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    Posts made by stroutqb22

    • RE: Global 2nd edition Q+A ( AAG40.2)

      why is that? what prevents a plane from flying over marshes or a desert? The Himalayas make sense but not desert and marshes.

      posted in Axis & Allies Global 1940
      S
      stroutqb22
    • RE: 7 player global game

      what if we also have two different games going at the same time that way no one gets too bored

      posted in Axis & Allies Global 1940
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      stroutqb22
    • 7 player global game

      If you were going to play a global game with 7 players how would you divide up the teams?
      Maybe…
      1. Germany
      2. Japan
      3. Italy
      4. Soviet Union
      5. USA and China
      6. UK
      7. France and Anzac

      -OR-

      1. Germany
      2. Japan
      3. Italy
      4. Soviet Union
      5. USA
      6. UK
      7. France, Anzac, and China

      What would be the fairest way to divide the countries up 7 ways?

      posted in Axis & Allies Global 1940
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      stroutqb22
    • Which countries are most difficult

      I’m having a bunch of people over to play and i want a list of what you guys think the hardest to easiest combinations of countries to play assuming it’s a full game with 6 players.
      I think it should go something like this
      1. Uk and Anzac
      2. Germany
      3. Japan
      4. Soviet Union and France
      5. USA and China
      6. Italy

      (4 and 5 are pretty much equal though)
      What do you guys think?

      posted in Axis & Allies Global 1940
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      stroutqb22
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Question, Can planes fly over the Sahara desert? I didnt not if it was just impassable to land units or land and air units.

      posted in Axis & Allies Global 1940
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      stroutqb22
    • RE: NBA Finals

      @Imperious:

      I know Miami will win the next game, probably by 20+

      hahahahahah, you were close

      posted in General Discussion
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      stroutqb22
    • RE: Never Played!!

      @BJCard:

      99% of the time do NOT buy any complexes as the UK/USA.  If you buy in India it is a gift to Japan;  same with buying a US factory in China.  Just concentrate on a ‘kill Germany first’ strategy if you want to win.

      I disagree i think a first turn complex in India is the only way that you can contain Japan.

      posted in Axis & Allies Classic
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      stroutqb22
    • RE: Teaching Friends to play A&A

      I have taught many people how to play, probably 20 but only 9 of them still play. So I think that it is alway worth trying to get more people to play, but more people give up because it takes too long or it’s too confusing, but you never know. Since he liked Catan your odds are better and it sounds like he’s interested

      posted in Player Help
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      stroutqb22
    • RE: Portland, Maine

      I might possibly be interested I live near Lewiston.

      posted in Player Locator
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      stroutqb22
    • RE: Global 2nd edition Q+A ( AAG40.2)

      I suppose you could because you could have him be going to tactical bomb an air or navel base but it already have full damage so he can’t damage it any more.

      posted in Axis & Allies Global 1940
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      stroutqb22
    • RE: Balancing Issues?

      The axis win all the time when I play even when I had one of my friends whose terrible at A&A play germany, and i always run out of reinforcements in like turn 5

      posted in Axis & Allies: D-Day
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      stroutqb22
    • RE: Which new unit for the 2nd Edition?

      This is a very difficult choice and if they do make a second edition (which they hopefully do) they should add Aircraft Carrier, Zeppelin, Armoured Train or just train, African Native Inf, Cavalry, General, and Heavy Artillery, but if I had to pick one it would be cavalry.

      posted in House Rules
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      stroutqb22
    • RE: FMG Dice

      I didn’t even know the game came with 12mm dice but I would probably want FMG’s dice to be the same size as the game’s dice

      posted in Marketplace
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      stroutqb22
    • FMG Dice

      Does anyone know if FMG is planing on making some combat dice for Axis and Allies 1914?

      posted in Marketplace
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      stroutqb22
    • RE: Russian Civil War

      @Flashman:

      Red Russia acts like any other Central Power except that its units can never move outside original Russian tt under any circumstances. The tts ceded to the original Central Powers must be handed over to their control, though Red units can enter these areas and fight with other CPs. The three original powers can decide between themselves who is given control of which ceded tt, though an infantry unit must be present to take physical control before a marker can be placed.

      What did you mean by this paragraph, I don’t understand it.

      posted in House Rules
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      stroutqb22
    • RE: 2013 POLL: What Axis & Allies Games do you play?

      i also play online at gamesbyemail.com

      posted in General Discussion
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      stroutqb22
    • Map Creator???

      Does anyone know a online map creator, so I can make a map for my own version of Axis and Allies

      posted in Player Help
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      stroutqb22
    • RE: Preparing the Sleeping Dragon. US1-3 2nd Edition

      You are not even allowed to take over brazil when you are netural

      posted in Axis & Allies Europe 1940
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      stroutqb22
    • RE: Which power are you most excited to play?

      I am really excited to play France because for once they actually have a chance and won’t die right away. The Turks should to be fun to play too, being a brand new power and new location.

      posted in Axis & Allies 1914
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      stroutqb22
    • RE: Egypt IC

      Theres no point just use the one in south africa. The only time to build one in egypt would be as italy.

      posted in Axis & Allies Global 1940
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      stroutqb22
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