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    Best posts made by SuperbattleshipYamato

    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @all-encompassing-goose

      The game ended two days ago. The Soviets launched a final offensive in Belarus which succeeded, but the Americans, despite being deficient in ground troops (with most of them not on the frontline yet, as the Americans were focused on Berlin), used their air power to blow holes in the Soviet defences, allowing the massive British Army to occupy territory. In the final turn (last turn, not last round), the US used all of their aircraft to destroy 35 IPCs worth of Soviet reinforcements, everything they bought for one turn. If it wasn’t Khrushchev making a peace treaty just in time, the British flag would be over the Kremlin. The ANZACs liberated India, although the Soviets still control western Middle East (Syria, Trans-Jordan, Northwest Persia, Iraq, and Saudi Arabia) but important Turkey is not controlled and the Soviets lost access to the Black Sea, but not the Baltic or the Arctic. Funny enough, Germany, even after losing Berlin, plowed through Africa, controlling all of North Africa besides Morocco, all of French Sub Saharan Africa, Nigeria, Southwest Africa, Tanganyika territory, Ethiopia (but not Somalia), Mozambique, the Union Of South Africa, and Anglo Egyptian Sudan. Funny enough, due to a lack of Allied attention in Scandinavia, one Soviet infantry was able to capture Finland and Sweden. The post war division of spheres of influence by the Allies is as follows:

      The US, who did some of the hardest fighting, control the Netherlands, Belgium, Denmark, all of Germany, Austria, Poland, Yugoslavia, Crete, Kazakhstan, the Caucasus, and the newly created Czech Republic.

      The British greatly benefited from American air power, marching into a lot of unoccupied territories, with their sphere of influence stretching across Romania (including Bessarabia), Slovakia, Hungary, Bulgaria, Greece, Russia’s coast to the Black Sea (including Rostov), all of Ukraine, central Persia (the territory that is worth 2 IPCs), the territories Bryansk and Tambov, and Norway.

      Allied Japan controls all of Mongolia, all Soviet territories on the Pacific board, Eastern Persia, Afghanistan, and the territory Novosibirsk.

      The French, who lost in the first year of the war, don’t get anything, and the ANZACs are too distant to claim anything, and the Chinese can’t get anything without moving past their borders (which they couldn’t).

      The game ended, with my way of tracking, in Early 1953 (using the Captain’s timeline, Late 1952).

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

      @The_Good_Captain

      I assume given your conversation with Tamer of Beasts that you’ll be unavailable to start a new game until after you post you final 1914 video. Let me know if that isn’t the case, I’m open to a new game of any edition released after 2015 anytime (hopefully “after 2015” means 1941, 1942 Second Edition, Global 1940 Second Edition, Europe and Pacific 1940 Second Edition and Zombies, since that’s what I meant but “after 2015” seemed more concise but I guess it isn’t if I have to write all of this anyway).

      I can’t wait!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

      @all-encompassing-goose

      Axis And Allies 1932 seems too unbalanced for me. This was before the Nazis rose to power, and if the game is set in 1938 or 1939, the Nazis will just be killed by the Western Allies-if a game needs to be balanced, the earliest date that can be done is the date that the 1940 game starts with, when the French Army, the biggest threat to Germany, is more or less destroyed. I guess an early 1940 game, after German troops redeployed from Poland, could work.

      The political aspect of the war has always been interesting to me. Whilst players simply making deals can work, I feel like it can be better, but I don’t know how. Having shifting alliances, however it’s done, can be a lot of fun though, as it adds a lot of unpredictably to the game, and can make the situation like Diplomacy (which I never played, I’m just basing it off of what I read).

      Late war research and development sounds like a good idea, especially as military technology would have advanced faster than real life, as all countries would be at war, trying to advance technology as fast as possible. Nuclear weapons seem interesting, as I explore in this topic:

      https://www.axisandallies.org/forums/topic/37409/nuclear-bomb-addition-for-axis-and-allies-global-1940/4

      Switching sides, especially if they already are at the start of the game and can continue to change, can make the war last a really long time, and can make it crazy and fun-I wonder how will victory conditions work though?

