@Culann said in PtV - Mr_Stucifer vs Culann:
…all those juicy transports.
Anxiously looks at Pearl harbor
SO JUICY
@Culann said in PtV - Mr_Stucifer vs Culann:
…all those juicy transports.
Anxiously looks at Pearl harbor
SO JUICY
October 2020 - January 2021 is now complete, @MrRoboto can update when he has time.
@Culann Scramble won’t matter in 32, go ahead and roll it.
@SuperbattleshipYamato said in Units, Mechanics, etc.:
Wait, how’d you do that? Can you please teach me? Thank you!

Adding a screenshot to make it clear
Open History
Right Click the “Round: X” (whatever start of round you want to save at is)
Use the “Save Game at this point” command
you can also use TripleA to generate board setup charts

and I used the Export Gameboard Picture to print my Path to Victory map I made (league Global 1940 variant)
@mikawagunichi True. It will cost Italy quite a bit. And you were going to lose Egypt/Iraq regardless.
@Culann happy to play again with switched sides if you want. I have not played Allies much at all in this version.
@barnee Okay perfect! I downloaded and tried saving a test game and that save file still opens in my 2.6 client. So perhaps I can start sneakily using 2.7 soon!! 🤭
Unless the player is generous and gives me a larger than average bid from the get-go. What I’m suggesting is that if there was at least a mild incentive to do so, it might happen more often. Not to call anyone out, but entering over 500 games I see people playing the bottom-ELO players and half the time that player gets a below-average bid, and they are always losing those games.
@Culann Yeah Germany is feeling pretty good having Rule’d Brittania for a second time. Italy is weak but just needs to HODL for a bit until the American Petrodollar collapses and it’s Fascescoin is worth thirteen Bitcoin again. Japan is using its lengthy tentacles to threaten India and Sydney simultaneously.

Good to start a new game here with you as Axis, I can get it set up in a few ;)
@Gorshak Yeah, I wondered about that too, in the end I think it draws too much energy from breaking China at Yunnan and holding the Money Islands. The IPCs are pretty meager in comparison to the investment needed. I love the addition of the factory there, but I think it’s in Japan’s interest to leave the USSR be and make them attack you first.
I would welcome a rematch, don’t want to hurt your rating too much by winning against me again though 😛😛
@mikawagunichi
I skipped the intercept in Russia
@cloud7707 I don’t remember what rules were being used. I have a couple games going and fairly busy (just moved a couple weeks ago) but if I have time this week I’ll set a fresh game up.
@mikawagunichi Yeah that seems like a fair and easy way to do it. Take it away sir
@cloud7707 too much vodka in comrade’s rations
@Gorshak Sounds good, thanks for the clarification! It was a win for me either way so I would prefer to use your intended actions and will play the file you posted.
British roll dice: 3/4 hits, 2,67 expected hits
Japanese roll dice: 1/4 hits, 2,17 expected hits

@mikawagunichi Elected to go back to the NCM autosave and change the NCMs around Siberia, use the second post please :)
Made the edit for Kazakh :)
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kazakh S.S.R. from Japanese to Russians
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 infantry
EDIT: Changing PUs for Russians from 17 to 19
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour moved from Evenki National Okrug to Kazakh S.S.R.
Japanese take Novosibirsk from Russians
4 fighters moved from Evenki National Okrug to Kazakh S.S.R.
1 bomber moved from Evenki National Okrug to Caucasus
1 battleship moved from 38 Sea Zone to 34 Sea Zone
1 destroyer moved from 38 Sea Zone to 34 Sea Zone
Combat - Japanese
Strategic bombing raid in Caucasus
Russians roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.
Battle in Anglo-Egypt Sudan
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Anglo-Egypt Sudan, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Anglo-Egypt Sudan
Japanese win, taking Anglo-Egypt Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 fighters in Kazakh S.S.R., round 2 : 2/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Caucasus to Evenki National Okrug
1 aaGun and 5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Novosibirsk
2 armour, 1 artillery and 3 infantry moved from Soviet Far East to Yakut S.S.R.
2 armour moved from Yakut S.S.R. to Evenki National Okrug
2 fighters moved from 34 Sea Zone to France
4 fighters moved from Italy to France
3 transports moved from 34 Sea Zone to 38 Sea Zone
1 transport moved from 34 Sea Zone to 38 Sea Zone
3 transports moved from 63 Sea Zone to 62 Sea Zone
3 armour and 3 infantry moved from Japan to 62 Sea Zone
3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
3 armour and 3 infantry moved from 63 Sea Zone to Soviet Far East
1 aaGun, 2 armour, 3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Kazakh S.S.R. to 34 Sea Zone
2 fighters moved from Kazakh S.S.R. to 34 Sea Zone
Place Units - Japanese
1 factory placed in Union of South Africa
1 armour and 3 infantry placed in East Indies
2 armour, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83
Russians regular : -0.33
British regular : -0.33
Russians AA : -0.17