control all military forces (with no intervention from anyone), and you have the ability to declare war (or not) on the Soviet Union, the US, and all other countries. So how could the Axis have won the war? I’m looking forward to your thoughts!

      posted in World War II History
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      SuperbattleshipYamato
    • RE: Strategy Guide Global 1940

      @barnee

      I don’t think so.

      posted in House Rules
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      SuperbattleshipYamato
    • RE: Some Rules for Thought AA1914 ?

      @arreghas

      Interesting-in my game the Central Powers went crazy with naval units but even with some bad luck, they were eventually able to gain control of the Mediterranean and the Atlantic, isolating the US. Germany was pushed very far back, but some Allied mistakes enabled Germany to recover and push the Allies all the way back though France. Russia surrendered, and Austria Hungary went crazy eating up Italy, starting an invasion of North Africa, pushing into the south of France and being the main force on the Eastern Front. The British, after losing their navy, started pouring units into India, defeating the Ottomans, but not quickly enough when the game ended prematurely (the board got all messed up). You have some interesting ideas, which I will comment later. My game was not actually on a real board (the game is so expensive, but a real one should be arriving soon), but a piece of paper with the map printed on it with mostly World War 2 units and a few World War 1 units bought online used. Also, your post have say Central Powers instead of Axis.

      Adjusting Ship Costs: I think this is an interesting idea, although it might not be historically accurate. This requires more pieces though, which the game is lacking and it’s very hard to find and get them online.

      Submarine Rules: This probably means destroyers should be added instead of cruisers getting the special abilities you have described, but there are no pieces. This is not historically accurate, so I’m not a fan of this.

      Restricted And Unrestricted Submarine Warfare: I like this idea, so I don’t have much comment. You should also introduce this system for the Mediterranean, probably for countries such as Italy, France, and Britain.

      Defensive Dive: Good idea, but maybe the dice roll should only go down based on the amount of destroyers in the battle, but again, they don’t exist. Although this idea still works best with destroyers instead of any surface ship, another good idea is that for every surface ship there is, one submarine can’t roll the dice on a one to one basis.

      Aircraft Combat: Whilst your ideas are interesting, I don’t think it is impossible to challenge the air, unless your opponent invests twice as much in aircraft as you do, and if the opponent can also maintain strong land armies, the game is probably already lost.

      Artillery Neutralization: I have absouloutely not problems with this whatsoever! It’s accurate, fun, and intresting.

      Overall, all these ideas will make the game very fun. Your truck idea is also quite interesting. I wonder what pieces you use? Thank you!

      There was a long topic several years ago talking about many potential changes to the game:

      https://www.axisandallies.org/forums/topic/29748/1914-rules-rework?_=1634421199118

      posted in House Rules
      S
      SuperbattleshipYamato
    • RE: Cheap way to find Axis And Allies Battle Of The Bulge

      @imperious-leader

      Finally, it’s October 14! Let’s start negotiating!

      posted in Marketplace
      S
      SuperbattleshipYamato
    • RE: Cheap way to get Axis and Allies Guandacanal

      @imperious-leader

      Finally, it’s October 14! Let’s start negotiating!

      posted in Marketplace
      S
      SuperbattleshipYamato
    • RE: SY's revamp of 1943 house rules

      @panther

      Thank you! Anyways, this is a bit redundant as I have a topic discussing a massive change to make The Captain’s house rules more historically accurate:

      https://www.axisandallies.org/forums/topic/37504/let-s-make-the-axis-and-allies-global-1940-expansion-rules-even-more-accurate

      posted in House Rules
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      SuperbattleshipYamato
    • RE: What is TripleA?

      @panther

      Thank you!

      posted in TripleA Support
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      SuperbattleshipYamato
    • What is TripleA?

      I see this game mentioned a lot in the The Captain’s house rules posts, especially with conversations with Barnee.

