I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

My first memory of a big box board game was courtesy of my older brother's copy of A&A classic. I think I only truly played it a handful of times before adulthood. I have the most experience with A&A 1942 2nd Edition, but added Anniversary to my collection a few years ago and finally picked up Global in summer 2023.
I printed a PtV map image on banner vinyl. Playing our first game on it this weekend!

@dawgoneit @mikawagunichi Thanks guys, appreciate it -
I don’t want to freak anyone out, this is a personal break but I’m in good health and looking forward to coming back eventually. I found that I had crossed the balancing line in my personal life. Need some time away to recalibrate and have healthy space for my gaming addiction(s) while still accomplishing my work/life goals ;)
Cheers
Stu
Been playing Stalingrad and Global (Larry Harris 1942 setup with GenCon Tournament Rules) with @mikawagunichi and @Daaras this weekend!


I posted this in the strategy discussion thread, I published a video going over my J2 strategy a couple days ago and a new video today discussing PTV changes from OOB.
J2 Strategy video:
https://youtu.be/0JK0TXDrYGY?si=U_sTL42aK_FfuH4j
Introduction to PTV:
https://youtu.be/YPJ_I0qxGBU?si=bYbZHALTBa0n49-e
@crockett36 said in Anzac Shuck Into Europe:
@FranceNeedsMorePower I think it is imperative that Anzac stay in its lane in its ocean PTO.
Can’t agree more. ANZAC has very limited income and production capabilities. If they are making 20 per round due to NOs Japan is going to be in serious trouble. They can build 2 subs and a destroyer each round and assist the US deep in the Pacific. This is far more effective than shucking infantry into Africa or Gibraltar.
One of the #1 rules of Axis & Allies is to use overwhelming force. For that reason it is better to have most of your income and units being controlled by as few powers as possible. Germany at 80 IPCs/round and Italy at 3 is far more dangerous than Germany at 53 IPCs/round and Italy at 30.
The Allies income is already very distributed, which when coupled with generally longer supply lines, lowers the effect of their income lead. If you take Brazil with ANZAC you are:
If you continue down this path, what do you do with the ANZAC infantry if you get them to Gibraltar or Africa? You need artillery, and preferably heavy air support, to go on the offensive.
Spending 34 IPCs (factory, harbor, transport) to then spend 6 IPCs per round shucking 2 ANZ infantry into a theater where they have no ability to project power is a complete misuse of resources and will cost you the game against a solid opponent. If you spent the same amount in the Pacific, you could have an additional fighter and 4 subs, plus another sub each round; as @crockett36 mentioned having a sub count higher than Japan’s destroyer count and the opportunity to shotgun them out to start convoying can do some serious, serious damage to the Japanese economy.
I went through 14 more pages and collected data on 226 more games to input.
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Fun, watching it while I work. Love @crockett36’s comment about engineers and accountants, my older brother that got me into A&A is an engineer and I am an accountant. Who would have guessed!
Congrats Farmboy on the 2023 title!
Also, in a wild tech- (and quickly jet-)fueled match, heavy favorite @gamerman01 's Germany steamrolls through the USSR and towards Egypt for a decisive triumph over the Allies, despite Japan withering on the vine in the Pacific.
OOB +51 bid for Allies. I haven’t played OOB and didn’t realize just how weak the USSR is, tried to do too much with it, both stacking Yunnan with the aircraft and rushing fast movers to Iraq and toward Tobruk/Ethiopia for the N.O. cheese.
Tech played a factor, although Gamerman didn’t need it to cement a victory, it just assured it more quickly 😉
Germany got Long Range Aircraft on round 3 followed by Jet Power on round 5, with a purchase of 4 tokens total. USA missed 16 tech dice rolls in a row (1 token round 2, and then 3 tokens over the next 5 rounds).
@regularkid said in League General Discussion Thread:
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
Right now, I have Marines for the US that I got from Historical Board Gaming. However I do not have marines for the other countries, so we are using German infantry with a Japanese occupation marker underneath for Japanese marines.
@regularkid said in League General Discussion Thread:
also, how do you handle the vichy units?
I put a black-backed occupation token on each Vichy territory and left the French units on the board. Since Germany opted for Vichy and the French fighter was lost in the 113 scramble, it’s not too confusing.
I’m also logging each end state in TripleA. Mostly to track income with all the NO conditions, easy to lose track of one. Added benefit since we have to clear the table for an activity tonight, but plan to continue playing tomorrow if the weather forecast holds!
@surfer Sorry, I once again lacked clarity in my statement. The newest version is 2026-06.16.15640 and is the new Stable release replacing 2.5.22294 which has been out for 6 years.
Previous builds before this Stable release they were calling it 2.7.15xxx.
The newest version is what they are also switching over the Play Online lobbies to utilize, but I haven’t personally used a newer version than 2.7.15274 which had some bugs.
And for anyone else checking this thread, unless you have the most current client the URL for registering dice is wrong. Register at https://dice.triplea-game.org/
NOT at dice.marti.triplea-game.org which is where the client and older links will take you
@simon33 You need to re-register, just read this:
When I said “just read this” I meant that I had just recently read it. Not saying you need to just read 😅
There is also a new officially stable version available from the website. It is 2.7 framework.
@simon33 You need to re-register, just read this:
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 13 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 37 Sea Zone
1 infantry moved from Persia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 cruiser owned by the British, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone
1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 37 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 cruiser owned by the British and 1 fighter owned by the British lost in 37 Sea Zone
