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    Posts made by Stucifer

    • RE: [Anniversary Ed.] More Sea Zones between Japan and Egypt?

      Beautiful, Argothair. I love the re-working. Ceylon gains some very strategic importance. I would venture to allow it being garrisoned with an infantry at the start. With the change to Australia, I can see UK buying a round 1 IC in Australia and counting on US support to hold it. That might still be crazy in a 1941 setup with how large Japan’s fleet is, but it’s at least an option now instead of lunacy :-D And combined with some house rules for buffing China (especially 1941 start…5 infantry??)

      Do you play with any house rules on Battleships? The ‘repair at start of turn’ change in Global/1914 (disregarding the sea base part) seems to be the way to go.

      Going to get this into Triple A and play around. :D

      posted in House Rules
      StuciferS
      Stucifer
    • RE: [Anniversary Ed.] More Sea Zones between Japan and Egypt?

      Yeah, it lets UK use it as a bomber/fighter base to hit back in Egypt or project into the SZ around East Indies & FIC-Thailand.

      This only matters if there’s sufficient interest in the Pacific game. Played a game of 1942 Second Edition with the America 0 Turn house rule today and US was finally able to cause Japan some headaches in the Pacific. I don’t like that for 1941 because Pearl Harbor is an important part of the game; however, there needs to be some way to represent American mobilization and industry. Thinking that even just a headstart in terms of IPCs would be enough. Let US start with an extra ‘x’ number of IPCs (15-20) but they have to do a balanced buy between PTO and ATO. Then they can use the National objectives after turn 1.

      posted in House Rules
      StuciferS
      Stucifer
    • RE: [Anniversary Ed.] More Sea Zones between Japan and Egypt?

      @axis_roll:

      @Argothair:

      I’ve heard proposals to split India into two land zones, and that seems fine to me, but I think the more important fix is to split the Indian Ocean so that it is two or even three sea zones wide, depending on latitude. This would also help the British stage a credible “west Indian Ocean” task force either off the coast of West India or off the coast of East Africa…using the OOB map, Japan can stage a navy off the conveniently close west coast of Indochina and still threaten the entire supposedly distant coast of east Africa, from Egypt to Madagascar.

      Thoughts?

      I like the idea

      Here’s a quick proposal via my rudimentary JPG
      India gets split into India and Banglaesh
      Kwangtung becomes worthless (except as a component of the Japans NO)
      That 1 IPC is now in Bangladesh

      Split SZ35 into 2.

      Not sure how the units originally put into India should be split for initial placement… leave to the allies to decide?

      I really like this idea, I have been working on a set of house rules that does this and adds Ceylon as a territory like Formosa that touches both 35a and 35b; the idea being that the island was the main base of the UK Indian Ocean fleet and very strategically important.

      The split around FIC-Thailand can be fixed without changing sea zone boundaries if you subdivide the territory up by the Malaya-Siam border. I would argue that Japan needs to invade Malaya/Singapore too; there should be 2 british infantry at the 1941 start. I also add Singapore as a Victory City, give India more infantry and a factory.

      Still too new, so: imgur.com/a/hrFC7

      posted in House Rules
      StuciferS
      Stucifer
    • RE: Allies strategy (No bids).

      @mobius1:

      Funny how in the war, Japan stalled out in Burma! :D

      Exactly. I think the biggest thing that this board needs is a 2-zone split of India. It is a massive area and splitting it would make it one turn further from Caucasus–a double edged sword, but mostly hurts Japan in the 41 setup for sure.

      @mobius1:

      I think if Japan went heavy southern route, I would consider bringing some American aid. But I usually try to rely on Russia to hold in. In fact, I usually try to retake India, which is why I like having the bombers (Though fighters can reach from Caucasus.). My opponents that tend to prefer the Siberia route, with transports and an IC in Manchuria. But maybe that’s because I’ve given them such a rough time over India in the past.

      The best continental ICs after India are #2 Kiangsu and #3 French Indo-China. Kiangsu is the perfect drop off for a 8-unit transport shuck each round off Japan. FIC threatens India directly with tank buys. Both are 4 territories to Kazakh, which lets you threaten Moscow and Stalingrad simultaneously. You can move 10 infantry for two rounds and follow it up with 4 infantry, 6 tanks a third round. 2 more tanks in Kiangsu and a set of bombers in Japan with leftover money, move everything including your navy fighters where you can spare them into Kazakh and you’ll probably have 20 infantry, 6 tanks, 2 bombers if Moscow hasn’t already capitulated to the Germans.

