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    Best posts made by SuperbattleshipYamato

    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @The_Good_Captain

      Germany.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Thank you!

      I was surprised to see that you think such early events (Belgium battle and not triggering the Russian Revolution) ultimately decided the game.

      You certainly put up a tough defense in the Ottoman Empire, and I made a big mistake in delaying that British attack on Mesopotamia (I forgot that tanks essentially increase your power by 6).

      Before I remembered the advantage tanks gave to the British, I was so sure that I was going to lose. You had so many fighters in the Middle East and it looked like I could never break through. Even that good dice in Belgium didn’t completely assuage my concerns until that successful attack in Mesopotamia.

      That Belgian dice was painful.

      I really thought this game would last until to August.

      Good game. Maybe we can play The Good Captain’s D-Day mod?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Germany. I learned that from The Good Captain.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst

      Oh crap… sorry.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1

      @VictoryFirst

      Germany Turn 1 Combat Complete D-Day Game 19.tsvg

      Looks good to me. Bombers aren’t supposed to engage in combat but I don’t think it really matters. If you’re going to be calculating dice results like The Good Captain does, I would suggest you don’t include the German dice in those cases.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @dicebot

      The fighter misses.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @The_Good_Captain

      Germany Turn 9 Combat Complete D-Day.tsvg

      Since there are only 2 units left for reinforcement, and the minimum number of units I can get is 2, 1 infantry and 1 artillery from the 1st SS Panzer Division move into G32. Let me know if you want me to roll the dice anyway.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance

      @The_Good_Captain

      Maybe we can play another game? Hopefully extreme dice don’t impact the results in crazy ways this time.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @dicebot

      1 artillery and 1 tank are destroyed.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs. SBY (German) with TGC Balance, Game 3

      @The_Good_Captain

      Fourth game?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Germany Turn 1 Combat Complete D-Day Game 23.tsvg

      Sorry about overrolling for the battle on Juno Beach.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      You couldn’t use the bombers to attack the artillery in G27, they can only attack zones with no Allied units.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Germany Turn 10 Reinforcements Complete D-Day Game 19.tsvg

      Nooooooo!!! I was so close, so close, you got exactly 2 hits, if the fighters just hit slightly differently (they didn’t even need to roll one less 1, it just had to have hit a unit that already had a 1 rolled against them). Those British fighters rolled better than what they should’ve gotten on average.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Of course! I didn’t know you were a TripleA coder. That’s so cool! I assume you know my email?

      Yeah, that final battle had me on the edge of my seat. I really thought the Germans would make it as well. You kept me on my toes the whole time. Very impressive. Good game.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      The Allied attack on G36 is illegal, you sent in 10 units.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1

      @VictoryFirst

      Thank you!

      I found a much easier way to do it:

      In “<property name=“National Objectives” value=“true” editable=“false”>”

      Change the “false” in “editable=“false”>” to “true” so it’ll look like this:

      <property name=“National Objectives” value=“true” editable=“true”>

      This allows you to turn national objectives on or off in the game options section.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Good game. I wasn’t referring to the turn but your overall statistics above.

      Yeah, that was a closer German win than that last time.

      Wanna do another game, this time using VictoryFirst’s D-Day module/map (I believe he sent it to you)?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balance

      @The_Good_Captain

      Germans, of course.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Germany Turn 3 Combat Complete D-Day Game 27.tsvg

      Did you notice the map now enforces stacking limits? Amazing!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day (VF test game) TGC (Allies) v SBY (German)

      @The_Good_Captain

      Germany Turn 3 Reinforcements Complete D-Day Game 27.tsvg

      I accidentally moved 1 more tank than was neccessary from Rouen reinforcements to G36. Out of 2 tanks, 1 tank was destroyed by fighter strafes. Since the dice show that a 1 was rolled on the second tank, and we would probably count the “extra” tank as the second one, I added the tank back into the German reinforcement card.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
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