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    Posts made by StuckTojo

    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      TripleA Turn Summary: French round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      TripleA Turn Summary: ANZAC round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
              2 fighters moved from Queensland to 46 Sea Zone
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Sumatra
              Battle in 46 Sea Zone
                  ANZAC attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win, taking Sumatra from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              2 fighters moved from 46 Sea Zone to Queensland
              1 fighter moved from Caucasus to Shensi
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -1.00
      Japanese : -0.67
      

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      TripleA Turn Summary: UK_Pacific round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17
      
          Purchase Units - British
              British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 armour moved from Chahar to Hopei
              1 fighter moved from India to Hopei
              1 armour and 1 mech_infantry moved from Kazakhstan to Urals
              1 fighter and 1 tactical_bomber moved from Kazakhstan to Urals
              1 armour moved from Kazakhstan to Sikang
                    Chinese take Sikang from Japanese
              1 armour moved from Sikang to Shensi
      
          Combat - British
              Battle in Hopei
                  British attack with 1 armour and 1 fighter
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the British lost in Hopei
                      British roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hopei
                  Japanese win with no units remaining. Battle score for attacker is -12
                  Casualties for British: 1 armour and 1 fighter
                  Casualties for Japanese: 1 mech_infantry
              Battle in Urals
                  British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Urals
                  British win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Burma: 1 artillery and 1 infantry
              EDIT: Changing ownership of Burma from Japanese to UK_Pacific
              EDIT: Adding units owned by British to Burma: 3 infantry
              EDIT: Removing units owned by British from India: 3 infantry
              EDIT: Turning off Edit Mode
              1 fighter and 1 tactical_bomber moved from Urals to Timguska
              2 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
              1 mech_infantry moved from Caucasus to Kazakhstan
              1 artillery and 1 infantry moved from Northwest Persia to Caucasus
              1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
              3 mech_infantrys moved from Iraq to Caucasus
              1 artillery and 1 infantry moved from Iraq to Northwest Persia
              3 armour moved from Persia to Caucasus
              3 mech_infantrys moved from Egypt to Iraq
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
              1 fighter moved from Caucasus to 80 Sea Zone
              1 fighter moved from Caucasus to 80 Sea Zone
              1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
              1 fighter moved from Caucasus to 80 Sea Zone
      
          Place Units - British
              3 armour placed in Persia
              3 mech_infantrys placed in Iraq
              3 mech_infantrys placed in Egypt
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,5,4,1,6,5,5,4,1,4,6,3,4,4,4,6
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -0.33
      Japanese : 1.33
      

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      zero hits for your guy and artillery

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      [dice 2d6]

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      Hit with the tac… oops, I only needed two anyway.

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      [dice 1d6]

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      Another hit with the fighters

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      [dice 3d6]

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      OK, one hit with infantry.

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      [dice 3d6]

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      Hmmmm, that didn’t work

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      3 infantry

      [dice 3d6)

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      @dawgoneit

      Shoot! I forgot to do my Burma battle! If you do don’t mind I’ll roll it on here:

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      TripleA Turn Summary: Chinese round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.50
      Japanese : -1.00
      