      @mobius1:

      But it does weaken my Russia having to send away so many infantry. If I can’t take France or Italy with UK/USA, then I’m probably in big trouble, since Germany can send more troops East. One thing I’ve thought of doing, is getting 6-8 US transports on SZ 12, and having the troops ready to fill them all. Then you can do a really big landing if needed, with 8 inf 8 tanks. The threat alone won’t let them send as many troops to Russia. I also, when feeling bold, I like to bombing raid Italy, not Germany, to really make them a non-factor, and give them a rough time defending themselves.

      Bombing Italy is a solid choice, it’s easy to get it into the red where they can’t build anything without spending 40-50% of their income on repairs. I also move the AA gun out of Karelia so unless the German player is spending IPCs on building an AA gun and marching it over, he’s spending up to 4 IPCs each round for the privilege.

      SZ 12 is fine if Italy’s fleet is dead. Italy may try to get a CV on turn 2 to keep everything alive. Start with a fighter round 1 and he can afford a CV and usually an inf + arty depending on how well Africa went (in 1941 it’s dead easy to have Egypt and Trans-Jordan R1 if Germany helps just a little). Then they get a 2nd transport or just more inf to hold France/Italy.

      I think SZ 3 is the best choice for early game buildup as long as Germany isn’t parking all his fighters in France or Northwestern Europe. Depriving Germany of Norway and Finland can be done early on, and its an excellent staging ground for helping USSR keep Karelia contested. It’s a two-turn shuck to Eastern Canada, just like 7 and 12 are, but it’s much more sheltered. Plus an American or British factory in Norway is awesome for getting a few more tanks into the fight each round, and UK can really use the extra 3 production slots to fill a 5th transport.

      @mobius1:

      One thing I don’t do, is go for tech, which is maybe something I should be doing. The last time I did, I bought two dice, and didn’t have a tech by turn 8. Whereas my opponents will buy one die, and roll a 6 the first turn! :D I just hate bringing the random factor into it, so I tend to avoid them. But early on, I often am stifled by UK’s production limit, so perhaps that would be the ideal moment for me to buy dice.

      Tech is great, but it is random and there are too many filler/dud/situational techs IMO. Long-range aircraft are ridiculously good. I once got this with USA on round 5 after I had built a decent bomber fleet (7 I think) and I flew the new ones from Eastern US, old ones from somewhere else (Think it was Australia actually) sunk the Italian fleet at harbor, and flew on to Moscow or Caucasus in one fell swoop.

      @mobius1:

      Oh, and about carriers, this is my opinion: The problem with carriers, starting with UK, is that I often need to land my planes off the carrier. And as I said, I like to buy cruisers so that they DO help me in my land battles (Which are pretty much never inland as UK.). The same goes for USA - I usually use my planes to defend territory that UK took (Like France), or to defend in Asia. I used to buy carriers if I was trying to take on Japan, but destroyers are better now, for that. A carrier is also terrible in an offensive naval battle, which limits your options.

      I like cruisers fine, they definitely serve a purpose. I think you’re right, as the UK setting up for the US to take and HOLD France, the bombard is solid value when you’re committing just enough to get the bombards and nothing more. Like Italy does in Caucasus/Ukraine for Germany with Dardanelles open. If UK can take France and repel the Italian counter-attack, and US can follow up with 8-12 transports and fighters, Germany’s in a serious pickle.

      It’s just that I’ve never seen the game last that long (but I almost always play Axis, so maybe that’s my problem  :roll:) :-D

      posted in 1941 Scenario
      StuciferS
      Stucifer
    • RE: Allies strategy (No bids).

      @mobius1:

      Sorry, I was talking about the 1941 setup here. Attacking Finland is 5 infantry and 1 artillery vs. 2 infantry, and Norway has 2 infantry. Usually I take it with just 1 casualty. It does cut off counterattack options because of sending all those infantry away, but that extra 2 income is a huge blessing for Russia. Even better if you can manage to take Norway as well!

