Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. SunTzu7
    3. Topics
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 47
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by SunTzu7

    • S

      Winning Conditions

      Axis & Allies Global 1940
      • • • SunTzu7
      5
      0
      Votes
      5
      Posts
      1.1k
      Views

      G

      @knp7765:

      By the way, has anyone else noticed that Allied victories usually take much longer than Axis victories? Most of our Allied victories are roughly 13-15 rounds while Axis victories tend to be around 7-8 rounds.

      I’ve had numerous Allied victories after 3-4 rounds (when they realize that USA and USSR entering the war is going to be too much to handle), and you can have them in the first round especially if an attack on 95 or 97 goes almost perfectly.
      Again, since the Allies win if the Axis can’t, whenever it becomes apparent that the Axis can’t, it’s over.  So Allied wins happen at all different stages of the game.  Have you ever had Germany fail to take Paris in the first round?  Or have their sea battles G1 go badly?  There are many ways for the Axis to lose, and lose early  :-)

      You made very good insights and overall summaries of common situations in the game, by the way.  Haven’t heard much from you for awhile, unfortunately!

    • S

      Turn 2 Quandary

      Axis & Allies Global 1940
      • • • SunTzu7
      14
      0
      Votes
      14
      Posts
      2.0k
      Views

      JenniferJ

      I have, in general, purchased a naval base for Japan anyway, since it allows for a quick dash to India or down to Australia from that sea zone.  Yes, you can get to both from Malaya, but as pointed out, it’s not a one step jump from Japan to Malaya and back to Japan.

      I also find that 8 transports is the magic number for Japan anyway.  It’s just so flexible.

    • S

      Malaya J1

      Axis & Allies Global 1940
      • • • SunTzu7
      3
      0
      Votes
      3
      Posts
      1.2k
      Views

      wheatbeerW

      The strategic bombers can reach SZ37, but not Malaysia.

      The odds of capturing Malaysia on J1 is just 3%.

    • S

      Opening move thoughts.

      Axis & Allies Global 1940
      • • • SunTzu7
      21
      0
      Votes
      21
      Posts
      2.1k
      Views

      ghr2G

      If the US player is smart, he makes sure you don’t have any decent attack on the us fleet in pear if US stacks it.

    • S

      Calculating NO IPC's

      Axis & Allies Global 1940
      • • • SunTzu7
      3
      0
      Votes
      3
      Posts
      859
      Views

      S

      Thought so. Wanted to check.

    • S

      IC Question and Help on Allies T2 moves

      Axis & Allies Global 1940
      • • • SunTzu7
      20
      0
      Votes
      20
      Posts
      1.7k
      Views

      B

      I’m with ghr.  The strength of Russian infantry is in their mass, not left to die in a 33% that they take out an Axis Infantry with them.

    • S

      US/UK Purchases Help Turn 1

      Axis & Allies Global 1940
      • • • SunTzu7
      72
      0
      Votes
      72
      Posts
      6.8k
      Views

      S

      @orania:

      Has war been declared on the states? If not you are not allowed to leave the coastal seazones of the US. You are allowed to do a longe range patrol into seazone 102.

      I’ve just realised this last night. MAde a couple of novice errors as still getting up to speed on the rules as first game on 1940.

    • 1 / 1