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      TripleA Turn Summary: Americans round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 3 Sea Zone
              1 destroyer moved from 25 Sea Zone to 8 Sea Zone
              1 bomber moved from Buryatia to 3 Sea Zone
              1 fighter moved from Buryatia to 5 Sea Zone
              1 fighter moved from Alaska to 8 Sea Zone
              1 fighter moved from Western United States to 8 Sea Zone
              1 bomber moved from Western United States to 3 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Queensland to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              3 fighters and 1 tactical_bomber moved from Northwest Persia to Sikang
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 8 Sea Zone
                  Americans attack with 1 destroyer and 2 fighters
                  Japanese defend with 2 submarines
                      Americans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 submarines
              Battle in 3 Sea Zone
                  Americans attack with 2 bombers and 1 destroyer
                  Japanese defend with 2 submarines
                      Americans roll dice for 2 bombers and 1 destroyer in 3 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 2 submarines in 3 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 2 submarines
              Battle in 55 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in Sikang
                  Americans attack with 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 3 fighters and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Sikang
                  Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Americans
              1 destroyer moved from 80 Sea Zone to 72 Sea Zone
              3 carriers and 5 destroyers moved from 98 Sea Zone to 80 Sea Zone
              1 fighter and 1 tactical_bomber moved from Trans-Jordan to 80 Sea Zone
              1 fighter moved from India to 80 Sea Zone
              1 fighter moved from Sikang to Kazakhstan
              2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
              2 artilleries, 5 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              4 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
              1 fighter moved from Eastern United States to Gibraltar
              1 fighter moved from United Kingdom to Gibraltar
              2 submarines moved from 10 Sea Zone to 25 Sea Zone
              1 carrier and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 armour and 1 infantry moved from 25 Sea Zone to Midway
              2 fighters moved from 8 Sea Zone to 25 Sea Zone
              2 bombers moved from 3 Sea Zone to Alaska
              1 aaGun moved from British Columbia to Alaska
              1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 54 Sea Zone to 26 Sea Zone
              1 fighter moved from 5 Sea Zone to Buryatia
              2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
              1 fighter moved from 55 Sea Zone to Celebes
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
      
          Place Units - Americans
              1 infantry and 1 mech_infantry placed in Eastern United States
              3 destroyers and 1 transport placed in 10 Sea Zone
              1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
              1 harbour placed in Midway
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              2 infantry moved from Buyant-Uhaa to Chahar
              1 infantry moved from Tsinghai to Sikang
              3 mech_infantrys moved from Russia to Ukraine
              2 fighters moved from Russia to Sikang
              3 fighters and 1 tactical_bomber moved from Russia to Ukraine
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              2 infantry moved from Russia to Samara
              1 fighter moved from Russia to Samara
      
          Combat - Russians
              Battle in Chahar
                  Russians attack with 2 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Chahar
                      Russians roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits
                  1 infantry owned by the Russians retreated to Buyant-Uhaa
                  Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Sikang
                  Russians attack with 2 fighters and 1 infantry
                  Japanese defend with 1 mech_infantry
                      Russians roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Sikang
                  Russians win, taking Sikang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in Samara
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 3 infantry
                      Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Bryansk
              3 fighters and 1 tactical_bomber moved from Ukraine to Russia
              1 fighter moved from Samara to Russia
              2 fighters moved from Sikang to Kansu
              2 infantry moved from Olgiy to Timguska
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 aaGun moved from Kansu to Tsinghai
              1 submarine moved from 99 Sea Zone to 98 Sea Zone
      
          Place Units - Russians
              5 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Russians : -1.83
      Japanese : -1.00
      

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis)

      @dawgoneit said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):

      @StuckTojo said in GL2 StuckTojo (Allies +20) vs. Dawgoneit (Axis):

      @dawgoneit

      Sorry for the delay. Had to go out of town for a wedding. Hope all’s well with you.

      all good my friend.
      any scramble in sz39?

      @dawgoneit

      No scramble.

      posted in League
      StuckTojoS
      StuckTojo
    • RE: Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 mech_infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to South Australia
              1 armour moved from New South Wales to South Australia
              1 mech_infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 mech_infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 74 Sea Zone to 77 Sea Zone
              1 fighter moved from Trans-Jordan to Eastern Persia
              1 fighter moved from Eastern Persia to Persia
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
    • RE: Pejon_88 (X) vs StuckTojo (A+15) BM3, 3rd game

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 mech_infantry moved from New South Wales to South Australia
              1 fighter moved from New South Wales to South Australia
              1 armour moved from New South Wales to South Australia
              1 mech_infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 mech_infantry placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      StuckTojoS
      StuckTojo
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