I’m curious to how japan will play out in the long run. I play a game as Japan in the early turns and I never got anywhere quick. The money islands aren’t even an easy pickup because you can’t just land 1-2 ground and be confident of winning against both the defenders AND their zombies. Took till turn 5 to conquer china because in east asia all the infantry focus means you essentially have to kill everything twice.
I may have had a hard time because the allied player focused a lot on japan, however this left Russia to get munched up by my german ally who lucked out with chainsaw tanks as an early research pickup and proceeded to spam nearly zombieproof immune tanks that took out the Russians. Technology can certainly swing things in this game.
At a minimum, it seems easy to stall japan with the recruitment centers + australia IC. Unlike some other versions, this seems to be one where allies have every opportunity to focus japan and try a KJF but the question is how much can afford not to spend aiding Russia against Germany.(This is a good conundrum!) In some other versions no matter how determined the british player is he will be ousted from asia, but I feel in this version the brits could hold onto a foothold if they spend enough IPCs on it.

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