Posts made by Stucifer
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RE: L25 PTV #2 ArtofWar (X+12) v Stucifer (L)posted in League
I am up for a rematch later, but going to give it a break for a bit now that all my league games are wrapped.
Going to tournament at Battlefront Dayton in Ohio in a couple weeks, same rules as GenCon. Need to focus on remembering how to play OOB haha
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
@Booper Thanks, that’s exactly what allowed it-
@FranceNeedsMorePower It’s a bit sneaky. They got rid of in Path to Victory which is my preferred game… but makes it tricky to come back and play OOB since I forget I can do it half the time.
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
I believe it was almost exactly average

Battle in 110 Sea ZoneGermans submarine round 1 : 1/1 hits, 0.33 expected hits
Germans round 1 : 5/9 hits, 5.33 expected hits
Americans round 1 : 2/7 hits, 3.00 expected hits
Germans round 2 : 4/8 hits, 4.67 expected hits
Americans round 2: 2/2 hits, 1.33 expected hits -
RE: Post League Game Results Hereposted in League
@crockett36 Make it 7/8
@ArtofWar1947 (Axis +12) well-deserved win over Stucifer
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RE: L25 PTV #2 ArtofWar (X+12) v Stucifer (L)posted in League
@Stucifer Ok I have looked at this and you’ve done a great job in the Pacific. I wanted to try not going so hard in the Med which was a huge mistake. Now there’s no way I see to keep you from taking Sydney and be in a position to take one of the other victory cities back. Well played!
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RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 106 PUs; Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 artillery moved from Norway to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Nenetsia 1 armour and 1 mech_infantry moved from Tambov to Caucasus 1 infantry moved from Rostov to Caucasus 2 bombers and 2 tactical_bombers moved from Greece to 110 Sea Zone 1 tactical_bomber moved from Southern Italy to Northern Italy 3 fighters moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Nenetsia Battle in Caucasus Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans win, taking Nenetsia from Russians, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 carrier, 4 destroyers and 2 fighters Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 1 submarine owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 4 destroyers owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 2 fighters owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 carrier, 4 destroyers and 2 fighters Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 5 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Tambov to Rostov 3 mech_infantrys moved from Ukraine to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 artilleries and 1 infantry placed in France 2 artilleries and 1 infantry placed in Ukraine Germans undo move 4. 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -0.50 -
RE: Mikawa vs Stucifer G42 Practiceposted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Eastern Poland to Novgorod 1 armour moved from Greater Southern Germany to Poland 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 infantry moved from Greece to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 3 Purchase Units - French French buy 2 infantry; Remaining resources: 2 PUs; Combat Move - French 1 artillery, 1 fighter and 2 infantry moved from Nigeria to French West Africa 1 submarine moved from 53 Sea Zone to 42 Sea Zone Combat - French Battle in French West Africa French attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 bunker French roll dice for 1 artillery, 1 fighter and 2 infantry in French West Africa, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 bunker owned by the Germans Germans roll dice for 1 bunker in French West Africa, round 2 : 0/1 hits, 0.67 expected hits French roll dice for 1 artillery, 1 fighter and 2 infantry in French West Africa, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 bunker in French West Africa, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the French lost in French West Africa 1 bunker owned by the Germans lost in French West Africa French win, taking French West Africa from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 1 infantry Casualties for Germans: 1 bunker Non Combat Move - French 1 fighter moved from French West Africa to Gibraltar 1 infantry moved from Trans-Jordan to Iraq Place Units - French 2 infantry placed in French Equatorial Africa Turn Complete - French French collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
French regular : -0.67 Germans regular : -0.33 -
RE: L25 PTV #2 ArtofWar (X+12) v Stucifer (L)posted in League
Sorry, haven’t forgotten about this game but still exploring options that don’t result in losing the game in 2 rounds…
Not many of them left, haha
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 3 Purchase Units - Russians Trigger PersiaLease: 1 armour gained by PlayerId named:Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Volga to Archangel 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 artilleries and 3 infantry moved from Eastern Ukraine to Belorussia 3 infantry moved from Caucasus to Ukraine 1 fighter moved from Armenia to Ukraine 1 armour moved from Urals to Archangel 1 fighter moved from Caucasus to Vologda 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Belorussia 1 infantry moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 3 artilleries and 4 infantry Germans defend with 1 armour, 2 artilleries and 2 infantry Russians roll dice for 3 artilleries and 4 infantry in Belorussia, round 2 : 2/7 hits, 2.17 expected hits Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Belorussia, round 2 : 0/5 hits, 1.83 expected hits 2 infantry owned by the Germans lost in Belorussia Russians roll dice for 3 artilleries and 4 infantry in Belorussia, round 3 : 4/7 hits, 2.17 expected hits Germans roll dice for 1 armour and 2 artilleries in Belorussia, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Belorussia 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 1 armour, 2 artilleries and 2 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 4 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Ukraine, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Ukraine 1 armour owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Archangel Russians attack with 1 armour and 1 artillery Germans defend with 1 infantry Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 artillery in Vologda, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians lost in Vologda 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 1 aaGun and 2 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Armenia to Caucasus 1 armour moved from Eastern Ukraine to Russia 1 armour moved from Eastern Ukraine to Caucasus 1 infantry moved from Urals to Volga 2 infantry moved from Russia to Volga 2 infantry moved from Amur to Buryatia S.S.R. 1 infantry moved from Hulunbuir to Buryatia S.S.R. 2 infantry moved from Irkutsk to Amur 1 aaGun moved from Caucasus to Armenia 1 artillery moved from Eastern Ukraine to Caucasus 1 artillery moved from Eastern Ukraine to Russia 1 fighter moved from Ukraine to Caucasus 1 fighter moved from Vologda to Caucasus Place Units - Russians 4 infantry placed in Caucasus 1 armour, 1 artillery and 4 infantry placed in Russia Russians undo move 2. 1 artillery and 1 infantry placed in Irkutsk 3 armour and 3 infantry placed in Russia Russians undo move 3. 1 armour placed in Urals 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective 1 Northern Lend-Lease: Russians met a national objective for an additional 0 PUs; end with 38 PUs Objective 3 Southern Lend-Lease: Russians met a national objective for an additional 0 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : 3.17 -
RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePowerposted in League
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Tambov to Vologda Italians take Vologda from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUsCombat Hit Differential Summary :
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RE: Mikawa vs Stucifer G42 Practiceposted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Baltic States to Bessarabia 1 bomber and 1 fighter moved from Eastern Poland to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 4 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Bessarabia to Germany 1 bomber moved from Bessarabia to Southern Italy 1 fighter moved from Baltic States to Western Germany 1 fighter moved from Holland Belgium to France 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 7 infantry moved from Western Germany to France 4 mech_infantrys moved from Germany to Western Germany 1 artillery and 3 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Eastern Poland to Romania 7 armour moved from Eastern Poland to Novgorod 1 aaGun, 4 armour, 12 artilleries and 6 infantry moved from Baltic States to Novgorod 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to France 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 carrier and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to Western Germany Place Units - Germans 4 mech_infantrys placed in Germany 3 artilleries placed in France Germans undo move 2. 1 artillery and 8 infantry placed in Western Germany 2 artilleries and 1 infantry placed in France Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : -0.33 Germans regular : -0.33 -
RE: Mikawa vs Stucifer G42 Practiceposted in Play Boardgames
Damn son. Playing with loaded dice but still feel behind lol
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
@Argothair said in WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1:
@Stucifer You definitely caught my Italians napping! I thought for sure they had another turn or so with at least some presence in the Med. I guess the Greek barracks were a mistake.
I like all the differences in the Sea Zones but after playing with all the scramble options PtV offers fleets feel so vulnerable haha
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
Is there supposed to be a 3-unit limit to placing new infantry like AA50 original rules? Let me place one in Chinghai but I can place in in Ningxia if that isn’t supposed to be allowed still.
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RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1posted in Play Boardgames
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941 Deluxe
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans COMMENT: forgot to NCM the french sub to 53, will edit 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Germany to United Kingdom 2 infantry moved from Brazil to 18 Sea Zone 2 infantry and 1 transport moved from 18 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 2 submarines moved from 56a Sea Zone to 57a Sea Zone EDIT: 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 infantry moved from Mexico to Panama 2 infantry moved from Hawaiian Islands to 57a Sea Zone 1 carrier, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 57a Sea Zone to 59a Sea Zone 2 infantry moved from 59a Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 1 fighter moved from Western United States to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island Combat Move - Chinese 1 artillery and 1 infantry moved from Szechuan to Chinghai 1 infantry moved from Xinjiang to Chinghai 1 flyingTiger and 2 infantry moved from Xinjiang to Ningxia Combat - Chinese Battle in Chinghai Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Chinghai, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chinghai Chinese win, taking Chinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Ningxia Chinese attack with 1 flyingTiger and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 flyingTiger and 2 infantry in Ningxia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 flyingTiger and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 flyingTiger moved from Ningxia to Szechuan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 56a Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -1.00 Germans AA : -0.17 -
RE: Mikawa vs Stucifer G42 Practiceposted in Play Boardgames
@mikawagunichi damage carrier, lose cruiser & tac. if goes another round and you only get 1 hit take the fighter
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RE: Mikawa vs Stucifer G42 Practiceposted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 destroyer, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese COMMENT: swapping buy of harbour and tank (21) to 2 transports, inf, mech 1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 41 Sea Zone to Western Australia 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia Combat - Japanese Battle in Western Australia Japanese attack with 1 artillery, 2 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Western Australia, round 2 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese COMMENT: JFC Turning on Edit Mode EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to French Indo China 1 fighter moved from 19 Sea Zone to French Indo China 2 artilleries and 7 infantry moved from Anhwe to Chahar 3 mech_infantrys moved from Manchuria to Chahar 3 artilleries and 6 infantry moved from Yunnan to Shan State 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 56 Sea Zone 1 fighter moved from 19 Sea Zone to 33 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. 1 mech_infantry moved from Amur to Jehol 1 artillery and 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 47 Sea Zone 2 infantry moved from New Britain to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Western Australia to 56 Sea Zone 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 bomber moved from 19 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 1 harbour placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 harbour EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 armour EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry EDIT: Turning off Edit Mode 2 mech_infantrys placed in Manchuria 1 airfield placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -2.33 ANZAC regular : -0.33