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

      @The_Good_Captain

      Actually, the British people would like to trade Nigeria for getting London back.

      All hail the Kaiser!

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Sci-fi themed A&A like games?

      @dsumner

      Quite intriguing. It does allow for more creative freedom in my book, without having to replicate the historical mechanics. You can make whatever features you would like. Maybe one for an AI war, or one in the Matrix (I’m just saying it to give an example of a war within computers whilst still having stakes).

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

      @The_Good_Captain

      Do the British get to keep Nigeria?

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Sci-fi themed A&A like games?

      @dsumner

      Great!

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

      @The_Good_Captain

      Apparently the post to forum and post to email buttons work, although I haven’t tested that yet.

      What I do know is that Zombies, World War 2 V7 (Zombies without the zombies), Chess, and Oztea 1941 all work, so I’ve been testing some of those out.

      You can now also add or take away suicide tokens, and on edit mode “change technology” and “change PUs” (or something like that, I’m sure you understand) have been merged alongside the suicide token edits to be a “change resources” button.

      These are all just the ones I know, there are probably many changes I missed.

      https://triplea-game.org/download/

      It’s at the bottom which says “download pre-release”.

      You might have two TripleAs, like I do, and you can use them for playing wit different people.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Sci-fi themed A&A like games?

      @dsumner

      Sounds great! The similarities are definitely there and I’m excited for what the lore is.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3

      @The_Good_Captain

      Wait a minute, so it’s not as restrictive as we thought. Great! I always thought that rule was quite odd anyway. Glad to hear it being “fixed”. :+1: :+1:

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Sci-fi themed A&A like games?

      @slip-capone

      D-Day is fine, but as long as such a timer is part of the official rules and not house rules, I’m fine with it.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 TGC (CP) vs. Yamato (Entente), RR, no bid

      @The_Good_Captain

      By the way, not sure if you ever noticed this, but Switzerland and Ukraine aren’t the only territories that border 7 others.

      Galicia does too. Ukraine, Budapest, Vienna, Silesia, Bohemia, Romania, and Poland.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: Sci-fi themed A&A like games?

      @mictator

      Me too!

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 TGC (CP) vs. Yamato (Entente), RR, no bid

      @The_Good_Captain

      Wrong turn summary.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1962 Cuba Crisis Variant

      @all-encompassing-goose

      Very cool! The 1960s seem to be close. China, Japan, and North Korea should be included sometime though.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 TGC (CP) vs. Yamato (Entente), RR, no bid

      @The_Good_Captain

      Okay, makes sense. I can’t wait to see what game you’re going to talk about. :+1:

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1962 Cuba Crisis Variant

      @all-encompassing-goose

      Perhaps it’ll be easier to influence some nations if you capture territory close to them or you make a show of force by sailing through their territorial waters. Winning should also make it easier to influence nations.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 TGC (CP) vs. Yamato (Entente), RR, no bid

      @The_Good_Captain

      I bought the book!

      I actually wrote a book as well:

      https://www.amazon.com/World-War-Zombies-Skyler-Cheung-ebook/dp/B0B94QBT5Y/ref=sr_1_1?crid=30KWT55N2Q0FU&keywords=world+war+zombie+skyler+cheung&qid=1692413062&sprefix=world+war+zombie+skyler+cheung%2Caps%2C205&sr=8-1

      Keep in mind that you would need a lot of knowledge of World War 2 history to understand it, and I won’t explain much in the book. Sorry about that.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
    • RE: 1962 Cuba Crisis Variant

      @all-encompassing-goose

      By the way, which powers will be independent? I have a feeling both France and UK should be independent powers instead of subordinate to NATO.

      posted in Other Axis & Allies Variants
      S
      SuperbattleshipYamato
    • RE: 1914 TGC (CP) vs. Yamato (Entente), RR, no bid

      @The_Good_Captain

      Sorry that I wasn’t clear.

      posted in Play Boardgames
      S
      SuperbattleshipYamato
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