The UK starts with a minor IC in south africa.
Posts made by Striker
-
RE: Fortress Malta
-
RE: IL's Axis and Allies Global 1939 and 1942 files
Cool, not bad.
BTW, is the “AA50HE Phase 1 final map” functionally the same as the original anniversary edition map(besides the two island editions) or are there other changes? I’d like to play anniversary, but rather then buy an expensive second hand set(and with not reprint in site, ignoring hopeful wishes) it would be cheaper for me to print out the map/charts/rules and then using pieces from AAP40 and AAE40 when it comes out. I know i can combine the two for a global game but it would be nice to have the option for one that takes less time.(Plus i personally think 1941 is the most interesting time for the game to start.)
-
RE: IL's Axis and Allies Global 1939 and 1942 files
Your rules link is currently down:(.
-
RE: Will AAE be better than AAG?
The French player would be just getting drinks!
For 6 players, I advocate
Germany
Japan
Italy
US/ANZAC(they work together in the Pacific)
Britain/France(they work together in the atlantic and Africa)
Russia, China(China deays Japan’s access to Russia, while Russia keeps Japan from emptying Korea and ManchuriaThat certainly doesn’t follow “thematic” tradition, but i can agree with the practical considerations. I’d still stick with my list. I’d still give the british player ANZAC since I feel the US player in your list would have a “more involving” game in the longrun with your setup, and ANZAC would balance it out. USA player should have china just to have something to do for the first of the game if Japan doesn’t do a J1 attack(Not likely to be as common in global as in pacific. The German player is likely to feel the same as their historical counterparts and not be happy with an early Japan attack)
-
RE: Will AAE be better than AAG?
I’m figuring this game will work “best” with 5, maybe 6 people. (countries numbered in brackets by what i consider will be “most involving”.)
Player 1: Germany(1)
Player 2: Japan(2)
Player 3: Britain/India(5), Anzac(7), France(9)(Seems like a lot, but india/anzac are small forces and france won’t last long)
Player 4: Russia(4)
Player 5: USA(3), China(8 )
Player 6: Italy(6) being the lesser of the the “Big 6” the German player could also play it in 5 player games).note: I admit the “involving” rankings are extremely debatable between 3-5, as the main allied powers have such unique situations. USA=huge economy but isolated, Russia=poor economy but will take part in the most bloody and desperate ground battle in the game constantly, UK= Moderate economy, smaller battles all over the world. It highly up to personal tastes.
breaking it up any further then 6 would lead to a boring game for the poor shmuck(s) stuck with lesser powers. Italy is the smallest power worth playing most likely. As small as it is, It’s still worth playing if you enjoy the unique position to conquer the med/africa and indirectly win the war by keeping pressure off germany/japan so they have less resistance when they go after allied capitals(which will be what really decides the game. I’m guessing the large majority of axis victories will rely on the fall of both moscow and india.)
-
RE: The Bismarck
i agree, plus with the Baltic out of reach of British air power, this will give the German player an option, either send the BB out to sea, or leave it.
Well, if it’s sent to sea, i’ll be killed by the RN and RAF. If it stays, it has no use other than protecting transports which’ll invade Karelia.
Unless, of course, Germany cleans house in regards to the RN like the beginning of every other A&A game so far(through subs and air power). A single carrier and now you have a mini fleet that could probably make it to the med if you wished.