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    Best posts made by SuperbattleshipYamato

    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Unfortunately due to technical issues (out of Java heap space, “IllegalStateException: Not a transport:carrier owned by Russians”), the AI was unable to play the game to victory conditions.

      Still, the Navies were definitely on their way out:

      Armies vs Navies AI Game Complete.tsvg

      I’ll make some modifications and play a test game against myself.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Thanks for the response! I thought the Navies were defeated after you broke through the Middle East and proved inpenetrable in Asia (not helped by my map oversights). While I do think I could’ve made some progress in Spain and liberated London, I felt there was little chance of winning the IPC race once the Soviets grabbed Africa.

      I’m open to continue playing. If not, I’m thinking of giving the Armies a 300% IPC multiplier while giving the Navies a 200% IPC multplier (so the Navies have 2/3 of the Armies’ multiplier instead of half) as a way to balance the game (more IPCs means more units, which generally means more fun).

      But we’ll continue playing first.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Did you see my suggestion? What are your thoughts? Thank you!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Test

      @VictoryFirst

      Did it work?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1941 out-of-box rules, SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)

      @FranceNeedsMorePower

      That’s what I thought. Thanks for clarifying!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)

      @FranceNeedsMorePower

      I think exactly the same.

      This is my first time playing as the Central Powers against someone else on TripleA, and it’s definitely one of the closest and most unique games I’ve played.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1914 out-of-box rules, SuperbattleshipYamato (Central Powers) vs FranceNeesMorePower (Allies)

      @FranceNeedsMorePower

      Sure! We can revisit in the future if necessary.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Global 1942 (Larry Harris version): SuperbattleshipYamato (Allies) vs FranceNeedsMorePower (Axis)

      @FranceNeedsMorePower

      Here’s my dice tracker:

      Larry Harris 1942 dice tracker.pdf

      It was originally a Word document but was converted so I could share it on the forum.

      This dice tracking system was first thought of by @The_Good_Captain .

      Basically, what you do depends on the battle.

      If the attacker has a strong chance of winning (80% and higher), you simply battle calculate the results and find the average number of attacking units left when the attacker won. If the attacker won with more units left than the average, the difference is registered as positive dice swing for the attacker (and a negative for the defender). If the attack won with fewer units left than the average, then the difference is registered as a negative dice swing. I would assume vice versa applies to battles where a defender has a strong chance of winning.

      When you lose a battle or an upset occurs, the difference from both the average attacker units left and the average defender units left are used.

      The Good Captain explained all of this in more detail in these videos:

      https://www.youtube.com/watch?v=mgTyATp4zGQ

      https://www.youtube.com/watch?v=SeEBzNVDHDM

      https://www.youtube.com/watch?v=ZXFx2k9odgA

      https://www.youtube.com/watch?v=GerYRRT5_04

      Keep in mind these are just prototype/test videos. A much cleaner version will come out soon.

      Let me know if you’d like more information!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oob

      @j_stroyer

      Global 1940 dice tracker:

      Round 1:

      Germany:
      France: -0.5 swing
      Yugoslavia: -0.12 swing
      Sea zone 110: -0.17 swing
      Sea zone 111: -3.53 swing
      Sea zone 106: +0.6 swing

      Total for round 1: +3.72 in favor of the Allies

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Axis) vs. j_stroyer G40 oob

      @j_stroyer

      I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Larry Harris' Global 1942 game, FranceNeedsMorePower (Axis) vs SuperbattleshipYamato (Allies

      @FranceNeedsMorePower

      China Turn 3 Complete Game 38.tsvg

      US:
      Sea zone 16: +0.37 swing

      China:
      Anhwe: -0.17 swing

      Net Allies dice swing: -1.43 swing
      Net Axis dice swing: +1.43 swing

      posted in Play Boardgames
      S
      SuperbattleshipYamato
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