@barnee I’ve checked out Oztea 42, heard good things. Haven’t ever played it against a human opponent though.
Interesting stats between the 3:
OOB

Larry Harris Global 42 Tournament

Oztea

@barnee I’ve checked out Oztea 42, heard good things. Haven’t ever played it against a human opponent though.
Interesting stats between the 3:
OOB

Larry Harris Global 42 Tournament

Oztea

@Booper Good idea! Also, if anyone else wants to check on updates:
I subscribed for text updates but haven’t received any, but there have been updates on the website, however the issues are still on the Newark infrastructure which is where the MARTI service is running.
@gamerman01 Starting our game thread here -
@FranceNeedsMorePower @Daaras I know my teammate @crockett36 prefers to play Allies, so if you are willing to give us Allies and yourselves play Axis, let’s go with that.
Introductions?
I’ve been on the forum for a couple years, only played a couple OOB games. Mostly PTV. In real life: I’m 39; professionally, handle bookkeeping/tech support/HR/random stuff at my business; come from a big family so its hard work just to get 2nd Best Uncle award…(no kids of my own, and my brother-in-law is untouchable for the #1 spot)
Haven’t played much live games with any one other than with one of my biz partners here in Utah, although! I made a fun trip out East to visit @mikawagunichi and @Daaras early this year and play half a game of PtV (10 rounds over 3 days haha) but also 4? games of Axis & Allies North Africa which is quite an excellent edition to the catalog. We are participating in the Global 1942 tournament at Battlefront:Dayton in November together, so looking forward to meeting you there @FranceNeedsMorePower (and hopefully @crockett36 can make it out too!!)
–
From my limited look, focusing on Axis opening strategy.
G1 on Russia is an option to eliminate that fighter, but would take a lot of resources away from attacks on the much-strengthened British fleet. Doable if we skip attacking 111 and leave Italy to its inevitable fate by not providing a fighter for the Taranto scramble.
Sealion posture is decent, if we go hard at 110 & 111 and leave 106 unperturbed we have excellent odds to take out both fleets, even with scrambles; however scrambles would chew up our air power and hurt our odds on London quite a bit. We can offset those losses with a 2-fighter+DD buy G1 (save 2); so not capturing Normandy or S. France G1 leaves us with 70 IPCs needed for a 10-transport buy. Risky still as you now do not have a carrier for naval support - if going for SeaLion, probably need to skip 111.
Not having an extra 2 UK subs going into the Med (quite popular) gives some glimmer of hope that Italy won’t be dead in the water round 1, but supporting a North Afrika campaign is probably still an unwise distraction from Germany’s eastern ambitions.
A J1 is still very much on the table, with most of the Allied bonus units going to Europe. China will be a little costlier to take down, or at least riskier with the AAA, particularly Hunan . And has some units where a bid would normally not allow (Chahar, Anhwe, Hopei) which influences opening territory grabs somewhat.
Luck is in every game—but skill is clearly a big factor for luck to happen 3 times in a row!! Congrats 🤓
@Jacob16 We’re going to need a training montage
@Daaras only a little better than a coin flip on 91 without the fighters, but yes I would absolutely roll the dice on it. So yes I’ll give you that edit
We will all be busy this weekend at the tournament! See y’all there
@axis-dominion
3rd edition Global with a little redesign to incorporate the split-sea zone island groups and a couple other balance adjustments from BM/PTV (Sea Zone 36, NOs) would be a pretty good Christmas present 😅😏
@mikawagunichi
With these dice in Turkey I’m having Spain flashbacks…
@mikawagunichi RIP my glorious Communism is no longer being spread

I see a lot of G3/J3 amongst top players, notably the Championship game between @Daaras and @Ghostglider had a J3 DOW on Allies except USSR, followed by I3/G4 Russia DOW. Late DOWs seem to be fairly common (although I need to comb through many more threads before I have statistics to back that up).
I personally have begun to favor the J2 after working on my “new” strategy, which I cannot take full credit for. After seeing @pacifiersboard using the cruiser/marine at Carolines on J1 taking New Hebrides against @mikawagunichi , I began to contemplate how this might be used effectively.
One of the stickiest points in my usual Japan strategy is the massive Allied fleet that inevitably seems to coalesce off the coast of Queensland. This fleet is constantly threatening the rich DEI and their NO, as well as allowing ANZAC to buy boats & planes, and easily maintain an income of 16. Denying US the opportunity to move a large fleet to sea zone 55 allows Japan to deny at least one of these Nos, and usually both very early, as well as using a sub or 2 to convoy the 3 IPCs in Victoria & NSW.
I have used a variation of this to open several games now, and has been quite effective in the Pacific theater. A bid of 6 to Japan for an extra transport is quite potent, but not entirely necessary for this strategy. Indeed, you might argue that putting the bid into Europe might be a better use.
To be fair, in the example given you do not hold India. I do not consider “Japan first” as a strategy that works in Anniversary edition. Japan starts with 9 Fighters, 3 Carriers, a Battleship, and will have most of that left after turn 1.
At a minimum Japan will probably have a fleet with:
6 Ftr, 1 CV, 1 BB, 1 CA. Add in a DD for ASW on round 2/3 when USA starts buying subs for the Pacific.
Offensive power 30 Defensive 39
To match the combat power offensively against their fleet, while having defense proof against their attack, America needs to spend two rounds of buys (again, just to be able to move off SZ 56). Something like 1 BB, 2 CV, 1 Ftr, 5 subs.
74 IPCs to let you move out, without any transports to capture territories, while Japan and Germany are ground-pounding China and the USSR sucking IPCs out of your Allies’ economy. Or instead you unplug from the Pacific, scoot your carrier group to the Atlantic, build transports, another carrier round 1, and are contesting North Africa by round 3 at the latest. Any fleet units Germany buys are doomed (eventually) and taking IPCs away from the fight for Russia.
Not attacking G4 is probably unwise, unless you have been completely focusing elsewhere, Russia can DOW on R4 if they choose (and why wouldn’t they)
@ArtofWar1947 Thanks, yes it was my first win. Have this and a couple other games going. I would not have scrambled, good call there.
Unfortunate about Quebec, I misunderstood that the carriers in 110 could not scramble an empty, adjacent SZ to defend an Amphibious assault. I was thinking since airbases can even without defending ships the Carrier could too. Still learning!
Starting the thread for our test game @cloud7707
Link to my YouTube video going over the ANZAC crush strategy. This is my first vide so any critiques/suggestions welcome if you want to PM/comment on the video 🤓
https://youtu.be/0JK0TXDrYGY?si=4AG80d492ZCiyOjC
Still encoding higher quality and I need to add some links in the description etc. also I recommend watching on at least 1.25x speed 😅
@barnee Ah, I thought you were asking specifically about attacking Russia with japan on J3.
Wanted to double check a rule here for BM/PtV:
In OOB you can attack USSR with Italy and NCM German units in on their turn giving you the NO for Trade still, but being in original USSR territory. Is that legal for League play?
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 aaGun, 1 artillery and 5 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
3 infantry moved from Russia to Belorussia
1 armour and 1 artillery moved from Russia to Belorussia
2 infantry moved from Archangel to Belorussia
2 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Caucasus to Eastern Ukraine
2 infantry moved from Novosibirsk to Russia
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
2 fighters and 2 infantry placed in Caucasus
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : -0.33