      My bad, I was trawling the 1942 setup boards and accidentally came over to 1941 haha. You’re absolutely right. Germany usually has a fighter and a bomber to land in Norway after hitting the British home fleet.

      @mobius1:

      If you take Finland, and UK takes out the German navy, then they don’t usually have a large enough force to take and hold Karelia on G2.

      In fact I usually move one of the infantry out of Finland into Norway–USSR can have the two IPCs this turn, if they want to send infantry/artillery to take it they will be killed on my counterstroke G2.

      @mobius1:

      I know Germany can take Karelia turn 1, and eliminate that infantry stack. But I personally think this is an inferior move for Germany, since you waste your chance to wipe out most of the British navy by sending so many planes to take Karelia. No one I play does it, anyways.

      I agree. I have a friend that has done it twice and then wonders why he loses, and quickly. A 1-round naval buildup for US/UK and moved into France on turn 3, he couldn’t hold it and lost all momentum on the Eastern Front because he wasted his fighters and tanks.

      @mobius1:

      But actually, maybe that is another reason why the bomber is valuable to purchase R1 - It can help with taking Norway. That extra 5 IPC’s is a godsend for Russia if they can get it. Granted, it doesn’t always work out that way, since you usually need to use those forces to retake Karelia.

      But part of me is wondering if it would be better to go all out tanks and infantry, have UK take Norway, and push hard for the +10 NO.

      An archangel buildup is imperative for USSR as you want to keep Germany from thinking too much about renting a room for the night in Karelia. I find I usually have two core infantry groups; one in Archangel and another in Caucasus. Tanks in Russia can hit anything from Karelia to Ukraine. First round buy is usually 2 tanks, 2 inf, 1 art, 1 fighter. I think for this strategy, I would do 5 inf, 1 tank, 1 fighter R1. Move the 5 inf, 1 art into Finland. Hope you don’t take any hits, two hits will probably mean you can’t take Norway. The bomber would let you still take norway, but you give up the defense of the fighter in Caucasus. And you can’t keep Germany from stacking Ukraine turn 2 if you are stacking Archangel to contest Karelia, so you need the fighter.

      If I see you move that stack into Finland, I will capture Karelia with minimal effort and push south turn 2. I can contest Caucasus turn 3, which caps your unit production at 6, maybe 8 if you play aggressive and push hard enough into Karelia to make me choose. Losing Caucasus is a heavy foreshadow of game over for USSR.

      Italy in the '41 turn order can clear infantry blockers for Germany to move panzers through, and Japan starts with, as you said, Godzilla air force. He can spare four fighters to land in Ukraine to ensure a G3 smackdown on Caucasus or even Russia if you are spread this thin.

      Then Japan can build an IC in East Indies and India J3 and use four of their five starting transports (which usually are well-guarded enough by the three aircraft carriers and 7-8 remaining fighters, two battleships…) to shuck four armour into India from East Indies, plus 3 in India. :|

      The problem with the '41 setup is how unbalanced the action is: Japan can steamroll everyone in the Pacific. Assuming the standard losses J1, to match the IJN America needs to build:
      1 BB = 20
      2 CV = 28
      2 Fighters = 20
      1 CA = 12 (America will be up 1 DD so lets call this 4)
      That’s a total of 72 IPCs, or 82% of USA’s expected cash in the first two rounds. And then, finally, on US3 it can move and unload in Carolines or Iwo Jima to trigger UKs NO, if Japan’s navy is far enough away. But with an IC in East Indies active on J4, he can buy more ships if he feels the need and dump 8 infantry in Japan if necessary. You’re only going to have at max 2 transports with you, because that would be 86 IPCs, and unless Japan lets you keep Phillipines on the first round you’ll only have 88.

      TL;DR: USSR-Germany is a fun struggle, Japan ruins the game by backdooring Caucasus from India.
      I’m writing an ‘Alternate History Scenario’ where Mao takes Lenin’s advice and builds a coalition in 1923. Able to consolidate support he begins the Revolution/Civil War and unites the country in the early 30s. Stalin continues to support China, seeing it both as a strategic partner and, in his paranoia, a place to unload troublesome generals. Thus instead of the invasion of the Soviet Union by millions of Japanese ground troops and tanks somehow able to compete with the T-34, I can have China controlled by the Russian player, extra NOs and a factory in Sikang and Yakut or Stanovoy to compensate for fighting a two-front war and give the Japanese player an actual challenge instead of moving pieces around and not even needing to roll dice after the first round.

      posted in 1941 Scenario
      StuciferS
      Stucifer
    • RE: Allies strategy (No bids).

