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    Best posts made by Stucifer

    • RE: The new ELO-based ranking system

      @oysteilo I made the same mistake the first time I was reading the formula too. :D

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      Is there supposed to be a 3-unit limit to placing new infantry like AA50 original rules? Let me place one in Chinghai but I can place in in Ningxia if that isn’t supposed to be allowed still.

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L23 PTV - Game #5 - mr_stucifer (X+4) vs mikawagunichi (L)

      @mikawagunichi First round made all the difference for sure! I don’t remember what odds were but seemed like less than 30%. Got similar results (in my favor) in my game with Daaras wiping his Chinese stack with no plane losses so I shan’t complain about Lady Luck…too much :)

      posted in League
      StuciferS
      Stucifer
    • RE: Mikawa vs Stucifer G42 Practice

      Damn son. Playing with loaded dice but still feel behind lol

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: League rules idea: mulligans for patrons

      @gamerman01 Yeah a higher tier is a good idea, I have another passion project I support at $120/year and think having Platinum tier

      OR…renaming tiers while adding wouldn’t be a bad idea either ;)

      Lieutenant $15
      Captain $30
      Colonel $60
      General $90
      Marshal $120 (10/month)
      Supreme Commander $180 (15/month)

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Argothair it’s a proper bloodbath everywhere!

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: League rules idea: mulligans for patrons

      @gamerman01 I’ve been thinking about getting a PtV map printed on vinyl by a local print shop, I have a conference room but lighting isn’t great. Might dip my toes into this after tax season

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Argothair been in Ohio for a global 42 tournament. Will be playing again starting tomorrow!

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: League rules idea: mulligans for patrons

      @djensen badge might be enough, extra rewards of course are welcome, but to bastardize Napoleon, forum members will fight long and hard, and pay a little extra, for a special bit of colored ribbon 🤓

      posted in League
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      @mikawagunichi lol, posted it because I like reading the Turn Summary and I had to take another phone call mid turn

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L23 - PtV - Mr_Stucifer (Allies) vs Dawgoneit (Axis +12)

      @dawgoneit I deliberated a lot taking the carrier or a DD/cruiser on the first round, I had an average or below average roll I think and that made me think the carrier would have been a worse choice since it is important to maximize defense for the british attack follow up. So I made the edit after the first round (given you got 11 hits, but you wouldn’t have known that, it definitely was the best choice). Also tripleA didn’t give the US fleet the option to retreat to 99 so I edited that, I made sure to move the UK fleet into 99 before attacking so I wouldn’t have to edit that again in case of retreat, which ended up happening

      40357-us-uk-9.tsvg

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 fighters, 9 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Americans
              1 submarine moved from 95 Sea Zone to 97 Sea Zone
              1 submarine moved from 94 Sea Zone to 97 Sea Zone
              2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 97 Sea Zone
                    Americans take 99 Sea Zone from Italians
              2 transports moved from 101 Sea Zone to 96 Sea Zone
              1 armour, 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
              1 infantry moved from Algeria to 96 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Southern Spain
              2 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to Southern Spain
              1 armour and 2 artilleries moved from Morocco to 93 Sea Zone
              3 infantry moved from Morocco to 93 Sea Zone
              2 infantry moved from Eastern United States to 104 Sea Zone
              2 infantry moved from Morocco to 93 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
              1 fighter moved from Eastern United States to Venezuela
              1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 67 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 67 Sea Zone
              2 artilleries and 2 infantry moved from 67 Sea Zone to Chile
              1 artillery and 1 infantry moved from 91 Sea Zone to Venezuela
              1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
              1 artillery and 3 infantry moved from 93 Sea Zone to Portugal
              1 armour and 1 infantry moved from 91 Sea Zone to Venezuela
              1 bomber moved from Egypt to 97 Sea Zone
              2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              2 infantry moved from 93 Sea Zone to Portugal
              1 submarine moved from 27 Sea Zone to 17 Sea Zone
              1 fighter moved from 27 Sea Zone to 17 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone
      
