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    Striker101

    @Striker101

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    Latest posts made by Striker101

    • RE: American Purchase for T1&2

      Here here for the Halo and AAR players! Nothing against you marine but I thought it was hilarious that you didn’t know what 1337 meant; and even more hilarious that you play Halo and didn’t know what 1337 meant. I’m just so used to everyone knowing leetspeak and using it that it was just funny. I hope you understand what I mean. And how about Halo 2? That thing is gonna be, just, so insanely awesome, that it hurts.

      As for buying 2AC and 1ftr……I think that the strategy is headed in the right direction. Anything that is not KGF and wants to have any chance of being a viable strategy has to make use of as many tactics and shorcuts as it can. In this case it’s the fighter’s naval unit efficiency and quick long range punch. I was looking at a KGF strat where the US focuses on cutting off Japan instead of getting to Moscow asap but now I’m not so sure. I do think fighters are the way to go since they give you so much more (for only 2 IPCs more) than the supposed naval infantry unit (the sub), except that they are very susceptible to losing their ACs to Japanese subs (especially those bought en masse); plus, I’m wondering if Japan can’t just ignore the US and go with mainland ICs. I’ve started off two games with this and so far it is working well against competent (and better) play from my opponents.

      And I’ve heard similar talk from other players on the boards. Maybe if the US is dedicated from the get go it can put Japan in a pinch by either taking or forcing Japan to defend the East Indies, Borneo, and Phillipines. The question is how much force the US needs to apply to make the western islands an issue. I haven’t seen enough games where the US is after Japan from the start so that’s something I’m not even going to take a stab at.

      posted in Axis & Allies Revised Edition
      S
      Striker101