1 fighter owned by the British retreated
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -30
Casualties for British: 1 carrier, 2 cruisers, 1 fighter and 1 submarine
Casualties for Japanese: 1 carrier and 1 fighter
Battle in 7 Sea Zone
British attack with 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in 7 Sea Zone
British win with 1 cruiser and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 destroyer
Casualties for Germans: 1 cruiser and 1 submarine
1 fighter owned by the Japanese forced to land in East Indies
Non Combat Move - British
1 fighter moved from 7 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 bomber moved from United Kingdom to Caucasus
1 infantry moved from Burma to India
1 fighter moved from 37 Sea Zone to India
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from India to Persia
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in India
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
1 unit repaired.
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : 0.00
British regular : -1.17
TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 4 infantry moved from Russia to West Russia
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
2 armour moved from Russia to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 submarine moved from 4 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits, 3.50 expected hits
Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
1 artillery owned by the Germans, 1 bomber owned by the Germans and 3 infantry owned by the Germans lost in Ukraine S.S.R.
2 fighters owned by the Russians retreated
1 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 19
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery, 1 bomber and 3 infantry
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits
3 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 3 : 1/12 hits, 3.00 expected hits
Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 4 : 2/12 hits, 3.00 expected hits
Germans roll dice for 1 armour in West Russia, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to West Russia
1 aaGun moved from Caucasus to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -3.83
Russians regular : -1.50
------ @Culann new game start -----
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry moved from Morocco to Algeria
3 fighters moved from Morocco to Algeria
2 tactical_bombers moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 bomber moved from Queensland to Eastern India
Combat - Americans
Strategic bombing raid in Eastern India
Japanese roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits
Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Eastern India causes 4 damage total.
Battle in Algeria
Americans attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Algeria, round 2 : 1/9 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans lost in Algeria
1 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Algeria, round 3 : 5/8 hits, 3.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - Americans
2 aaGuns and 1 infantry moved from Morocco to Algeria
2 tactical_bombers moved from Algeria to 93 Sea Zone
3 fighters moved from Algeria to Morocco
3 fighters moved from Western United States to 93 Sea Zone
2 artilleries and 5 infantry moved from Central United States to 104 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 5 infantry and 5 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 5 infantry moved from 93 Sea Zone to Morocco
3 fighters moved from Egypt to Romania
1 destroyer moved from 100 Sea Zone to 94 Sea Zone
1 bomber moved from Eastern India to Western India
2 fighters moved from Johnston Island to Fiji
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
2 infantry and 1 transport moved from 29 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 11 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 28 Sea Zone to 11 Sea Zone
Place Units - Americans
5 fighters and 2 infantry placed in Western United States
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
10 infantry moved from Anhwe to Kiangsi
2 artilleries moved from Hopei to Kiangsi
2 infantry moved from Hopei to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kiangsi, round 2 : 3/16 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Hopei to Kiangsi
3 infantry moved from Hopei to Szechwan
1 fighter moved from Kiangsi to Szechwan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 bomber moved from Egypt to Tunisia
1 infantry moved from Anglo-Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
2 fighters moved from Egypt to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour and 1 bomber
Italians defend with 1 artillery
British roll dice for 1 armour and 1 bomber in Tunisia, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Tunisia to Morocco
1 fighter moved from 100 Sea Zone to Romania
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 83 Sea Zone to 73 Sea Zone
2 submarines moved from 73 Sea Zone to 82 Sea Zone
3 fighters and 1 tactical_bomber moved from Ethiopia to Southern Persia
1 tactical_bomber moved from Trans-Jordan to Southern Persia
1 fighter moved from 100 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to 83 Sea Zone
1 fighter moved from Trans-Jordan to Southern Persia
1 carrier moved from 100 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 marine and 2 transports moved from 100 Sea Zone to 83 Sea Zone
1 artillery and 2 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 83 Sea Zone
1 infantry moved from Trans-Jordan to 83 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 4 infantry, 1 marine and 3 transports moved from 83 Sea Zone to 82 Sea Zone
2 artilleries and 4 infantry moved from 82 Sea Zone to Baluchistan
1 aaGun, 1 artillery and 7 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Morocco
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Hopei to Kiangsi
1 infantry moved from Hopei to Kiangsi
2 aaGuns, 1 artillery and 1 infantry moved from Hopei to Szechwan
1 aaGun, 1 armour, 2 artilleries and 15 infantry moved from Baluchistan to Western India
1 destroyer moved from 87 Sea Zone to 85 Sea Zone
Place Units - British
1 harbour placed in Southern Persia
2 fighters and 1 infantry placed in Egypt
1 artillery placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.50
Japanese regular : 0.67
Italians regular : -1.33
Japanese AA : -0.17
British regular : 1.50