      Besides it being an Axis And Allies online game, I’m not really sure how it works. Can someone inform me please? Thank you!

      posted in TripleA Support
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      SuperbattleshipYamato
    • RE: SY's revamp of 1943 house rules

      @angel

      Somewhere in the first thread, I also created an idea for light tanks as well as heavy tanks, and I also created a Tiger 1 tank idea in the second thread.

      https://www.axisandallies.org/forums/topic/37367/an-accurate-version-of-axis-and-allies-global-1940/5

      https://www.axisandallies.org/forums/topic/37488/crazy-idea-for-axis-and-allies-1940-second-edition

      Nice ideas, except for the maximum caps. I think that regular tanks will still have a role and therefore the heavy tanks don’t need to be capped.

      And maybe an O-I tank model will work better to represent Japanese heavy tanks, considering Type 5s are really medium tanks, although those could be too big.

      posted in House Rules
      S
      SuperbattleshipYamato
    • SY's revamp of 1943 house rules

      @TheCaptain

      I have read it, and this premise makes it all the more inaccurate-I am currently working on a massive revamp of the Captain’s game rules to make them more historically accurate. A little problem I have run into concerns Tiger 2 tanks: They can only be bought at a certain turn, and while that is accurate to when they were first built and deployed, is it possible that if Germany decided to focus more on building this, it would have been able to be deployed much earlier? Many weapons, such as jet fighters and rockets on the Research And Development chart, could be gained at the start of the game if you’re lucky-that is not historically accurate, but it could have happened if that was a decision the player wanted to make.

      I’m not sure how to answer the question I have asked above. If you could, I will greatly appreciate it. Thank you!

      posted in House Rules
      S
      SuperbattleshipYamato
    • RE: Global 1943 Expansion, Revised

      @angel

      I didn’t notice that until now! Thank you!

      posted in House Rules
      S
      SuperbattleshipYamato
    • RE: Training Battles (for G40 Beginners)

      @der-kuenstler

      I agree!

      12 interesting battles (a German land unit represent a division and a Soviet land unit two divisions, a Soviet tank corps is actually a division, and all naval battles include the actual numbers of ships fought):

      Battle Of Prokhoshova: One of the biggest tank to tank battles of the war, it was one of the biggest and most publicised German successes in the Battle Of Kursk, which was fought in summer 1943.

      Soviet units (on the attack): 3 tanks, 2 infantry, 1 fighter, 1 artillery

      German units (on the defence): 3 tanks, 1 tactical bomber, 2 fighters

      First Naval Battle Of Guandacanal: The First Naval Battle Of Guandacanal was a final Japanese attempt to win the Guandacanal campaign. Set at night, both sides had a hard time spotting each other, resulting in many near collisions and playing well into the Japanese advantage of night fighting. Despite this, one Japanese battleship was sunk, the first of the war.

      Japanese units (on the attack): 2 battleships, 1 cruiser, 11 destroyers

      American units (on the defence): 5 cruisers, 8 destroyers

      Formosa Air Battle: After the losses at the Battle Of The Philippine Sea, Japan had enough aircraft and ships for one final, decisive battle. Whilst this would culminate in a the Battle Of Leyte Gulf, Japan was unsure where the Allies would attack. As a result, when the Allies began launching carrier based air raids on Formosa, Japan used up the last reserves in this air battle, ensuring that when the Allies landed in the Philippines later that year, Japan would have little air cover or opposition.

      Japanese units (on the attack): 7 fighters, 7 tactical bombers

      American units (on the defence): 6 battleships, 15 cruisers, 57 destroyers, 10 aircraft carriers, 11 fighters, 11 tactical bombers

      Battle Of Moscow: After pushing though Ukraine, Belarus, Lithuania, Estonia, Lativa, besieging Leningrad, and entering Russia and conquering Smolensk, the German army stood near Moscow. With the striking power of three panzer armies, the Soviets mobilised all reserves and Siberian divisions to defend the capital-in the end, the bitter cold was too much for the Germans and the Soviets launched a massive offensive, undoing most German gains during the battle.

