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    Best posts made by Stucifer

    • RE: League General Discussion Thread

      @Booper Good idea! Also, if anyone else wants to check on updates:

      https://status.linode.com/

      I subscribed for text updates but haven’t received any, but there have been updates on the website, however the issues are still on the Newark infrastructure which is where the MARTI service is running.

      posted in League
      StuciferS
      Stucifer
    • League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

      @gamerman01 Starting our game thread here -

      @FranceNeedsMorePower @Daaras I know my teammate @crockett36 prefers to play Allies, so if you are willing to give us Allies and yourselves play Axis, let’s go with that.

      Introductions?

      I’ve been on the forum for a couple years, only played a couple OOB games. Mostly PTV. In real life: I’m 39; professionally, handle bookkeeping/tech support/HR/random stuff at my business; come from a big family so its hard work just to get 2nd Best Uncle award…(no kids of my own, and my brother-in-law is untouchable for the #1 spot)

      Haven’t played much live games with any one other than with one of my biz partners here in Utah, although! I made a fun trip out East to visit @mikawagunichi and @Daaras early this year and play half a game of PtV (10 rounds over 3 days haha) but also 4? games of Axis & Allies North Africa which is quite an excellent edition to the catalog. We are participating in the Global 1942 tournament at Battlefront:Dayton in November together, so looking forward to meeting you there @FranceNeedsMorePower (and hopefully @crockett36 can make it out too!!)

      posted in League
      StuciferS
      Stucifer
    • RE: League Global 1940 2nd edition non-ranked Team Tournament

      -Updated-
      2v2 Tourney Setup.tsvg

      –

      From my limited look, focusing on Axis opening strategy.

      G1 on Russia is an option to eliminate that fighter, but would take a lot of resources away from attacks on the much-strengthened British fleet. Doable if we skip attacking 111 and leave Italy to its inevitable fate by not providing a fighter for the Taranto scramble.

      Sealion posture is decent, if we go hard at 110 & 111 and leave 106 unperturbed we have excellent odds to take out both fleets, even with scrambles; however scrambles would chew up our air power and hurt our odds on London quite a bit. We can offset those losses with a 2-fighter+DD buy G1 (save 2); so not capturing Normandy or S. France G1 leaves us with 70 IPCs needed for a 10-transport buy. Risky still as you now do not have a carrier for naval support - if going for SeaLion, probably need to skip 111.

      Not having an extra 2 UK subs going into the Med (quite popular) gives some glimmer of hope that Italy won’t be dead in the water round 1, but supporting a North Afrika campaign is probably still an unwise distraction from Germany’s eastern ambitions.

      A J1 is still very much on the table, with most of the Allied bonus units going to Europe. China will be a little costlier to take down, or at least riskier with the AAA, particularly Hunan . And has some units where a bid would normally not allow (Chahar, Anhwe, Hopei) which influences opening territory grabs somewhat.

      posted in League
      StuciferS
      Stucifer
    • RE: Post League Game Results Here

      Luck is in every game—but skill is clearly a big factor for luck to happen 3 times in a row!! Congrats 🤓

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      @Jacob16 We’re going to need a training montage

      posted in League
      StuciferS
      Stucifer
    • RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

      @Daaras only a little better than a coin flip on 91 without the fighters, but yes I would absolutely roll the dice on it. So yes I’ll give you that edit

      posted in League
      StuciferS
      Stucifer
    • RE: League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

      We will all be busy this weekend at the tournament! See y’all there

      posted in League
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      @axis-dominion
      3rd edition Global with a little redesign to incorporate the split-sea zone island groups and a couple other balance adjustments from BM/PTV (Sea Zone 36, NOs) would be a pretty good Christmas present 😅😏

      posted in League
      StuciferS
      Stucifer
    • RE: Spending supply to defend

      @Matt-Hyra
      I thank you! I have to say the combined scout cars/bomber attacks can be quite brutal with the supply constraints.

      We all enjoyed your game very much on our epic axis & allies weekend. We probably played it 6 times 🤓

      posted in Axis & Allies North Africa
      StuciferS
      Stucifer
    • RE: Online bid question

      @questioneer You can see some live game bids in the League area, highly recommend it. There’s a pretty large range, I’ve seen a game as high as 60 fairly recently; however I’d say the majority would be at 40 +/- 10 Allies bid.

      posted in Axis & Allies Global 1940
      StuciferS
      Stucifer
    • RE: WW2 Path to Victory - Strategies

      I see a lot of G3/J3 amongst top players, notably the Championship game between @Daaras and @Ghostglider had a J3 DOW on Allies except USSR, followed by I3/G4 Russia DOW. Late DOWs seem to be fairly common (although I need to comb through many more threads before I have statistics to back that up).

      I personally have begun to favor the J2 after working on my “new” strategy, which I cannot take full credit for. After seeing @pacifiersboard using the cruiser/marine at Carolines on J1 taking New Hebrides against @mikawagunichi , I began to contemplate how this might be used effectively.

