Germany.
Best posts made by SuperbattleshipYamato
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RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balanceposted in Play Boardgames
Thank you!
I was surprised to see that you think such early events (Belgium battle and not triggering the Russian Revolution) ultimately decided the game.
You certainly put up a tough defense in the Ottoman Empire, and I made a big mistake in delaying that British attack on Mesopotamia (I forgot that tanks essentially increase your power by 6).
Before I remembered the advantage tanks gave to the British, I was so sure that I was going to lose. You had so many fighters in the Middle East and it looked like I could never break through. Even that good dice in Belgium didn’t completely assuage my concerns until that successful attack in Mesopotamia.
That Belgian dice was painful.
I really thought this game would last until to August.
Good game. Maybe we can play The Good Captain’s D-Day mod?
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RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balanceposted in Play Boardgames
Germany. I learned that from The Good Captain.
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RE: VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1posted in Play Boardgames
Germany Turn 1 Combat Complete D-Day Game 19.tsvg
Looks good to me. Bombers aren’t supposed to engage in combat but I don’t think it really matters. If you’re going to be calculating dice results like The Good Captain does, I would suggest you don’t include the German dice in those cases.
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RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balanceposted in Play Boardgames
Germany Turn 9 Combat Complete D-Day.tsvg
Since there are only 2 units left for reinforcement, and the minimum number of units I can get is 2, 1 infantry and 1 artillery from the 1st SS Panzer Division move into G32. Let me know if you want me to roll the dice anyway.
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RE: Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balanceposted in Play Boardgames
Maybe we can play another game? Hopefully extreme dice don’t impact the results in crazy ways this time.
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RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1posted in Play Boardgames
1 artillery and 1 tank are destroyed.
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RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balanceposted in Play Boardgames
Germany Turn 1 Combat Complete D-Day Game 23.tsvg
Sorry about overrolling for the battle on Juno Beach.
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RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1posted in Play Boardgames
You couldn’t use the bombers to attack the artillery in G27, they can only attack zones with no Allied units.
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RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1posted in Play Boardgames
Germany Turn 10 Reinforcements Complete D-Day Game 19.tsvg
Nooooooo!!! I was so close, so close, you got exactly 2 hits, if the fighters just hit slightly differently (they didn’t even need to roll one less 1, it just had to have hit a unit that already had a 1 rolled against them). Those British fighters rolled better than what they should’ve gotten on average.
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RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1posted in Play Boardgames
Of course! I didn’t know you were a TripleA coder. That’s so cool! I assume you know my email?
Yeah, that final battle had me on the edge of my seat. I really thought the Germans would make it as well. You kept me on my toes the whole time. Very impressive. Good game.
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RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balanceposted in Play Boardgames
The Allied attack on G36 is illegal, you sent in 10 units.
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RE: VictoryFirst (Allies) vs. SuperbattleshipYamato (Germans) | D-Day, TGC Balance Game 1posted in Play Boardgames
Thank you!
I found a much easier way to do it:
In “<property name=“National Objectives” value=“true” editable=“false”>”
Change the “false” in “editable=“false”>” to “true” so it’ll look like this:
<property name=“National Objectives” value=“true” editable=“true”>
This allows you to turn national objectives on or off in the game options section.
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RE: TGC (Allies) vs SBY (German), D-Day game 4 with TGC balanceposted in Play Boardgames
Good game. I wasn’t referring to the turn but your overall statistics above.
Yeah, that was a closer German win than that last time.
Wanna do another game, this time using VictoryFirst’s D-Day module/map (I believe he sent it to you)?
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RE: D-Day (VF test game) TGC (Allies) v SBY (German)posted in Play Boardgames
Germany Turn 3 Combat Complete D-Day Game 27.tsvg
Did you notice the map now enforces stacking limits? Amazing!
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RE: D-Day (VF test game) TGC (Allies) v SBY (German)posted in Play Boardgames
Germany Turn 3 Reinforcements Complete D-Day Game 27.tsvg
I accidentally moved 1 more tank than was neccessary from Rouen reinforcements to G36. Out of 2 tanks, 1 tank was destroyed by fighter strafes. Since the dice show that a 1 was rolled on the second tank, and we would probably count the “extra” tank as the second one, I added the tank back into the German reinforcement card.