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    Best posts made by SuperbattleshipYamato

    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @The_Good_Captain

      Germany Turn 9 Combat Complete D-Day.tsvg

      Since there are only 2 units left for reinforcement, and the minimum number of units I can get is 2, 1 infantry and 1 artillery from the 1st SS Panzer Division move into G32. Let me know if you want me to roll the dice anyway.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @The_Good_Captain

      Maybe we can play another game? Hopefully extreme dice don’t impact the results in crazy ways this time.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @dicebot

      1 artillery and 1 tank are destroyed.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs. SBY (German) with TGC Balance, Game 3

      @The_Good_Captain

      Fourth game?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Germany Turn 1 Combat Complete D-Day Game 23.tsvg

      Sorry about overrolling for the battle on Juno Beach.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      You couldn’t use the bombers to attack the artillery in G27, they can only attack zones with no Allied units.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Germany Turn 10 Reinforcements Complete D-Day Game 19.tsvg

      Nooooooo!!! I was so close, so close, you got exactly 2 hits, if the fighters just hit slightly differently (they didn’t even need to roll one less 1, it just had to have hit a unit that already had a 1 rolled against them). Those British fighters rolled better than what they should’ve gotten on average.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Of course! I didn’t know you were a TripleA coder. That’s so cool! I assume you know my email?

      Yeah, that final battle had me on the edge of my seat. I really thought the Germans would make it as well. You kept me on my toes the whole time. Very impressive. Good game.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      The Allied attack on G36 is illegal, you sent in 10 units.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Thank you!

      I found a much easier way to do it:

      In “<property name=“National Objectives” value=“true” editable=“false”>”

      Change the “false” in “editable=“false”>” to “true” so it’ll look like this:

      <property name=“National Objectives” value=“true” editable=“true”>

      This allows you to turn national objectives on or off in the game options section.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Good game. I wasn’t referring to the turn but your overall statistics above.

      Yeah, that was a closer German win than that last time.

      Wanna do another game, this time using VictoryFirst’s D-Day module/map (I believe he sent it to you)?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Germans, of course.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Germany Turn 3 Combat Complete D-Day Game 27.tsvg

      Did you notice the map now enforces stacking limits? Amazing!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Germany Turn 3 Reinforcements Complete D-Day Game 27.tsvg

      I accidentally moved 1 more tank than was neccessary from Rouen reinforcements to G36. Out of 2 tanks, 1 tank was destroyed by fighter strafes. Since the dice show that a 1 was rolled on the second tank, and we would probably count the “extra” tank as the second one, I added the tank back into the German reinforcement card.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @VictoryFirst

      I would want those units to be a game option, if possible (or just create two different modules, one with the regular unit designs, one with these units).

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @VictoryFirst

      Actually, a good idea would be to change the battle sounds. It never quite sat right with me to have the battles on the ground use the sound effects normally reserved for pure air combat in other maps. I’d rather have the regular ground battle sound effects.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Thank you so much for tha advice!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Wanna play another game? VictoryFirst sent me a newer module that’s even better.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs. SBY (German) VF test game #2

      @The_Good_Captain

      I know, right? The AA guns and blockhouses roll for themselves, the naval bombardment somehow knows to only target blockhouses, and the Allied airfield looks much cleaner.

      Germany Turn 1 Combat Complete D-Day Game 29.tsvg

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: SuperbattleshipYamato (Navies) vs VictoryFirst (Armies), Armies vs Navies, a Global 1940 Second Edition variant

      @VictoryFirst

      Definitely the first/new one! I was so jealous seeing Barnee’s Global 1940 Expansion game reports using it! It’s so accurate!!!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
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