the Americans are thirsty for blood!
scramble in western germany?
the Americans are thirsty for blood!
scramble in western germany?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Southern France
5 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Air Battle in Western Germany
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from New Zealand to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser and 4 submarines moved from 63 Sea Zone to 55 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Burma to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by ANZAC to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from New Zealand to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 cruiser and 4 submarines moved from 63 Sea Zone to 55 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Burma to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from New South Wales: 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 77 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Sorry I made a few non combat edits. Please review and make sure you’re OK with them – technically moved some planes that were in combat in Yunnan but it was overkill so whether they were there or not wouldn’t make a difference.
If you’d prefer I redo the turn, can do that, or if you want to stick with my original post I’m also okay with that.
Won’t happen again!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers in Yunnan, round 2 : 8/19 hits, 10.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to Hunan
4 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Jehol
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun and 10 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun and 8 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 infantry
EDIT: Removing units owned by Japanese from Hunan: 2 fighters
EDIT: Adding units owned by Japanese to Manchuria: 2 fighters
EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 8 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers in Yunnan, round 2 : 8/19 hits, 10.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
4 fighters and 5 tactical_bombers moved from Yunnan to Hunan
4 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Anhwe to Jehol
3 artilleries, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 42 Sea Zone: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Russia to Vologda
2 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Vologda
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Ukraine
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Tambov to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
2 armour, 1 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 111 Sea Zone
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.50 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 111 Sea Zone to Germany
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 111 Sea Zone to Western Germany
3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 aaGun, 1 artillery and 4 infantry moved from Slovakia Hungary to Poland
2 aaGuns and 10 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
5 armour moved from France to Yugoslavia
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 infantry placed in France
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -2.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 4/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 1 fighter and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Southern France
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
1 artillery and 3 infantry moved from Tobruk to Libya
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : -0.67
Neutral_Allies regular : 0.67
British regular : -0.33
@Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):
I need to play a bit slower, these days. It is the last week in my current job, and lots of cleaning up to be done. And first day in the new job, on Monday. Weekend should be fine. But I think the overall speed is OK. Nice game by the way! :-) I always get in trouble when I take Normandy with Germany. And I should revisit how to get more bonus points with the Axis and how to prevent the Allies from getting them too easily at least.
No worries! I’m not minding the pace of the game I think it’s OK too :) Yes very nice game so far! Surprised I pulled off Normandy and didn’t get in trouble but feel like it’s going to get hard to keep it soon LOL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to France
1 bomber moved from Norway to Germany
6 fighters, 4 infantry and 1 tactical_bomber moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from United Kingdom to Finland
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 infantry moved from Morocco to 92 Sea Zone
6 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 9 infantry and 5 transports moved from 92 Sea Zone to 94 Sea Zone
9 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Gibraltar to Tunisia
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Java
Battle in Finland
Americans attack with 8 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 8 fighters, 4 infantry and 2 tactical_bombers in Finland, round 2 : 5/14 hits, 6.00 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Finland
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Finland
Americans win, taking Java from Japanese, taking Finland from Germans with 8 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Tunisia
Americans attack with 2 fighters and 9 infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 9 infantry in Tunisia, round 2 : 2/11 hits, 2.50 expected hits
Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 fighters and 9 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from Tunisia to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Germany to Norway
1 bomber moved from France to Norway
8 fighters and 2 tactical_bombers moved from Finland to Norway
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
4 carriers, 2 destroyers and 2 submarines moved from 63 Sea Zone to 55 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 41 Sea Zone to 55 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
3 infantry placed in Norway
1 infantry placed in Central United States
3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Italians regular : -0.50
Germans AA : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
2 armour and 6 mech_infantrys moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 2 armour and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour and 6 mech_infantrys in Vologda, round 2 : 2/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Samara to Russia
1 aaGun moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Germans: 1 fighter and 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
5 infantry owned by the Germans lost in France
1 aaGun owned by the French and 1 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 3/15 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in France
3 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries and 1 mech_infantry in France, round 4 : 4/10 hits, 4.33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 4 : 4/7 hits, 3.00 expected hits
3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France
2 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour in France, round 5 : 4/6 hits, 3.00 expected hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 1/3 hits, 1.67 expected hits
1 armour owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 aaGuns, 1 artillery and 11 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Changing PUs for UK_Pacific from 17 to 18
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 2.00
Neutral_Allies regular : -0.67
Germans regular : -5.50
British regular : 1.50
i messed up and kept your fighter in instead of the dd, the fighter hit on a 4… would have saved me a fighter had i taken out your dd
are you okay with me editing a fighter back in?
I need to re-post with your bid btw, forgot to add that in. my bad!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 1 fighter in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 111 Sea Zone
1 battleship owned by the British and 1 fighter owned by the British lost in 111 Sea Zone
Germans win with 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Casualties for Germans: 1 fighter and 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British and 1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
5 infantry owned by the Germans lost in France
1 aaGun owned by the French and 1 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 3/15 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 5/10 hits, 4.00 expected hits
2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in France
3 infantry owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries and 1 mech_infantry in France, round 4 : 4/10 hits, 4.33 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 4 : 4/7 hits, 3.00 expected hits
3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France
2 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 6 armour in France, round 5 : 4/6 hits, 3.00 expected hits
French roll dice for 2 armour and 1 fighter in France, round 5 : 1/3 hits, 1.67 expected hits
1 armour owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Yugoslavia
5 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
3 aaGuns, 1 artillery and 11 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
French regular : 2.00
Neutral_Allies regular : -0.67
Germans regular : -5.50
British regular : 1.50
3 hits in 111, standard order of losses or keep dd/cruiser and take out fighter?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Holland Belgium to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.6.14808, time: 11:13:11 PM
Savegame