      German forces (on the attack): 47 infantry, 9 mechanised infantry, 14 tanks, 3 fighters, 2 tactical bombers, 24 artillery

      Soviet forces (on the defence): 43 infantry, 6 mechanised infantry, 3 tanks, 3 fighters, 1 tactical bomber, 14 artillery

      Battle Of Okinawa: As the Allies closed in on Japan and defeated the garrison on Iwo Jima, the final obstacle to the mainland was Okinawa. The last big battle of the war, Japan was determined to make a final last stand on the island, and exert their most supreme efforts short of the home islands.

      Note: Each American and Japanese division is a single piece, whilst every transport unit equals 70 transports, a destroyer unit equals 8 destroyers, and ships bigger than a destroyer will be represented individually. Naval ships (such as minelayers and submarine chasers) that are not represented as units in the game shall be excluded.

      American forces (on the attack): 20 battleships, 38 cruisers, 21 destroyers, 24 aircraft carriers, 6 transports for the naval battle, 7 infantry, 4 artillery, 1 anti aircraft artillery for the land battle

      24 fighters and 24 tactical bombers are available to use on land or at sea.

      Japanese forces (on the defence): 1 battleship, 1 cruiser, 1 destroyer, 2 kamikazes for the naval battle, 2 infantry, 1 artillery for the land battle

      Battle Of Denmark Strait: In 1941, several months before Operation Barborossa, Bismarck, a powerful battleship during World War 2, was completed, and the ship and the cruiser Prinz Eugen on a massive raid to attack merchant ships. Alarmed, the British sent two powerful capital ships to the Bismarck and Prinz Eugen’s route though the Denmark Strait, the gap between Scotland and Greenland. In the ensuring battle, Bismarck sunk the symbol of British naval supremacy and power, the Hood ad over 1400 lives with it. The resulting grief and anger empowered the British to deploy every available ship to hunt it down and destroy it. Despite success, to this day, the Bismarck still haunts the nightmares of the Royal Navy.

      German units (on the attack): 1 battleship, 1 cruiser

      British units (on the defence): 1 battleship, 1 damaged battleship

      Second Battle Of El Alamein: As Rommel entered Egypt, it seemed as great riches for Germany and Italy were at hand. To Rommel, to his men, and even to Hitler and Mussolini, the key to winning the war was provided-Alexandria, Cairo, the Suez Canal, the British Empire itself. But after being stoped at the First Battle Of El Alamein and the Battle Of Alam El Hafa, Rommel was forced to dig in as British strength grew rapidly from American aid. The massive British counteroffensive that followed pushed Rommel across Egypt, Libya, into Tunisia, and, following the American Operation Torch, all hope for the Axis in Africa was lost.

      Note: All units here represent one regiment.

      British units (on the attack): 23 tanks, 32 infantry, 11 mechanised infantry, 53 artillery, 8 fighters, 6 tactical bombers

      German units (on the defence): 2 tanks, 6 artillery, 5 mechanised infantry, 4 infantry, 6 fighters, 2 tactical bombers, 1 anti aircraft artillery

      Italian units (on the defence): 16 infantry, 16 artillery, 5 mechanised infantry, 2 tanks, 6 fighters, 2 tactical bombers

      Battle Of Alam El Hafa: After the succesful Battle Of Gazala and the failed First Battle Of El Alamien, Rommel knew that massive Allied reinforcements were on the way, which the Axis could not match with losses in supply ships. In an attempt break though into Egypt before the inevitable British counteroffensive, Rommel launched the final Axis offensive in the Western Desert campaign and in Egypt. However, Allied air superiority, and more importantly, Ultra, forced Rommel to withdraw. From now on, the Axis could only defend in Egypt, with the only hope being a breakthrough in the Middle East from the Caucasus, which never materialised. A close battle, without Ultra, Rommel could have raced on to the Suez Canal, thus prolonging the war. One of the most important uses of Ultra indeed.

