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    Topics created by stroutqb22

    • S

      Stroutqb22 (Axis) v SixUnder (Allies)

      Play Boardgames
      • • • stroutqb22
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      S

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Eastern Poland to Smolensk
                        Germans take Belarus from Russians
                        Germans take Smolensk from Russians
                  1 armour moved from Eastern Poland to Archangel
                        Germans take Archangel from Russians
                  1 armour moved from Bessarabia to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 armour moved from Western Ukraine to Eastern Poland
                  3 bombers moved from Western Germany to United Kingdom
                  3 tactical_bombers moved from Holland Belgium to United Kingdom
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 submarine moved from 104 Sea Zone to 109 Sea Zone
                  1 submarine moved from 106 Sea Zone to 123 Sea Zone

      Combat - Germans
                  Air Battle in United Kingdom
                      Germans attacks with 7 units heading to United Kingdom
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in United Kingdom
                          AA fire in United Kingdom :  0/3 hits
                          AA fire in United Kingdom :  1/1 hits
                      1 tactical_bomber killed by AA
                          AA fire in United Kingdom :  1/2 hits
                      1 bomber killed by AA
                      Bombing raid in United Kingdom rolls: 5,5,3 and causes: 3 damage to unit: airfield
                      Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in United Kingdom causes 8 damage total.  Damaged units is as follows: airfield = 3, factory_major = 5
                  Cleaning up after air battles

      Non Combat Move - Germans
                  1 bomber moved from United Kingdom to Western Germany
                  1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                  1 bomber moved from United Kingdom to Western Germany
                  1 tactical_bomber moved from United Kingdom to Holland Belgium
                  2 artilleries and 13 infantry moved from Romania to Bessarabia
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Eastern Poland to Western Ukraine
                  1 aaGun moved from Eastern Poland to Belarus
                  3 infantry moved from Eastern Poland to Belarus
                  1 artillery moved from Eastern Poland to Western Ukraine
                  1 artillery and 1 infantry moved from Poland to Eastern Poland
                  1 aaGun moved from Eastern Poland to Bessarabia
                  1 mech_infantry moved from Germany to Baltic States
                  1 artillery and 1 infantry moved from Germany to Poland
                  1 armour moved from Germany to Eastern Poland
                  1 armour moved from Germany to Baltic States
                  2 armour moved from Germany to Eastern Poland
                  1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                  1 fighter moved from Western Germany to Eastern Poland
                  1 armour moved from Yugoslavia to Eastern Poland
                  1 armour moved from Yugoslavia to Eastern Poland

      Place Units - Germans
                  1 infantry placed in Southern France
                  1 infantry placed in Normandy Bordeaux
                  4 armour, 2 artilleries and 3 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 47 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

      triplea_42127_Ger3.tsvg

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      Stroutqb22 (Axis) v Tirano (Allies)

      Play Boardgames
      • • • stroutqb22
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      S

      SO Sorry! I’ve been having internet problems and forgot about this game

    • S

      Stroutqb22 (Axis) v scousemart (Allies)

      Play Boardgames
      • • • stroutqb22
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      S

      good game! would you like to play again and switch sides?

    • S

      Stroutqb22 (Axis) v ShadowHAwk (Allies)

      Play Boardgames
      • • • stroutqb22
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      S

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 bomber moved from Southern Italy to Egypt
                  1 fighter moved from Northern Italy to Eastern Poland
                  2 infantry moved from Slovakia Hungary to Eastern Poland

      Combat - Italians
                  Air Battle in Egypt
                      Italians attacks with 1 units heading to Egypt
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Egypt
                          AA fire in Egypt :  0/1 hits
                      Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                      Bombing raid in Egypt causes 3 damage total.
                  Battle in Eastern Poland
                      Italians attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                          Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 :  2/3 hits
                          Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Eastern Poland
                      Italians win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Cleaning up after air battles

      Non Combat Move - Italians
                  1 fighter moved from Eastern Poland to Romania
                  1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
                  3 infantry moved from Yugoslavia to Albania
                  1 artillery moved from Yugoslavia to Albania
                  1 mech_infantry moved from Northern Italy to Slovakia Hungary
                  2 infantry moved from Northern Italy to Yugoslavia
                  1 infantry moved from Northern Italy to Yugoslavia
                  1 infantry moved from Northern Italy to Yugoslavia
                  1 bomber moved from Egypt to Greece

      Place Units - Italians
                  3 infantry placed in Northern Italy
                  2 infantry placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,6,2,6,1,4
                  Italians collect 8 PUs (3 lost to blockades); end with 8 PUs

