Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. SuperbattleshipYamato
    3. Best
    0% for April
    S
    • Profile
    • Following 19
    • Followers 6
    • Topics 236
    • Posts 5,731
    • Best 622
    • Controversial 0
    • Groups 3

    Best posts made by SuperbattleshipYamato

    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      ANZAC Turn 1 Complete Armies vs Navies.tsvg

      Nice.

      I made a bunch of edits this time, and I owe it to you to explain some of them:

      1. The British forgot an attack or two, and completely changed their purchase once they saw something they missed during the purchase units phase (noticed around noncombat move).
      2. More importantly, I did say that all neutrals, including strict neutrals, were pro-Armies (except Mongolia). That wasn’t the case with this map and I didn’t notice it until now. Sorry about that. I changed all those territories and their units (that’s why the US invaded Colombia). Obviously this would’ve led to a substantially different first turn for Germany and the Soviets, but we’ll just pretend that you would’ve went with those moves regardless. Is that okay? Thank you!
      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs. SBY (German) VF test game #2

      @The_Good_Captain

      Thank you for that! Wanna play another game? Same rules, same sides.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SBY (German) vs TGC (Allies) D-Day with TGC balance

      @The_Good_Captain

      Germany Turn 2 Combat Complete D-Day Game 30.tsvg

      I was definitely lucky that the fighters didn’t hit so far. It would’ve been a disaster otherwise (I really, really need that artillery in those crucial first two turns of reinforcements to cover all those tanks that come at the beginning, and they’re so sporadic early on, I’m sure you understand).

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SBY (German) vs TGC (Allies) D-Day with TGC balance

      @The_Good_Captain

      I accidentally moved too many units into St. Lo after some were destroyed by strafes. Let me do the turn again (hard to correct).

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balance

      @VictoryFirst

      Change German casualties if you want. As The Good Captain noted, in certain cases it’s better to take tanks rather than artillery (anti-aircraft capabilities).

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balance

      @VictoryFirst

      For personal use only:

      1 artillery from the American 19th Corps, the American 9th Infantry Division (3 infantry, 1 artillery), 1 artillery form the American 7th Corps, 1 artillery from the American 8th Corps, and 1 artillery from the American 5th Corps attacks Caen (dang, that’s a lot of corps-level artillery lying around), while the American 90th Infantry Division (3 infantry, 1 artillery) aids 2 artillery from the American 29th Infantry Division and 1 artillery and 1 tank from the British 50th Infantry Division (impressive, the latter four units, they’ve been fighting since the start of the game).

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balance

      @VictoryFirst

      Yep, I only noticed the mistake at the beginning of turn 10 and was internally burning myself for not considering such as simple mistake (The Good Captain sure didn’t cover this elementary blunder in his videos), but I decided to just pretend as if I still had a chance of winning, and I knew the fighter wouldn’t have secured St. Lo.

      Great game, you were a great opponent and certainly had me on edge in the midgame.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      I give up. The Armies win.

      I didn’t realize the facility in Spain as an air base. I thought it was a minor industrial complex. Guess I’m not familar with the new map icons enough.

      Great game. You played brilliantly and helped add a lot of new ideas and strategies for this game. I’ll definitely learn from you.

      I noticed another error in the map (in addition to the one I mentioned earlier about the sea zones between ANZAC and the Panama Canal/Central America):

      The Mongolian territory Dzavhan looks like it is connected to Timguska, yet it actually isn’t on the original/actual board/map. The map’s code recognizes this and forces units to cros Olgiy or Yenisey to move into Timguska. However, as the Japanese on turn 7 I was unaware of this. This oversight in the map is one of the reasons why I decided not to continue the game.

      I will have both sides be played by the AI to double check whether the Navies were truly doomed.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Unfortunately due to technical issues (out of Java heap space, “IllegalStateException: Not a transport:carrier owned by Russians”), the AI was unable to play the game to victory conditions.

      Still, the Navies were definitely on their way out:

      Armies vs Navies AI Game Complete.tsvg

      I’ll make some modifications and play a test game against myself.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Thanks for the response! I thought the Navies were defeated after you broke through the Middle East and proved inpenetrable in Asia (not helped by my map oversights). While I do think I could’ve made some progress in Spain and liberated London, I felt there was little chance of winning the IPC race once the Soviets grabbed Africa.

      I’m open to continue playing. If not, I’m thinking of giving the Armies a 300% IPC multiplier while giving the Navies a 200% IPC multplier (so the Navies have 2/3 of the Armies’ multiplier instead of half) as a way to balance the game (more IPCs means more units, which generally means more fun).

      But we’ll continue playing first.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Did you see my suggestion? What are your thoughts? Thank you!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Test

      @VictoryFirst

      Did it work?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1941 out-of-box rules, SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)

      @FranceNeedsMorePower

      That’s what I thought. Thanks for clarifying!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)

      @FranceNeedsMorePower

      I think exactly the same.

      This is my first time playing as the Central Powers against someone else on TripleA, and it’s definitely one of the closest and most unique games I’ve played.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)

      @FranceNeedsMorePower

      Sure! We can revisit in the future if necessary.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Global 1942 (Larry Harris version): SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)

      @FranceNeedsMorePower

      Here’s my dice tracker:

      Larry Harris 1942 dice tracker.pdf

      It was originally a Word document but was converted so I could share it on the forum.

      This dice tracking system was first thought of by @The_Good_Captain .

      Basically, what you do depends on the battle.

      If the attacker has a strong chance of winning (80% and higher), you simply battle calculate the results and find the average number of attacking units left when the attacker won. If the attacker won with more units left than the average, the difference is registered as positive dice swing for the attacker (and a negative for the defender). If the attack won with fewer units left than the average, then the difference is registered as a negative dice swing. I would assume vice versa applies to battles where a defender has a strong chance of winning.

      When you lose a battle or an upset occurs, the difference from both the average attacker units left and the average defender units left are used.

      The Good Captain explained all of this in more detail in these videos:

      https://www.youtube.com/watch?v=mgTyATp4zGQ

      https://www.youtube.com/watch?v=SeEBzNVDHDM

      https://www.youtube.com/watch?v=ZXFx2k9odgA

      https://www.youtube.com/watch?v=GerYRRT5_04

      Keep in mind these are just prototype/test videos. A much cleaner version will come out soon.

      Let me know if you’d like more information!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oob

      @j_stroyer

      Global 1940 dice tracker:

      Round 1:

      Germany:
      France: -0.5 swing
      Yugoslavia: -0.12 swing
      Sea zone 110: -0.17 swing
      Sea zone 111: -3.53 swing
      Sea zone 106: +0.6 swing

      Total for round 1: +3.72 in favor of the Allies

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oob

      @j_stroyer

      I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Allies

      @FranceNeedsMorePower

      China Turn 3 Complete Game 38.tsvg

      US:
      Sea zone 16: +0.37 swing

      China:
      Anhwe: -0.17 swing

      Net Allies dice swing: -1.43 swing
      Net Axis dice swing: +1.43 swing

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Allies

      @FranceNeedsMorePower

      Are you ready now?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • 1 / 1