          Combat - Americans
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Chile
                  Americans attack with 2 artilleries and 2 infantry
                  Neutral_True defend with 2 infantry
                      Americans roll dice for 2 artilleries and 2 infantry in Chile, round 2 : 2/4 hits, 1.33 expected hits
                      Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
                  Americans win, taking Chile from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_True: 2 infantry
              Battle in Venezuela
                  Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Neutral_True defend with 2 infantry
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Venezuela, round 2 : 0/5 hits, 1.83 expected hits
                      Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Venezuela
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 1/4 hits, 1.67 expected hits
                      Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral_True lost in Venezuela
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Venezuela, round 4 : 1/4 hits, 1.67 expected hits
                      Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
                  Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Americans: 2 infantry
                  Casualties for Neutral_True: 2 infantry
              Battle in Southern Spain
                  Americans attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Southern Spain, round 2 : 2/16 hits, 4.17 expected hits
                      Neutral_True roll dice for 6 infantry in Southern Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Southern Spain
                      Americans roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Southern Spain, round 3 : 6/13 hits, 3.67 expected hits
                      Neutral_True roll dice for 4 infantry in Southern Spain, round 3 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Southern Spain
                  Americans win, taking Southern Spain from Neutral_True with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 4 infantry
                  Casualties for Neutral_True: 6 infantry
              Battle in Portugal
                  Americans attack with 1 artillery and 5 infantry
                  Neutral_True defend with 2 infantry
                      Americans roll dice for 1 artillery and 5 infantry in Portugal, round 2 : 2/6 hits, 1.33 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True lost in Portugal
                  Americans win, taking Portugal from Neutral_True with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 97 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 2 tactical_bombers
                  Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 1 infantry and 2 transports
                      Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                      Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 6 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 11/16 hits, 7.50 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      4 submarines owned by the Americans, 4 destroyers owned by the Italians, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 carrier owned by the Italians lost in 97 Sea Zone
                  2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans retreated
                  1 cruiser owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 98 Sea Zone
                  Italians win with 1 battleship, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -32
                  Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 4 submarines
                  Casualties for Italians: 1 carrier and 4 destroyers
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  2 fighters owned by the Germans forced to land in Southern Italy
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              EDIT: 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
              1 fighter moved from 97 Sea Zone to 99 Sea Zone
              1 tactical_bomber moved from 97 Sea Zone to Greece
              1 tactical_bomber moved from 97 Sea Zone to Greece
              1 submarine moved from 108 Sea Zone to 93 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              1 fighter moved from Venezuela to Brazil
              1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
              1 destroyer and 11 submarines moved from 27 Sea Zone to 55 Sea Zone
              3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Southern Persia
              1 fighter moved from 97 Sea Zone to 99 Sea Zone
              1 fighter moved from 97 Sea Zone to Greece
              2 fighters moved from Java to 38 Sea Zone
              1 marine moved from Java to 42 Sea Zone
              1 battleship, 3 carriers and 1 marine moved from 42 Sea Zone to 38 Sea Zone
              1 marine moved from 38 Sea Zone to Malaya
              1 submarine moved from 132 Sea Zone to 38 Sea Zone
      
          Place Units - Americans
              1 carrier and 2 fighters placed in 99 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser and 1 destroyer
              EDIT: Adding units owned by Italians to 97 Sea Zone: 1 carrier
              EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
              EDIT: Adding units owned by Germans to 97 Sea Zone: 2 fighters
              EDIT: Turning off Edit Mode
              4 transports placed in 104 Sea Zone
              9 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 66 PUs; end with 66 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Burma to Hopei
              1 infantry moved from Szechwan to Hopei
              1 artillery and 1 infantry moved from Szechwan to Tsinghai
              1 artillery and 1 infantry moved from Szechwan to Hunan
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Hunan
                  Japanese win with 1 infantry remaining. Battle score for attacker is -7
                  Casualties for Chinese: 1 artillery and 1 infantry
              Battle in Tsinghai
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Hopei
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 airfield, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Szechwan to Hopei
              1 infantry moved from Szechwan to Hunan
              1 fighter moved from Szechwan to Hopei
              1 tactical_bomber moved from Szechwan to Hopei
              1 fighter moved from Szechwan to Hunan
              1 fighter moved from Yunnan to Hunan
              1 destroyer moved from 42 Sea Zone to 132 Sea Zone
              1 destroyer moved from 83 Sea Zone to 97 Sea Zone
              1 battleship moved from 101 Sea Zone to 99 Sea Zone
              1 battleship moved from 99 Sea Zone to 97 Sea Zone
              1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 97 Sea Zone
              3 fighters moved from Greece to 97 Sea Zone
              2 destroyers moved from 93 Sea Zone to 97 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Hopei
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 artillery
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Hopei
                  British win, taking Hopei from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
              Battle in Hunan
                  British attack with 2 fighters and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 97 Sea Zone
                  British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber
                  Germans defend with 4 fighters and 1 tactical_bomber; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 2 transports
                      British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                      Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
                  Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                      1 destroyer owned by the Italians, 3 destroyers owned by the British, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 97 Sea Zone
                  1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
                  1 cruiser owned by the British, 1 battleship owned by the British and 1 carrier owned by the British retreated to 99 Sea Zone
                  Italians win with 1 battleship, 4 fighters and 2 transports remaining. Battle score for attacker is 22
                  Casualties for British: 3 destroyers and 1 fighter
                  Casualties for Germans: 1 tactical_bomber
                  Casualties for Italians: 1 carrier, 2 cruisers and 1 destroyer
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  2 fighters owned by the Germans forced to land in Southern Italy
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Gibraltar
              2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Greece
              3 transports moved from 101 Sea Zone to 100 Sea Zone
              1 artillery and 1 mech_infantry moved from Egypt to 100 Sea Zone
              4 infantry moved from Egypt to 100 Sea Zone
              1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 100 Sea Zone to 99 Sea Zone
              4 infantry moved from 99 Sea Zone to Greece
              1 mech_infantry moved from 99 Sea Zone to Greece
              1 artillery moved from 99 Sea Zone to Greece
              1 artillery and 1 infantry moved from Iraq to Syria
              2 infantry moved from Southern Persia to 82 Sea Zone
              2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
              2 infantry moved from 83 Sea Zone to Egypt
              1 armour moved from Union of South Africa to Belgian Congo
              1 destroyer and 1 submarine moved from 73 Sea Zone to 83 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 42 Sea Zone
              1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 42 Sea Zone to 38 Sea Zone
              1 submarine moved from 40 Sea Zone to 38 Sea Zone
              1 transport moved from 40 Sea Zone to 82 Sea Zone
              4 infantry moved from Eastern India to Burma
              1 artillery, 2 infantry and 1 mech_infantry moved from Yunnan to Szechwan
              2 fighters moved from Hunan to Szechwan
              1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
      