      Each unit represents a division.

      German units (on the attack): 4 tanks, 1 mechanised infantry, 5 infantry, 4 fighters, 2 tactical bombers

      British units (on the defence): 2 infantry, 2 tanks, 6 fighters, 4 tactical bombers

      Operation Crusader: After Rommel’s devastating advance across Libya to the Egyptian border, he was unable to capture the important port of Tobruk. Despite massive attacks, Tobruk held on, making Rommel unable to invade Egypt. With the time gained, the British launched a massive attack, which was successful. Despite being able to catch the British armoured units in the flank by driving back to the Egyptian border, and destroying more tanks than he lost, Rommel was forced to withdraw across Libya, setting the stage for a massive build up on both sides for the next, phase of enormous attacks at Gazala and El Alamein.

      Note: All units here represent one regiment.

      British units (on the attack): 13 tanks, 12 artillery, 24 infantry, 5 mechanised infantry, 8 fighters, 4 tactical bombers

      German units (on the defence): 2 tank, 6 infantry, 2 artillery, 1 mechanised infantry, 2 fighters

      Italian units (on the defence): 10 artillery, 14 infantry, 3 mechanised infantry, 2 fighters, 2 tactical bombers, 3 tanks

      A German or Italian (can’t decide) mechanised infantry unit will also be part of the Axis.

      Battle Of Crete: After the fall of Greece, British and Greek forces hoped to hold Crete as an excellent naval base as well as a launching point to bomb the Romanian oil fields. Several air fields have finished or nearly finished construction, although RAF units were not permanently present. Hitler, worried about the bombing of the crucial Romanian oil fields, and the Luftwaffe hoping to regain prestige after the defeat in the Battle if Britain, ordered an airborne invasion of Crete as the Axis have gained air, but not naval superiority, with an amphibious option out of the question. The goal was to capture the biggest air field on the islands, which would allow transport aircraft to land reinforcements. The attacks was not meant to interfere with Operation Barborossa, although the loss of many paratroopers forced Germany to abandon air drops behind the Soviet front line. The biggest and last major attack of the Fallchirmjager, the high casualties incurred convinced Hitler that the Fallchirmjager were no long effective, ordering them to fight as normal infantry, whilst the Allies were impressed with the German victory and started forming paratroopers as well as air field defence units.

      Note: All units here represent one regiment.

      German units (on the attack): 4 strategic bombers, 4 fighters, 2 tactical bombers, 8 infantry, 1 artillery

      British units (on the defence): 3 artillery, 17 infantry, 1 mechanised infantry, 2 anti aircraft artillery

      Siege Of Sevastapool: After the devastating intitial shock of Operation Baborossa, Germany and Romania advanced into the Crimea to prevent the Soviet from bombing the Romanian oil fields, destroying much Soviet resistance. However, the Soviets had heavily fortified Sevastopol and used the Black Sea fleet to transfer the Separate Coastal Army from the Siege Of Odessa for the defence of the city, formed several additional brigades of infantry, and provided gunfire support. The result was a siege that lasted for more than 9 months, with Axis air superiority making up for the lack of infantry on the German side and the many World War 1 era artillery pieces used. Due to the long siege, many enormous artillery pieces, designed for destroying the Maginot Line, most notably the largest artillery piece ever, Schwere Gustav, were able to be brought up to the front line and used, although they had limited effect due to the lack of ammunition. Despite the success, the delay the siege caused and the absence of the German Eleventh Army helped contribute to the Soviet victory against Operation Case Blue. In a rare call for help, Germany asked for their Italian allies for several motor torpedo boats, due to the Italians having wide expertise on this matter, using them in both World War 1 and 2, to assist air operation in preventing the Soviets from evacuating the city. Two interesting vehicles used in the attack were the Goliath tracked mine, a remote controlled vehicle aimed at blowing up and destroying the Soviet fortifications, and the Stug 3, an infantry support vehicle aimed at also destroying the fortifications at Sevastapool, although later in the war was also an effective tank destroyer.