      Territory Summary for Italians :

      Southern France : 1 aaGun
          Slovakia Hungary : 1 artillery, 2 infantry and 1 mech_infantry
          Romania : 1 fighter
          Albania : 1 artillery and 3 infantry
          Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
          Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
          Eastern Poland : 1 flag, 2 infantry
          Greece : 1 flag, 1 bomber
          Yugoslavia : 4 infantry

      Production/PUs Summary :

      Germans : 45 / 47
          Russians : 32 / 40
          Japanese : 55 / 59
          Americans : 52 / 72
          Chinese : 0 / 5
          British : 38 / 43
          UK_Pacific : 14 / 14
          Italians : 11 / 8
          ANZAC : 14 / 24
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 3.538
              Median : 3.000
              Variance : 0.750
              Standard Deviation : 0.866
              Total rolls : 13

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 4.375
              Median : 5.000
              Variance : 1.714
              Standard Deviation : 1.309
              Total rolls : 8

      British Combat
                  2 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 1 times
              Average roll : 2.000
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      Russians Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      triplea_40991_Ita6.tsvg

    • S

      Continued Research

      House Rules
      • • • stroutqb22
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      amanntaiA

      @stroutqb22:

      http://axisallies.com/research-rolls/#more-662

      What do you think about this? I’ve never ever heard of reserch being done that way, but I’ve never really thought about it, I guess it makes sense… a little

      I actually like this a lot. Even if you only buy one die… you’ll most likely get a tech by turn 6. It makes tech worth it.

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      7 player global game

      Axis & Allies Global 1940
      • • • stroutqb22
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      frehF

      @Young:

      The split is less confusing because they are different coloured units with their own nation and turn sequence, so it’s the same as ANZAC infantry in Egypt with UK pieces.

      Lol. I do own physical copies of each game but you can tell how often I’ve played them :)

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      Which countries are most difficult

      Axis & Allies Global 1940
      • • • stroutqb22
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      T

      Most to least difficult:

      For new players:

      1: Japan
      2: Germany
      3: UK
      4: Italy
      5: Russia
      6: USA
      7: ANZAC

      For somewhat experienced players, or at least how I feel about it:

      1: USA
      2: UK
      3: ANZAC
      4: Russia
      5: Germany
      6: Japan
      7: Italy

      China is just an extension of the unified allied resistance in the Pacific.

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      FMG Dice

      Marketplace
      • • • stroutqb22
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      FieldMarshalGamesF

      Let’s see how popular the game becomes….  we are currently making our second run of our current dice (with new factory)

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      Map Creator???

      Player Help
      • • • stroutqb22
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      Tigerman77T

      I can, but it’s not cheap.  Email me at cadamwoodard@aol.com

    • S

      Attacking neutrals when your still neutral?

      Axis & Allies Global 1940
      • • • stroutqb22
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      elzarioE

      @knp7765:

      @kcdzim:

      And Allied units that enter original USSR territories should be “interned” - removed from the board with infantry (and infantry only) showing up back in their home capitals a couple rounds later in equal numbers to the units interned   :wink:

      In the original Europe game, they had a rule if UK or US planes landed in a Soviet territory with an IC, on the Russian Mobilize Units phase, they could be turned into Russian planes.

      I always wondered about something like this.  Considering the equipment lend lease that USA had with USSR I would of thought “gifting” units to Russia should be acheived in someway.  Of course who knows what that would do to balance.  I guess the the Archangel NO is their to represent the Lend-lease activities.

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      War Rake???

      Customizations
      • • • stroutqb22
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      elzarioE

      I think I might make a few for my table.  They seem pretty easy to make, and I will detail the process for any interested.

      I thought about having a “war shovel” or even a flat/ramp side to the rakes to help scoop/carry units from combat zones to the combat resolution area of the board.  It wouldn’t always be useful for the crowded europe territorites but if designed well could be handy.

    • S

      Are you going to buy it?

      Axis & Allies 1914
      • • • stroutqb22
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      W

      Agreed Loz.
      I have never bought a game intending to sell for profit.
      Has always been for my entertainment.

    • S

      Can You Pre-order???

      Axis & Allies 1914
      • • • stroutqb22
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      FlashmanF

      They can probably make a bigger profit out of us Brits.

    • S

      Landslide

      Other Games
      • • • stroutqb22
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      S

      I know this isn’t a war game, but I was just wondering what other people think about the game Landslide. I love it and it still involves a lot of strategy and diplomacy. Have any of you played it and what do you think of it?

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