          Place Units - British
              2 artilleries and 1 infantry placed in Egypt
              1 airfield and 3 infantry placed in Southern Persia
              2 infantry placed in Union of South Africa
              1 transport placed in 73 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in Eastern India
              1 destroyer placed in 40 Sea Zone
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,6,2,2,1,1,4,3,2,6,2,5,6,6,2,6,2,2,6,1,1,3,4,3,5,4,2,3,6,6,6,3,6,4,1,2,5,1,1,3,4,4,6
              UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Units Change Ownership
                  Some Units in Eastern India change ownership: 5 infantry
                  Some Units in 40 Sea Zone change ownership: 1 destroyer
      

      Combat Hit Differential Summary :

      Chinese regular : -2.00
      Americans regular : -2.33
      Italians regular : 4.17
      Japanese regular : 0.00
      Neutral_True regular : 0.67
      British regular : 0.67
      
      posted in League
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      mean reversion 🪦🪦🥀🪦🪦

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L23 PTV - Game #5 - mr_stucifer (X+4) vs mikawagunichi (L)

      Made me think of this skit…https://youtu.be/3m5qxZm_JqM

      “What happened sir?”

      “Well, the front fell off!”

      “Well sir, why did the front fall off?”

      “Well a Flak hit it…”

      “Flak, is that usual?”

      “Flak, over Germany? Chance in a million!”

      alt text

      posted in League
      StuciferS
      Stucifer
    • RE: Stucifer vs Mikawagunichi G42 Testing

      @FranceNeedsMorePower
      Just playing g42 in general cuz it’s fun

      But maybe GenCon champs 2026 💪

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      @gamerman01

      https://steamcharts.com/app/898920#All
      Peak users a couple weeks ago nearly matched March 2020

      https://youtu.be/uBMCB0AUciI has 167k views on a channel with only 10k subscribers

      I think there might be an appetite for “world champion” that might work well with the algorithm or something? I’m not a YouTube expert 😅

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Argothair Ooh, that looks interesting. Let me know how it goes! I love testing new games 🤓

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L23 PTV - Game #2 - mr_stucifer (X+5) vs Gorshak (L)

      @Gorshak Worth it when it keeps Germany back one more round ;)

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      @Argothair
      Been quite busy with holidays and other events. Wrapped up all my other games so haven’t been on much! Im going to be quite limited the next few months and want to do the PTV championship . Let’s put a pin in it. I enjoy the setup it feels quite well balanced. I like that there are ways for Italy to protect its fleet and stay relevant, the extra territories make it feel a bit more like global. I like what you’ve done with the split islands a lot too. That’s my favorite thing in PtV.

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: L23 PTV - Game #2 - mr_stucifer (X+5) vs Gorshak (L)

      @Gorshak Please edit a fighter from Shan State and a bomber in FIC and a sub in 40 as losses

      posted in League
      StuciferS
      Stucifer
    • RE: WW2v3 Deluxe Argothair (Axis) v. Stucifer (Allies) - playtest #1

      I’d say scrambling in general is the one thing I think should be made universal somehow but then also needs to increase cost (and maybe nerf combat stats?) of fighters to compensate. I remember a thread from years ago where you had made fighters a 2A/3D C8 unit so I know you’ve probably had some testing with changing them around. Building stacks of planes in global variants is just too powerful and easy IMO

      posted in Play Boardgames
      StuciferS
      Stucifer
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