I used a battle calculator-I really should have checked:
Best posts made by SuperbattleshipYamato
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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
US Turn 16 Complete Game 3.tsvg
By the way I have the pre-release of 2.6, so if you want to play with that version later in this game or in the next game, let me know.
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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
Exactly. It might even be a good thing, as it allows the Allies to capture more Soviet territory, which might have an impact post war.
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RE: 1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Ruleposted in Play Boardgames
Sorry to butt in, but wow! You actually beat The Good Captain? Impressive!
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RE: Has Anyone Tried An "Historically Accurate" A&A Game?posted in Other Axis & Allies Variants
I created a place where people could put their ideas (this was actually my first post ever):
This was also an attempt to make The Captain’s house rules more accurate (which I mainly have a problem with how they execute certain historical pieces of equipment or units, such as Waffen-SS units or landing crafts, the most annoying of which, like super heavy battleships and paratroopers, are limits on how many can be produced):
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RE: 1914 ToB (Entente) vs. TGC (CP) w/ Russian Revolution Ruleposted in Play Boardgames
Still impressive. Still struggling to beat him as the Allies.
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RE: Has Anyone Tried An "Historically Accurate" A&A Game?posted in Other Axis & Allies Variants
It appears I have misunderstood you-if you mean simply having units and borders change the way they were in real life, I suggest you should do away with the dice (or most rules, for that matter) and just set up a game and move units and change borders based on how it was in real life (you should also add damage to industrial complexes and put new units when necessary). The one problem is that you will have to come up with a representation of each unit in the game, which is talked about here:
Even though I often think of them as divisions, in reality each ground unit is probably a corps, and one aircraft carrier unit are two fleet carriers in real life (maybe with a light carrier as well). A problem with aircraft and naval bombardment comes up, so I’m interested in seeing how you handle that.
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
Yes, I forgot to remove the Ottomans initially.
A little confuse though. So did the Austro-Hungarians take 44 or 46 hits? I counted 44. Thank you!
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RE: Has Anyone Tried An "Historically Accurate" A&A Game?posted in Other Axis & Allies Variants
Thank you for responding! For your new game, what ideas are you asking for? As in, do you want it to be historically accurate, or do you want to change the game dynamics (such as changing the value of capitals, the value of the Soviet Union, or making China really big and adding communist partisans to make it very hard to conquer like in real life)?
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
Looking at the history, I’m correct, I applied the hits correctly.
What you forgot is that I sent a suicidal Italian attack that damaged two German battleships and immediately followed it up with the aforementioned US attack.
That is how the US won.
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RE: Has Anyone Tried An "Historically Accurate" A&A Game?posted in Other Axis & Allies Variants
Thank you for responding!
Just add flags for small countries, such as Romania and Bulgaria. For your game I would just add all the historically accurate rules I highlighted in previous posts. An interesting idea for games with the maximum amount of players is diplomacy-making and breaking alliances and peace treaties. Bribes of territories, ships, IPCs, aircraft, and maybe even some ground units are allowed. This might make victory conditions for both sides fairly problematic though.
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
Exceedingly odd. I promise you and swear by my life that wasn’t intentional.
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RE: Has Anyone Tried An "Historically Accurate" A&A Game?posted in Other Axis & Allies Variants
Awesome stuff! Your Antarctica thing sounds really crazy, which will be interesting, especially the map and the radically different rules from normal Axis And Allies.
For your map, Croatia should be a very weird sort of territory that doesn’t exist at the start, but only after the fall of Yugoslavia. For your convoy zones, I found this on another forum by Keodis:
“You don’t have to be on the coast of britain to sink merchant vessels-if we changed it so certain sea zones (I can’t name them yet i gotta check the board first) that have a German warship or U-boat in it cause an automatic loss of 1 IPC to the UKs economy, and if there’s a warship in a convoy sea zone that equals 3 ipcs lost (limit 12 IPCs a turn total?), then the RN is going to be going around the atlantic trying to sink all the U-boats and wont be sitting around the UK all the time.
I think changing the way convoys are disrupted are good because it will speed up the game.”
What year is your game taking if Romania is pro-Axis? Thank you!
You mention about Historical Board Gaming and how they will release your game on their website-I’m s bit confused about how all of this works, so maybe you can help me like that? Thank you!
The Black and Baltic Seas should be more dynamic and have more sea sones in the naval war there-I always found the small naval battles between the Soviet Union and the Axis in the Black and Baltic Seas, as it’s so different from the great naval battles of the Atlantic and the Pacific.
I hope you will have an easier time making this map in the future! I look forward to seeing it here.
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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
One American, one British, and one French assault against Berlin, all failed. After that 5 German infantry failed to destroy two American strategic bombers and one ANZAC strategic bomber. Only the ANZAC unit was lost, for the loss of five German infantry. An American assault after the battle finally succeeded in capturing Berlin, allowing the Allies to focus in the Soviet Union, a still potent force, with the Allies still unable to capture Leningrad and push the Soviets out of the Middle East. The Allies have great success in the important south, capturing Stalingrad, and cutting off the Soviet Union’s Middle Eastern holdings. Soviet industrial complexes are a problem in the new Middle Eastern Campaign, however, and India is still under Soviet control. With the fall of Berlin, Stalin, with his declining health, realises that a peace treaty must be signed as soon as possible to help the Soviets keep as much land as possible?
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
I wasn’t aware that’s what your profile picture was. Thought it was a Soviet commissar coloured in, an homage to World War 2 history.

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RE: What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?posted in Other Axis & Allies Variants
It will just depend what territories both sides control at the end of the war.
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RE: Japan + UK vs the World?!!(G40)posted in Other Axis & Allies Variants
Awesome! World’s top two navies against the world, in addition to you additional house rules are brilliant!
Great, crazy ideas! I love it when people mess with the rules in an unexpected way.
Maybe you should have Canada and ANZAC under direct control of the UK, reduce the neutrality rules of the US and the Soviet Union by one turn, and remove the new Eastern Front rules.
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RE: TGC (CP) vs Yamato (Entente), 1914, oob, with RR rule, Game 3posted in Play Boardgames
I know, I just was sleeping when you posted that.