      Sea Zone 12 is definitely my favorite meeting place–very logical, and the shuck from E. Canada to Gibraltar or Morocco is very efficient. 4 transports will get you 8 to Morocco every turn from E. Canada. If you get 6 transports you can hit France each round with 3 of them providing you are planning ahead and moving your buys up to Canada. If you can take France on your turn, you just netted 11 IPCs above your normal income if playing with NOs. Doing this consistently should win you the game by taking significant pressure off the USSR.

      You can keep Japan on his toes by investing in bombers in Western US. From Western US you can still fly to UK in 1 turn; Eastern US can’t hit anything in Europe and still land in UK on its first move, so abuse the Japanese player with this! Subs in the Pacific provide very cheap fodder for your bombers. Opting for a subsurface fleet in the West also allows you to move your BB and CA from the Pacific fleet to meet up in SZ 7 on turn 3–just in time for your first France hit.

      The USSR is certainly in the biggest pickle in the 1942 setup. Contesting Karelia is important, but clearing Belarus and E. Ukraine is your first priority. I think attacking Finland is a mistake. When I play Axis, I prefer stacking infantry in Finland instead of Norway. The reason for this is that infantry in Finland can counterattack Norway or Karelia; and Finland is only reached from the White and Baltic Sea zones (4 & 5). Norway touches SZ 3 and 6, both of which are adjacent to UK. Fighting over Norway with the Allies is fine with me; I’d rather be able to push in and fortify Karelia on turn 1, which I can do if you waste 1-2 infantry taking Finland. Germany can counter from Norway with 3 inf and an air unit that isn’t absolutely necessary elsewhere.

      My moves as USSR on turn 1 would be:

      Strafe Ukraine with Caucasus troops (2 Inf, 1 Art, 1 Arm) Hopefully get 2 hits and kill both his infantry.
      Strafe Belarus with Karelia & Archangel (6 Inf, 1 Bomber) Retreat to Archangel (hopefully kill 2, maybe only 1. Bad to get 3)
      Hit Eastern Ukr hard with the rest: (3 Inf from Russia, 1 from Caucasus, 1 Art, 3 Tanks, 1 Fighter) With luck you get 4 hits but probably just 3. Retreat to Russia.

      NCOM 2 Infantry from Kazakh to Caucasus; 2 Novosibirsk to Russia, 1 Urals to Archangel. Land the fighter in Archangel or Caucasus (I prefer Archangel) and move your AA out of Karelia into Arch.

      Build 4 Inf in Caucasus and 4 Inf in Russia.

      Should have 6 Inf/1Art/1Arm & AA in Caucasus and 8 Inf/1 Art/3 Armour/AA and bomber in Russia. 6 Inf/1Ftr in Archangel with the AA from Karelia.

      If Germany throws all his units at you he has that will reach, <50% odds in both Archangel and Caucasus with these numbers, and no hope in Russia.

      Unfortunately with the way the fleet in the Pacific is positioned on turn 1, makes no sense for US to build Pacific. The allies just have a much easier time trying to neuter Italy before dog-piling Germany. Even then it’s a very uphill battle for the Allies!

      IMO, Dardanelles needs to be closed for Russia to have a chance in either setup.

      [Italy keeps pressure on USSR with constant bombards; the UK has no Indian IC to reinforce Egypt with. If Germany takes Gibraltar on UK1 I go for a trans-jordan drop with my Italian units to cash out at 21, letting me buy AC + inf/art for transport on turn 2 after buying a fighter turn 1. After that it’s a gravy train, I can invest in a transport turns 3&4 while grinding down Egypt or reinforcing Libya for my NOs. Then build infantry & artillery to use for shore bombards in Caucasus, or securing/retaking France so Germany can mostly focus on finishing off the USSR.]

      posted in 1941 Scenario
      StuciferS
      Stucifer
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