      One of the stickiest points in my usual Japan strategy is the massive Allied fleet that inevitably seems to coalesce off the coast of Queensland. This fleet is constantly threatening the rich DEI and their NO, as well as allowing ANZAC to buy boats & planes, and easily maintain an income of 16. Denying US the opportunity to move a large fleet to sea zone 55 allows Japan to deny at least one of these Nos, and usually both very early, as well as using a sub or 2 to convoy the 3 IPCs in Victoria & NSW.

      I have used a variation of this to open several games now, and has been quite effective in the Pacific theater. A bid of 6 to Japan for an extra transport is quite potent, but not entirely necessary for this strategy. Indeed, you might argue that putting the bid into Europe might be a better use.

      posted in Other Axis & Allies Variants
      StuciferS
      Stucifer
    • RE: L23 PTV ArtofWar (Ax+11) v Stucifer (Al)

      @ArtofWar1947 Thanks, yes it was my first win. Have this and a couple other games going. I would not have scrambled, good call there.

      Unfortunate about Quebec, I misunderstood that the carriers in 110 could not scramble an empty, adjacent SZ to defend an Amphibious assault. I was thinking since airbases can even without defending ships the Carrier could too. Still learning!

      posted in League
      StuciferS
      Stucifer
    • RE: Spending supply to defend

      @cmmiles that’s how we played it out, I could see an argument for the other case so I’ll try to ping @Matt-Hyra

      posted in Axis & Allies North Africa
      StuciferS
      Stucifer
    • RE: Germany playbook: overall strategy guide

      @Colonel-Mustard You might want to @ a player to get their attention.

      Trulpen and COW aren’t active on the boards anymore.

      Personally if UK gets a successful Toranto and you are planning on a G2 or and I2/G3 attack on USSR, I would buy two mech and save 2 IPCs round one, and then buy more mechs round 2 - depending on how badly your income gets convoyed - maybe an armour as well if you can afford it. Can opening lets Italy grab most of the 1-IPC territories in USSR, which is important since they are usually losing most of their home IPCs to convoy by round 4/5 depending on Allied strategy. Usually I’m just building an infantry stack to hold Rome after the first couple rounds

      posted in Axis & Allies Global 1940
      StuciferS
      Stucifer
    • RE: WW2 Path to Victory - Strategies

      Link to my YouTube video going over the ANZAC crush strategy. This is my first vide so any critiques/suggestions welcome if you want to PM/comment on the video 🤓

      https://youtu.be/0JK0TXDrYGY?si=4AG80d492ZCiyOjC

      Still encoding higher quality and I need to add some links in the description etc. also I recommend watching on at least 1.25x speed 😅

      posted in Other Axis & Allies Variants
      StuciferS
      Stucifer
    • Anniversary 1941 - Cloud7707 House Rules setup with Mr_Stucifer

      Starting the thread for our test game @cloud7707

      posted in Play Boardgames
      StuciferS
      Stucifer
    • RE: League General Discussion Thread

      Wanted to double check a rule here for BM/PtV:

      In OOB you can attack USSR with Italy and NCM German units in on their turn giving you the NO for Trade still, but being in original USSR territory. Is that legal for League play?

      posted in League
      StuciferS
      Stucifer
    • RE: Anzac Shuck Into Europe

      @FranceNeedsMorePower to get 10 ANZAC infantry into, say, Normandy. You need 5 turns of transport shucks from Brazil with a harbor and the factory. 64 IPCs. That’s the same as 9 subs and a fighter.

      9 subs spread out into a few convoy zones can easily do 12-15 convoy damage (avg per sub is 2 IPCs)

      To get an extra 10 US infantry into Normandy in 5 rounds you only spend 44 (2 transports and 10 inf), and you have combined weight of all the other US forces to actually threaten Germany on offense.

      posted in Axis & Allies Global 1940
      StuciferS
      Stucifer
    • RE: WW2 Path to Victory - Feedback Thread

      Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!

      posted in Other Axis & Allies Variants
      StuciferS
      Stucifer
    • RE: Anniversary 1941 - Cloud7707 House Rules setup with Mr_Stucifer

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v3 1941

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Russians
              1 submarine moved from 4 Sea Zone to 6 Sea Zone
      
          Combat - Russians
              Battle in 6 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 cruiser
                      Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Russians lost in 6 Sea Zone
                  Germans win with 1 cruiser remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Russians
              1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Belorussia
              1 infantry moved from Eastern Ukraine to Belorussia
              3 infantry moved from Russia to Belorussia
              1 armour and 1 artillery moved from Russia to Belorussia
              2 infantry moved from Archangel to Belorussia
              2 infantry moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Caucasus to Eastern Ukraine
              2 infantry moved from Novosibirsk to Russia
              3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 infantry moved from Soviet Far East to Stanovoj Chrebet
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Evenki National Okrug to Novosibirsk
      
          Place Units - Russians
              2 fighters and 2 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.50
      Russians regular : -0.33
      

      Savegame

      posted in Play Boardgames
      StuciferS
      Stucifer
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