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    Best posts made by SuperbattleshipYamato

    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Both Allied bombers attack G40’s tanks:
      [dice 1d6]
      [dice 1d6]

      (I’m aware I should’ve done bombers before blockhouses but doing it after in this case shouldn’t affect anything)

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Sorry, I forgot. I assume you’ll edit out the artillery in your file.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      A9 Combat.tsvg

      If you don’t mind me asking, what profession do you work in? And do you have a schedule or routine (timewise)? I would like to know exactly what times you will be most available or most likely to be available.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Oops…

      Yeah, I use both versions since the people I play the game with also use the other version.

      How’s this:

      I use the other version and go through the Russian turn, then use edit mode to change all the relevant parts, then send that file back to you. The game history is still on this thread.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Glad we sorted the game version thing out. Personally I like the new one better overall, minor changes that help with decision making (chiefly telling you whether a sea zone you’re attacking could have aircraft scrambled into).

      I’m fine with you not posting them, though I would still like to post them myself. Hope that’s fine.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Yeah, I was a little confused on what was that about. I mean I didn’t even post the US game history then (I didn’t even take it).

      To be honest if you were able to go off of the game history and do my turn and send the file in case I forgot, I would’ve been okay with that.

      I interpreted you sending the file as reminding me to send mine.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      I thought it was okay if it was using transports.

      @Panther What’s the answer? Thank you!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Alright then. Got an answer. Krieghund said you’re right (not those exact trems, of coruse). British units stay put in Nigeria, British units in South Africa engage in combat.

      Should we carry over the dice results from Nigeria and reapply them here, or should we just roll new dice?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      All units hit. You may edit your file accordingly, then continue playing the Ottoman turn.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      US Turn 5 Complete 1914 Game 7.tsvg

      Yes, you edited it correctly.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Crap… I totally forgot too.

      Okay. Keep the purchases the same as before. Have the American troops that landed in Spain land in Morrocco instead.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      UK Turn 6 Complete 1914 Game 7.tsvg

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @dicebot

      Due to the fact I accidentally asked the dicebot to roll one more than was necessary, I will count that hit as an extra. 3 hits from the 2 fighters combined is closer to the statistical average anyway.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @The_Good_Captain

      Germany Turn 6 Reinforcements Complete.tsvg

      For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @The_Good_Captain

      Germany.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Thank you!

      I was surprised to see that you think such early events (Belgium battle and not triggering the Russian Revolution) ultimately decided the game.

      You certainly put up a tough defense in the Ottoman Empire, and I made a big mistake in delaying that British attack on Mesopotamia (I forgot that tanks essentially increase your power by 6).

      Before I remembered the advantage tanks gave to the British, I was so sure that I was going to lose. You had so many fighters in the Middle East and it looked like I could never break through. Even that good dice in Belgium didn’t completely assuage my concerns until that successful attack in Mesopotamia.

      That Belgian dice was painful.

      I really thought this game would last until to August.

      Good game. Maybe we can play The Good Captain’s D-Day mod?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Germany. I learned that from The Good Captain.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst

      Oh crap… sorry.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst

      Germany Turn 1 Combat Complete D-Day Game 19.tsvg

      Looks good to me. Bombers aren’t supposed to engage in combat but I don’t think it really matters. If you’re going to be calculating dice results like The Good Captain does, I would suggest you don’t include the German dice in those cases.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @dicebot

      The fighter misses.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
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