I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
Need to coordinate some on China/UKP/USSR here but should be able to post soon.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Finland to Vyborg
1 artillery and 5 infantry moved from Finland to Karelia
7 artilleries and 18 infantry moved from Baltic States to Leningrad
1 armour moved from Baltic States to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 fighter and 1 tactical_bomber moved from Finland to Vyborg
1 fighter moved from 118 Sea Zone to Vyborg
1 infantry moved from Finland to Karelia
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 2 : 0/7 hits, 1.50 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 3 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Karelia, round 3 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 5 infantry in Karelia, round 4 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Karelia
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 5 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 6 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 7 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 7 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Karelia
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery and 2 infantry in Karelia, round 8 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Karelia, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in Leningrad
Germans attack with 1 armour, 7 artilleries and 18 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 7 artilleries and 18 infantry in Leningrad, round 2 : 7/26 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 armour, 7 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vyborg
2 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from 118 Sea Zone to France
1 fighter moved from Vyborg to 118 Sea Zone
1 fighter and 1 tactical_bomber moved from Vyborg to Eastern Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland
2 armour and 3 mech_infantrys moved from Baltic States to Leningrad
3 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 4 infantry moved from Germany to 117 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 4 infantry moved from 118 Sea Zone to Leningrad
1 aaGun moved from Baltic States to Leningrad
3 armour moved from Baltic States to Eastern Poland
1 bomber moved from Germany to Gibraltar
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 112 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 113 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Western Germany to 93 Sea Zone
1 fighter moved from 100 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 marine moved from Crete to 100 Sea Zone
1 marine moved from 100 Sea Zone to Alexandria
1 submarine moved from 117 Sea Zone to 115 Sea Zone
Place Units - Germans
1 artillery, 5 infantry and 1 mech_infantry placed in Germany
1 destroyer placed in 115 Sea Zone
1 fighter placed in Western Germany
1 carrier placed in 95 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -3.50
@oysteilo Live play is definitely more “interesting” in that way to me, the lack of battle calcs lets you make more risky decisions (and sometimes miss things that are more of a “sure-shot” than your intuition would tell you)
One of our live Tournament games this past November with my teammate @mikawagunichi came down to a battle for Turkey or Spain, one was 70+% odds and the other was 55/45 for the attacker, the attackers picked the 55/45 without the benefit of a battle calculator
If I hadn’t rolled all misses round one, we might have won that one…haha
@crockett36 USA is up good sir
@Adam514
Skipped scramble to TJ due to odds with the double bombard (85%)
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Malta
2 fighters and 1 tactical_bomber moved from Tobruk to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 100 Sea Zone to Alexandria
1 marine moved from Cyprus to 101 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 101 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Alexandria
2 submarines moved from 112 Sea Zone to 93 Sea Zone
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 armour moved from Amur to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 armour moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Amur to Sakha
2 fighters and 2 tactical_bombers moved from Amur to Sakha
2 infantry moved from Manilla to Davao
2 bombers moved from Kwangsi to Davao
Combat - Japanese
Battle in Davao
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Davao, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Davao
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sakha, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
1 infantry owned by the Russians lost in Sakha
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hopei to Kwangsi
2 bombers moved from Davao to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
3 artilleries moved from Kweichow to Yunnan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Hunan
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 43 Sea Zone
1 marine moved from Sumatra to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Sumatra to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 44 Sea Zone
1 transport moved from 38 Sea Zone to 45 Sea Zone
1 infantry moved from Celebes to 45 Sea Zone
1 artillery moved from Borneo to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 43 Sea Zone to Java
1 aaGun moved from Kwangtung to Hunan
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Amur to Southern Manchuria
1 artillery and 1 infantry moved from Korea to Southern Manchuria
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Sakha to Southern Manchuria
1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Amur to 21 Sea Zone
1 fighter moved from Korea to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
4 transports moved from 21 Sea Zone to 7 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Japan to 7 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 20 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from 20 Sea Zone to Jehol
2 transports moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 132 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 0.67
Russians regular : 0.67
@Adam514 Skipped scramble in 118 due to odds
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from Germany to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from 118 Sea Zone to Baltic States
1 fighter moved from Western Germany to 117 Sea Zone
2 fighters and 1 tactical_bomber moved from France to 118 Sea Zone
1 bomber moved from Gibraltar to 117 Sea Zone
1 submarine moved from 113 Sea Zone to 117 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Crete
1 battleship and 2 carriers moved from 94 Sea Zone to 100 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 100 Sea Zone
Combat - Germans
Battle in Crete
Battle in 117 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win, taking Crete from Neutral_Allies with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 118 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 118 Sea Zone
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 carrier moved from 116 Sea Zone to 118 Sea Zone
1 fighter moved from 118 Sea Zone to Finland
2 infantry moved from Norway to Finland
1 bomber moved from 117 Sea Zone to Germany
2 artilleries and 2 infantry moved from Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Finland
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 mech_infantry moved from Germany to Baltic States
1 aaGun, 6 artilleries and 15 infantry moved from Poland to Baltic States
7 armour and 4 mech_infantrys moved from Slovakia Hungary to Baltic States
1 artillery and 1 infantry moved from 118 Sea Zone to Baltic States
1 armour and 1 mech_infantry moved from Yugoslavia to Poland
1 aaGun and 10 infantry moved from Romania to Bessarabia
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Tobruk
1 destroyer moved from 94 Sea Zone to 113 Sea Zone
1 destroyer moved from 93 Sea Zone to 112 Sea Zone
1 submarine moved from 106 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Greece to Western Germany
1 fighter moved from Gibraltar to 113 Sea Zone
1 fighter moved from 117 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from 118 Sea Zone to Finland
1 tactical_bomber moved from Greece to Southern Italy
Place Units - Germans
1 carrier placed in 113 Sea Zone
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in Western Germany
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 1,4
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
Germans regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 marine moved from Gibraltar to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 101 Sea Zone
1 marine moved from 101 Sea Zone to Cyprus
1 armour moved from Algeria to Libya
Italians take Tunisia from British
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Gibraltar to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Libya
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Libya
Combat - Italians
Battle in Cyprus
Battle in Malta
Battle in Libya
Italians attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
1 infantry owned by the British lost in Libya
Italians win, taking Cyprus from British, taking Malta from British, taking Libya from British with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 101 Sea Zone
1 battleship moved from 94 Sea Zone to 100 Sea Zone
2 submarines moved from 94 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Libya to Tobruk
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 0.67