Testing Forum poster
Test summary from TripleA, engine version: 2.6.14509, time: 9:56:29 AM
Savegame
Test summary from TripleA, engine version: 2.6.14509, time: 9:56:29 AM
Savegame
@klykke89 No, Southeast Mexico only touches sea zones on the Europe board, Mexico, and Central US. It follows the same intersection logic as Sea Zone 10.
From the 2nd edition FAQ:
Does sea zone 10 connect to sea zone 64?
A. No. The border between sea zones 10 and 11 should connect to the Pacific map edge at the
southern tip of Mexico. Sea zone 10 is adjacent only to Western United States, Mexico, and sea
zones 1, 9, 11, and 12.
Source: https://axisallies.com/rules/axis-allies-rules-europe1940-corrections-faqs.pdf
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Italians
2 transports moved from 99 Sea Zone to 101 Sea Zone
1 marine moved from Crete to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Greece to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Syria
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from French to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Southern France
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 battleship, 1 cruiser, 1 submarine and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
3 infantry moved from Tobruk to Libya
1 artillery moved from Morocco to Algeria
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from French Equatorial Africa to French Central Africa
Place Units - Italians
3 infantry placed in Northern Italy
1 infantry placed in Southern Italy
3 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
British AA : -0.17
@mikawagunichi No worries. Scramble options:
@ArtofWar1947 Actually decided to move the Tac & Carrier to 33. Now for UK…
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1, carrier = 1, battleship = 1
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer and 6 submarines
EDIT: Americans takes 23 Sea Zone from Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1, battleship = 1
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 bomber moved from Shantung to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 5 Sea Zone
Americans take 7 Sea Zone from Japanese
EDIT: Americans undo move 9.
EDIT: Americans undo move 8.
EDIT: Americans undo move 6.
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: Americans undo move 3.
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
EDIT: 2 battleships, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
EDIT: 1 submarine moved from 25 Sea Zone to 35 Sea Zone
EDIT: 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from Midway to 35 Sea Zone
EDIT: 5 fighters moved from 35 Sea Zone to 49 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: 1 fighter moved from Midway to 35 Sea Zone
EDIT: 5 fighters moved from 35 Sea Zone to 31 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
EDIT: Americans undo move 3.
EDIT: Americans undo move 2.
EDIT: Americans undo move 1.
1 fighter moved from Midway to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers and 3 destroyers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 battleships, 2 cruisers, 3 destroyers and 3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 35 Sea Zone
1 fighter moved from Midway to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 35 Sea Zone
Americans take 23 Sea Zone from Japanese
1 bomber moved from Shantung to 36 Sea Zone
1 bomber moved from Shantung to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 5 Sea Zone
Americans take 7 Sea Zone from Japanese
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 5 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 6 transports remaining. Battle score for attacker is -59
Casualties for Americans: 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 2 carriers, 2 submarines and 1 tactical_bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry moved from Western United States to 11 Sea Zone
2 transports moved from 12 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 carriers moved from 11 Sea Zone to 27 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
3 infantry moved from 27 Sea Zone to Hawaiian Islands
1 armour moved from Western United States to Ontario
1 transport moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 57 Sea Zone to 55 Sea Zone
1 submarine moved from 52 Sea Zone to 27 Sea Zone
1 aaGun moved from Eastern United States to Ontario
1 carrier moved from 27 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Western United States to 27 Sea Zone
1 fighter moved from Western United States to 32 Sea Zone
Place Units - Americans
2 fighters, 4 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
@ArtofWar1947 My apologies for the edits in the post, I thought I could edit the hits live from that first save file but it didn’t work. So I edited damage and units out. I didn’t delete the US units until after the combat - reason is it wouldn’t let me move the air in because of the dead carriers. So I deleted those afterwards (accidentally deleted the Tac, it would have had 3 movement left not 4 from Carolines, I only moved it 3 to SZ 48).
Then I started making moves without turning edit mode off and it wasn’t properly recording the movement used.
I apologize for the headache here, thanks for bearing with me! Looks like you might keep the fleet alive after all.
@ArtofWar1947 Going for broke. You got 4 hits and I went one more round with my damaged BBs and the bomber. Got 3/3 hits

@ArtofWar1947 You got 9 hits, I went for another round. Got 3 hits.

@ArtofWar1947 said in L23 PTV ArtofWar (Ax+11) v Stucifer (Al):
Given the SBR on the C-I airfield, a follow-up air strike by the UK and/or ANZAC can be expected. So, instead of tipping a third CV and leaving the fleet without air cover, sink the last sub and a DD.
You’ve discovered my cunning plan!

@ArtofWar1947 It seems that tripleA/dice emails always start with “round 2” I don’t know if you have experienced this as well. When I look through combat summary or dice emails it always starts with round 2
@ArtofWar1947 I stopped after one full round. America got 9 hits (2 from Subs, 7 from fleet+ air). Sorry about the save file. I am using the 2.6 version of triple A for our game now due to an issue with my computer and PtV on 2.5 not working 🤷♀️
I got an email that indicated the Japanese AA on the C-I rolled a 6, and a US SBR on the Carolines got a 6? What was attacked, the air field or the naval base? How does the bomber have enough gas to do it?
I used a Tactical bomber for that from the fleet that was next to Carolines. It hit the Air Base.
I used Play by Forum before and just did not proceed until I got your reply.
Why am I getting Marti emails if you are using Local Game?
No sorry I used Play by Email or Play by Forum and then made a save. I tested using local game earlier to make sure the save worked.
So, the US delivered 9 hits total on the first AND second round, and the Japanese delivered 8 first-round hits
USA 9 Hits on the first round
Save File:
40191.stu-us7.tsvg
L23 BM4 MrRoboto (Allies +20) defeats mr_stucifer (Axis)
https://www.axisandallies.org/forums/topic/40195/l23-bm4-mr_stucifer-axis-vs-mrroboto-allies-20/55
@MrRoboto Going to concede, I felt like I was barely hanging on before that fighter sniped the 3 Italian transports. didn’t consider the turn order for taking Libya when I was looking at that!
Well played. I would normally ask for a rematch but think I want to focus on PtV for now. Really enjoying it. I’ll post our game results :)
@MrRoboto Oh I started using the Play by Forum function to automatically post. The site underwent a NodeBB update so it now works
@ArtofWar1947 Also I attached the save game for the other combat actions & buys if it impacts your decision.
@ArtofWar1947 Hopefully this works, I tested in Local Game and the save function seems to work fine for pausing in between rounds of combat, not sure if that’s what you were doing or not with our fleet battle earlier. It seems like I can use that to edit hits at the end of the round as well, since you are supposed to be able to pick casualties from subs and everything else simultaneously (not always important, but might be here).
I put hits on everything that could get tipped first; let me know if you want to change any of the casualty selections before I continue.
@mr_stucifer Oh maybe you took gibraltar with US? In which case I would take hit on fighter