TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Queensland
1 fighter moved from Caucasus to Shensi
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour moved from Chahar to Hopei
1 fighter moved from India to Hopei
1 armour and 1 mech_infantry moved from Kazakhstan to Urals
1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Shensi
Combat - British
Battle in Hopei
British attack with 1 armour and 1 fighter
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hopei
British roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Urals
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
British win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 artillery and 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 3 infantry
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Urals to Timguska
2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to 80 Sea Zone
1 fighter moved from Caucasus to 80 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to 80 Sea Zone
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5,4,1,6,5,5,4,1,4,6,3,4,4,4,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Japanese : 1.33
zero hits for your guy and artillery
Hit with the tac… oops, I only needed two anyway.
Shoot! I forgot to do my Burma battle! If you do don’t mind I’ll roll it on here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 bomber moved from Buryatia to 3 Sea Zone
1 fighter moved from Buryatia to 5 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 3 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 submarines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Sikang
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
3 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
1 fighter moved from India to 80 Sea Zone
1 fighter moved from Sikang to Kazakhstan
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 5 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 8 Sea Zone to 25 Sea Zone
2 bombers moved from 3 Sea Zone to Alaska
1 aaGun moved from British Columbia to Alaska
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 5 Sea Zone to Buryatia
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
1 fighter moved from 55 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 infantry and 1 mech_infantry placed in Eastern United States
3 destroyers and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Tsinghai to Sikang
3 mech_infantrys moved from Russia to Ukraine
2 fighters moved from Russia to Sikang
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Chahar
Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Samara to Russia
2 fighters moved from Sikang to Kansu
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun moved from Kansu to Tsinghai
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.83
Japanese : -1.00
@dawgoneit said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
@StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):
Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.
all good my friend.
any scramble in sz39?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 77 Sea Zone
1 fighter moved from Trans-Jordan to Eastern Persia
1 fighter moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :