Yeah, you can make the changes. I’ll update my original post accordingly. I can wait a day or two.
Best posts made by SuperbattleshipYamato
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
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RE: TGC (Allies) vs. SBY (German) VF test game #2posted in Play Boardgames
Germany Turn 1 Reinforcements Complete D-Day Game 29.tsvg
Additionally, setting all the battles to one turn allows the battle calculator to work. He also merged the armor, infantry, and artillery zones on the reinforcement cards into one territory/zone, making it easier to move reinforcements.
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RE: SBY (Entente) vs. ToB (CP) TGC Balance Game 3posted in Play Boardgames
Same here. Hope to see you soon!
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RE: TGC (Allies) vs. SBY (German) VF test game #2posted in Play Boardgames
Germany Turn 4 Combat Complete D-Day Game 29.tsvg
I made a mistake last turn when moving German reinforcements and accidentally ended up with 1 more tank than neccessary instead of an artillery. I switched it at the beginning of the turn. I believe little impact was made on the game.
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RE: TGC (Allies) vs. SBY (German) VF test game #2posted in Play Boardgames
Also just realized that it wasn’t 3 tanks surviving the first strafe, it was 2 tanks and 1 artillery.
Either way the Germans get one less hit on the Allies (unhappily) and they end up with 1 less tank than in the original file.
Corrected file:
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RE: TGC (Allies) vs. SBY (German) VF test game #2posted in Play Boardgames
Germany Turn 7 Reinforcements Complete D-Day Game 29.tsvg
Since there were no more reinforcements left, I went through those phases. Since there was only 1 blockhouse left I did the naval bombardment as well.
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
ANZAC Turn 1 Complete Armies vs Navies.tsvg
Nice.
I made a bunch of edits this time, and I owe it to you to explain some of them:
- The British forgot an attack or two, and completely changed their purchase once they saw something they missed during the purchase units phase (noticed around noncombat move).
- More importantly, I did say that all neutrals, including strict neutrals, were pro-Armies (except Mongolia). That wasn’t the case with this map and I didn’t notice it until now. Sorry about that. I changed all those territories and their units (that’s why the US invaded Colombia). Obviously this would’ve led to a substantially different first turn for Germany and the Soviets, but we’ll just pretend that you would’ve went with those moves regardless. Is that okay? Thank you!
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RE: TGC (Allies) vs. SBY (German) VF test game #2posted in Play Boardgames
Thank you for that! Wanna play another game? Same rules, same sides.
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RE: SBY (German) vs TGC (Allies) D-Day with TGC balanceposted in Play Boardgames
Germany Turn 2 Combat Complete D-Day Game 30.tsvg
I was definitely lucky that the fighters didn’t hit so far. It would’ve been a disaster otherwise (I really, really need that artillery in those crucial first two turns of reinforcements to cover all those tanks that come at the beginning, and they’re so sporadic early on, I’m sure you understand).
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RE: SBY (German) vs TGC (Allies) D-Day with TGC balanceposted in Play Boardgames
I accidentally moved too many units into St. Lo after some were destroyed by strafes. Let me do the turn again (hard to correct).
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RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balanceposted in Play Boardgames
Change German casualties if you want. As The Good Captain noted, in certain cases it’s better to take tanks rather than artillery (anti-aircraft capabilities).
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RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balanceposted in Play Boardgames
For personal use only:
1 artillery from the American 19th Corps, the American 9th Infantry Division (3 infantry, 1 artillery), 1 artillery form the American 7th Corps, 1 artillery from the American 8th Corps, and 1 artillery from the American 5th Corps attacks Caen (dang, that’s a lot of corps-level artillery lying around), while the American 90th Infantry Division (3 infantry, 1 artillery) aids 2 artillery from the American 29th Infantry Division and 1 artillery and 1 tank from the British 50th Infantry Division (impressive, the latter four units, they’ve been fighting since the start of the game).
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RE: SuperbattleshipYamato (Allies) vs VictoryFirst (Axis) Axis and Allies D-Day with The Good Captain's balanceposted in Play Boardgames
Yep, I only noticed the mistake at the beginning of turn 10 and was internally burning myself for not considering such as simple mistake (The Good Captain sure didn’t cover this elementary blunder in his videos), but I decided to just pretend as if I still had a chance of winning, and I knew the fighter wouldn’t have secured St. Lo.
Great game, you were a great opponent and certainly had me on edge in the midgame.
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
I give up. The Armies win.
I didn’t realize the facility in Spain as an air base. I thought it was a minor industrial complex. Guess I’m not familar with the new map icons enough.
Great game. You played brilliantly and helped add a lot of new ideas and strategies for this game. I’ll definitely learn from you.
I noticed another error in the map (in addition to the one I mentioned earlier about the sea zones between ANZAC and the Panama Canal/Central America):
The Mongolian territory Dzavhan looks like it is connected to Timguska, yet it actually isn’t on the original/actual board/map. The map’s code recognizes this and forces units to cros Olgiy or Yenisey to move into Timguska. However, as the Japanese on turn 7 I was unaware of this. This oversight in the map is one of the reasons why I decided not to continue the game.
I will have both sides be played by the AI to double check whether the Navies were truly doomed.
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
Unfortunately due to technical issues (out of Java heap space, “IllegalStateException: Not a transport:carrier owned by Russians”), the AI was unable to play the game to victory conditions.
Still, the Navies were definitely on their way out:
Armies vs Navies AI Game Complete.tsvg
I’ll make some modifications and play a test game against myself.
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
Thanks for the response! I thought the Navies were defeated after you broke through the Middle East and proved inpenetrable in Asia (not helped by my map oversights). While I do think I could’ve made some progress in Spain and liberated London, I felt there was little chance of winning the IPC race once the Soviets grabbed Africa.
I’m open to continue playing. If not, I’m thinking of giving the Armies a 300% IPC multiplier while giving the Navies a 200% IPC multplier (so the Navies have 2/3 of the Armies’ multiplier instead of half) as a way to balance the game (more IPCs means more units, which generally means more fun).
But we’ll continue playing first.
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RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variantposted in Play Boardgames
Did you see my suggestion? What are your thoughts? Thank you!
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RE: 1941 out-of-box rules, SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)posted in Play Boardgames
That’s what I thought. Thanks for clarifying!
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RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)posted in Play Boardgames
I think exactly the same.
This is my first time playing as the Central Powers against someone else on TripleA, and it’s definitely one of the closest and most unique games I’ve played.