Thank you!
Posts made by SuperbattleshipYamato
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RE: Alternating buffs to model initiative or weatherposted in House Rules
Intriguing. I gotta say, I’ve never thought about specifically altering the momentum structure (who has the intiative) in this game, but I think it might make for a very fun game. Explaining it historically as weather works, especially on the Eastern Front.
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France Goes First 2.5 not workingposted in TripleA Support
When I try to start a new game of France Goes First on 2.5 TripleA, I get this error message:

Is there anything that can be done about this? Thank you!
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RE: G40 Atomic Bomb Expansionposted in House Rules
Finished reading the rules. I think they’re well-balanced and give nations a lot of new options, both for those who do have atomic bombes and those who don’t.
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RE: Should Hainan be Original Chinese ?posted in Axis & Allies Global 1940
? Nobody’s saying Formosa should be Chinese (and it isn’t under out of box rules). barnee is asking for Hainan to be Chinese. Hainan was only conquered by the Japanese in 1937 alongside the other original Chinese territories.
@barnee Maybe you can ask The Captain to make Hainan originally Chinese in his house rules.
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RE: WW2 - Docudrama, Hidden Gems, Battle Historyposted in World War II History
I’ll check these films out when I have time (probably when I’m retired).
Some World War 2 related reads I mentioned here in the past:
https://www.axisandallies.org/forums/topic/41385/great-leyte-gulf-alternate-timeline-article
https://www.axisandallies.org/forums/topic/37506/an-interesting-book-i-read
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RE: Ideas for updating my G40 mapposted in House Rules
The original Global 1940 games alraedy tries to make the Solomons valuable by attaching some of ANZAC’s and Japan’s national objectives to it.
I remember how the 1914 map has the Balearic Islands and Spanish Morrocco as seperate territories and I think it would be cool if Global 1940 had the same function.
I think Corsica would work quite well as a seperate French territory. It would give the Allies a lot more room to hit Italy early on.
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RE: My newest Japan strategyposted in Axis & Allies Global 1940
US strategic bombers (which move a total of 6 spaces without an air base) can attack sea zone 6 (the one around Japan) from Midway or the Aleutians.
They can also attack the sea zones around the Caroline Islands, Malaya, Phillipines, and the Dutch East Indies from Australia (quite hard for Japan to attack). And if India is still in the game they can bomb any ships near it.
The only places out of reach of American bombers are 19, 18, 36, and 21. These are useful sea zones, but Japan can’t do much in them beyond fighting submarines. It’s certainly not enough to make the advances neccessary to win the game.
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RE: My newest Japan strategyposted in Axis & Allies Global 1940
The main weakness with this is if the US rapidly bulks on strategic bombers. I’ve played many games where the US does this, and Japan really has no response unless they’re already winning handily. Absolutely obliterates their ships and prevents any new ones from being built.
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RE: Fix 1940 global with only a French bid.posted in House Rules
Yeah, that’s what I meant. I apologize for being unclear.
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RE: Fix 1940 global with only a French bid.posted in House Rules
Like, try to win a game against you with this bid? I’m a bit busy now, but I’d happily do it when I’m available a few months later. I’ll bookmark this conversation.
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RE: Fix 1940 global with only a French bid.posted in House Rules
Only 1 unit per territory/sea zone (which France already has at least a unit in) complicates this a lot. Yeah, probably 1 battleship in sea zone 93, 1 destroyer in sea zone 110, 1 fighter in the UK, 1 air base in Morocco, and either 1 transport in sea zone 72, or 1 infantry in Syria or Algeria and 1 mechanized infantry in French West Africa.
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RE: Fix 1940 global with only a French bid.posted in House Rules
Right. Well with those bid rule I’m inclined to agree that battleships in 110 are the best option.
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RE: Fix 1940 global with only a French bid.posted in House Rules
I think fortifying Paris (only if the bid is high enough obviously) to survive a German attack on turn 1 is the best move. It’s absolutely catastrophic to the Axis to Europe. It completely destroys Germany’s momentum at a critical part of the game, preventing them from making any serious attempt at beating the Soviet Union.