Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. SuperbattleshipYamato
    3. Best
    S
    • Profile
    • Following 19
    • Followers 6
    • Topics 236
    • Posts 5,702
    • Best 611
    • Controversial 0
    • Groups 3

    Best posts made by SuperbattleshipYamato

    • RE: Axis & Allies Dunkirk

      @Witt

      Yeah. after 1943 the US advance was more slowed down by logistical considerations rather than Japanese resistance.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 oob, TGC (CP) vs. Super Battleship Yamato

      @The_Good_Captain

      So that’s what that neutral infantry represents? Not the Russian unit?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Sorry, I was just watching your video while I played, and I (seemingly incorrectly) assumed that after you said that you should put the A1 fighters file that it’s the opponent’s turn.

      I guess I’m just not used to do that. I’m conducting the next few order cars now.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Sorry, I forgot that anti-aircraft fire only hit on a 1.

      Anyways, both bombers hit, so I’ll remove the appropriate units.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @dicebot

      Bomber attacking German tank in G31:
      [dice 1d6]

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      I couldn’t see (due to the device I was using when I sent that) what the “command” for the dicebot was, and I forgot it.

      I sent it, expecting to see what you wrote, then copy it into the post when I edited it.

      Unfortunately you can’t edit posts in the “Play Boardgames” category (as you know), so I had to create a new post asking the dicebot to fire.

      Bomber attacking German tank in G12:
      [dice 1d6]

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Both Allied bombers attack G40’s tanks:
      [dice 1d6]
      [dice 1d6]

      (I’m aware I should’ve done bombers before blockhouses but doing it after in this case shouldn’t affect anything)

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      Sorry, I forgot. I assume you’ll edit out the artillery in your file.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day, SuperbattleshipYamato (Allies) vs The Good Captain (German)

      @The_Good_Captain

      A9 Combat.tsvg

      If you don’t mind me asking, what profession do you work in? And do you have a schedule or routine (timewise)? I would like to know exactly what times you will be most available or most likely to be available.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Oops…

      Yeah, I use both versions since the people I play the game with also use the other version.

      How’s this:

      I use the other version and go through the Russian turn, then use edit mode to change all the relevant parts, then send that file back to you. The game history is still on this thread.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Glad we sorted the game version thing out. Personally I like the new one better overall, minor changes that help with decision making (chiefly telling you whether a sea zone you’re attacking could have aircraft scrambled into).

      I’m fine with you not posting them, though I would still like to post them myself. Hope that’s fine.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Yeah, I was a little confused on what was that about. I mean I didn’t even post the US game history then (I didn’t even take it).

      To be honest if you were able to go off of the game history and do my turn and send the file in case I forgot, I would’ve been okay with that.

      I interpreted you sending the file as reminding me to send mine.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      I thought it was okay if it was using transports.

      @Panther What’s the answer? Thank you!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Alright then. Got an answer. Krieghund said you’re right (not those exact trems, of coruse). British units stay put in Nigeria, British units in South Africa engage in combat.

      Should we carry over the dice results from Nigeria and reapply them here, or should we just roll new dice?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      All units hit. You may edit your file accordingly, then continue playing the Ottoman turn.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      US Turn 5 Complete 1914 Game 7.tsvg

      Yes, you edited it correctly.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      Crap… I totally forgot too.

      Okay. Keep the purchases the same as before. Have the American troops that landed in Spain land in Morrocco instead.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: VictoryFirst (CP) vs. SuperbattleshipYamato (Entente) | WW1 1914, TGC Balance

      @VictoryFirst

      UK Turn 6 Complete 1914 Game 7.tsvg

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @dicebot

      Due to the fact I accidentally asked the dicebot to roll one more than was necessary, I will count that hit as an extra. 3 hits from the 2 fighters combined is closer to the statistical average anyway.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: D-Day: TGC {Allies) vs. SBY (Germans)

      @The_Good_Captain

      Germany Turn 6 Reinforcements Complete.tsvg

      For some weird reason, I didn’t realize you could just drag units out of the reinforcement boxes into the appropriate zones instead of needing to use edit mode every time.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • 1
    • 2
    • 26
    • 27
    • 28
    • 29
    • 30
    • 31
    • 28 / 31