      German units (on the attack): 10 infantry, 1 tank, 4 artillery, 4 fighters, 2 tactical bombers

      Soviet units (on the defence): 4 infantry, 1 artillery, 1 fighter, 1 tactical bomber

      Operation Bodenplatte: As the German momentum in the Battle Of The Bulge slowed, Hitler, with the weather clearing, ordered a massive air offensive against the Allies to gain local air superiority to regain the speed necessary for victory. Although the Allies lost many aircraft destroyed on the ground, the losses were replaced within a week, and few pilots were lost. Meanwhile, large amounts of German squadron leaders, many of which were veterans, were killed, who could not be replaced, and aircraft losses were also quite high, which could not be easily replaced with the Soviets destroying enormous amounts of aircraft in the east. In the end, not even temporary air superiority was achieved, and the Luftwaffe was destroyed beyond repair, not accomplishing or doing anything significant for the rest of 1945.

      German units (on the attack):

      American units (on the defence):

      British units (on the defence):

      Note: I am unable to find information on the amount of Allied aircraft present in the attack. Can you help me with this please? Thank you!

      posted in Axis & Allies Global 1940
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      SuperbattleshipYamato
    • RE: Two very minor problems with the map

      @general-veers

      Also, one thing that was not covered was this:

      Africa is way too big compared to South America! Especially the northwestern part.

      posted in Axis & Allies Global 1940
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      SuperbattleshipYamato
    • RE: Does the standard Taranto Raid involve 2 or 3 UK fighters?

      @hengst

      This only works if there are only Italian aricraft scrambling. I usually use two fighters from the United Kingdom terirtory, and the fighter from Malta-the fighter from Girbraltar should be used along with the cruiser off of Girbraltar (it takes three submarines to have more than an 80% chance to kill it, my normal standard to win a battle, so the submarines are usually used for easier prey in the north, especially if Germany attacks the Soviet Union in the first turn, which will nessecitate one submarine in sea zone 125) to destroy the Italian navy off of Malta. If a German aircraft lands in Southern Italy, I usually will call of the attack, as there is a less than 80% chance to win. All of this assumes Germany invades the Soviet Union in the first turn.

      posted in Axis & Allies Global 1940
      S
      SuperbattleshipYamato
    • RE: Anyone selling Jedko Games Axis & Allies version?

      @jagdpanther69

      You can try contacting this guy: AAdudeCPHDK1981

      Note that his copy is neither sealed or new.

      posted in Marketplace
      S
      SuperbattleshipYamato
    • RE: Is 1941 Playable Out of the Box?

      @mordedura

      My first game was 1941. It was a really good game. The problems highlighted are true-not enough pieces, and no paper money. But as this was my first edition, I didn’t really mind, and the piece shortage can be solved (if you want) by getting more pieces online. To deal with this problem, I simply limit the amount of units of any type that can be on the board at any one time. This can actually change up the game quite a bit, and whilst Germany starts with too many tanks, I just have grey chips represent infantry and red chips represent tanks. Once enough infantry and tanks are dead to solve this problem (after a few turns), chips are no longer needed for the rest of the game. Whilst I like this edtion (one time I could finish one game in a day), there are so many historical inaccuracies that I quickly moved on to the more accurate global 1940. So if you are willing to adapt to my changes, it is an instantly playable game (how I kept track of income was I used the National Production Chart to keep track of IPCs a nation has, instead of just the amount of IPCs a nation’s territories generate at any one turn. Makes it a bit more complicated but with smaller numbers, it’s not too hard).

      posted in Axis & Allies 1941
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      SuperbattleshipYamato
    • RE: Which German divisions are on the starting setup?

      @general-5-stars

      Do you mean Krieghund? Thank you!

      posted in Axis & Allies: D-Day
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      SuperbattleshipYamato
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