Sure! We can revisit in the future if necessary.
Best posts made by SuperbattleshipYamato
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RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)posted in Play Boardgames
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RE: Global 1942 (Larry Harris version): SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)posted in Play Boardgames
Here’s my dice tracker:
Larry Harris 1942 dice tracker.pdf
It was originally a Word document but was converted so I could share it on the forum.
This dice tracking system was first thought of by @The_Good_Captain .
Basically, what you do depends on the battle.
If the attacker has a strong chance of winning (80% and higher), you simply battle calculate the results and find the average number of attacking units left when the attacker won. If the attacker won with more units left than the average, the difference is registered as positive dice swing for the attacker (and a negative for the defender). If the attack won with fewer units left than the average, then the difference is registered as a negative dice swing. I would assume vice versa applies to battles where a defender has a strong chance of winning.
When you lose a battle or an upset occurs, the difference from both the average attacker units left and the average defender units left are used.
The Good Captain explained all of this in more detail in these videos:
https://www.youtube.com/watch?v=mgTyATp4zGQ
https://www.youtube.com/watch?v=SeEBzNVDHDM
https://www.youtube.com/watch?v=ZXFx2k9odgA
https://www.youtube.com/watch?v=GerYRRT5_04
Keep in mind these are just prototype/test videos. A much cleaner version will come out soon.
Let me know if you’d like more information!
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swingTotal for round 1: +3.72 in favor of the Allies
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RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oobposted in Play Boardgames
I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
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RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Alliesposted in Play Boardgames
China Turn 3 Complete Game 38.tsvg
US:
Sea zone 16: +0.37 swingChina:
Anhwe: -0.17 swingNet Allies dice swing: -1.43 swing
Net Axis dice swing: +1.43 swing -
RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Alliesposted in Play Boardgames
Good. To be honest I don’t remember much about this game, but I usually like to conclude games that I start.
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RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Alliesposted in Play Boardgames
School’s a bit busy but manageable. I haven’t had time to play a lot lately.