Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. strategic planner
    3. Posts
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 88
    • Posts 639
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by strategic planner

    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;

      Combat Move - Japanese
                  2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                  2 artilleries moved from Malaya to 37 Sea Zone
                  5 fighters moved from French Indo China to India
                  1 bomber moved from French Indo China to India
                  2 tactical_bombers moved from French Indo China to India
                  2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                  2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                  4 artilleries and 2 infantry moved from 39 Sea Zone to India
                  2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                  1 artillery moved from Shan State to Burma
                        Japanese take Burma from UK_Pacific
                  10 infantry moved from Manchuria to Jehol

      Combat - Japanese
                  UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
                  UK_Pacific scrambles to create a battle in territory 39 Sea Zone
                  Battle in 39 Sea Zone
                      Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports
                      British defend with 1 tactical_bomber
                      1 submarine owned by the Japanese Submerged
                      Units damaged: 1 battleship owned by the Japanese
                      Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
                      Casualties for British: 1 tactical_bomber
                  Battle in India
                      Japanese attack with 4 artilleries, 1 bomber, 7 fighters, 2 infantry and 4 tactical_bombers
                      ANZAC defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 6 infantry and 5 mech_infantrys; UK_Pacific defend with 1 factory_major
                      Japanese captures 6PUs while taking UK_Pacific capital
                      Japanese converts factory_major into different units
                      Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber and 4 fighters remaining. Battle score for attacker is -11
                      Casualties for Japanese: 2 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
                      Casualties for ANZAC: 1 fighter
                      Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 5 mech_infantrys

      Non Combat Move - Japanese
                  4 fighters moved from India to 39 Sea Zone
                  1 bomber moved from India to French Indo China
                  1 aaGun moved from Manchuria to Jehol

      Place Units - Japanese
                  3 armour placed in Kiangsu
                  3 armour placed in French Indo China

      Turn Complete - Japanese
                  Japanese collect 42 PUs; end with 64 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  1 mech_infantry moved from Germany to Holland Belgium
                  2 infantry moved from France to Holland Belgium
                  4 infantry moved from France to Normandy Bordeaux
                  1 fighter moved from Western Germany to Holland Belgium
                  1 fighter moved from Western Germany to Normandy Bordeaux
                  2 infantry moved from Belarus to Bryansk
                  1 mech_infantry moved from Western Ukraine to Rostov
                        Germans take Rostov from Russians
                  2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
                  20 armour, 5 artilleries, 21 infantry and 16 mech_infantrys moved from Western Ukraine to Bryansk

      Combat - Germans
                  Battle in Normandy Bordeaux
                      Germans attack with 1 fighter and 4 infantry
                      British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Bryansk
                      Germans attack with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys
                      Russians defend with 1 aaGun
                      Germans win, taking Bryansk from Russians with 24 armour, 5 artilleries, 23 infantry and 24 mech_infantrys remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 aaGun
                  Battle in Holland Belgium
                      Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
                      British defend with 1 infantry
                      Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Holland Belgium to Western Germany
                  1 fighter moved from Normandy Bordeaux to Western Germany
                  4 fighters moved from Western Ukraine to Ukraine
                  2 bombers moved from Western Ukraine to Ukraine
                  3 aaGuns moved from Western Ukraine to Bryansk

      Place Units - Germans
                  3 armour placed in Novgorod
                  1 fighter placed in Western Germany
                  3 infantry placed in France
                  5 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                  Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 6 armour; Remaining resources: 0 SuicideAttackTokens; 16 PUs;

      Combat Move - Japanese
                  2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                  2 artilleries moved from Malaya to 37 Sea Zone
                  5 fighters moved from French Indo China to India
                  1 bomber moved from French Indo China to India
                  2 tactical_bombers moved from French Indo China to India
                  2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                  2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
                  4 artilleries and 2 infantry moved from 39 Sea Zone to India
                  2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                  1 artillery moved from Shan State to Burma
                        Japanese take Burma from UK_Pacific
                  10 infantry moved from Manchuria to Jehol

      Combat - Japanese

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      @JDOW:

      It was a good decision from you not to make an ill advised attack at my fleet in 112.

      However did you realize that you could have easily taken air support to Holland? This time you paid a high price for that kind of sloppiness!

      You should always plan all your planes in advance and use them if possible.

      I normally use a calculator but I was cocky. I thought how could I lose with this many infantry. and then look at what happened  :mrgreen: :-o :evil:

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      @JDOW:

      Btw: This time I played sloppily. I should have taken air craft down and save ships because now 2 planes had to crash.

      do you want me to change it for you?

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 6

      Combat Move - Russians
                  3 armour and 12 infantry moved from Novgorod to Belarus

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 3 armour and 12 infantry
                      Germans defend with 1 aaGun, 3 armour, 1 artillery, 1 infantry, 8 mech_infantrys and 4 tactical_bombers
                      5 infantry owned by the Russians and 3 armour owned by the Russians retreated to Novgorod
                      Germans win with 3 armour, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys
                      Casualties for Russians: 7 infantry

      Non Combat Move - Russians

      Turn Complete - Russians

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 fighter, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Southern France to Normandy Bordeaux
                  3 infantry moved from France to Holland Belgium
                  4 infantry moved from France to Normandy Bordeaux
                  2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                  1 infantry moved from Bessarabia to Western Ukraine
                  2 mech_infantrys moved from Eastern Poland to Western Ukraine
                  2 fighters moved from Eastern Poland to Western Ukraine

      Combat - Germans
                  Battle in Western Ukraine
                      Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                      Russians defend with 2 infantry
                      Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry
                  Battle in Ukraine
                      Germans attack with 2 artilleries and 2 infantry
                      Russians defend with 1 factory_minor and 2 infantry
                      Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 7 infantry
                      British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Normandy Bordeaux from British with 5 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 artillery and 1 infantry
                  Battle in Holland Belgium
                      Germans attack with 3 infantry
                      British defend with 1 infantry
                      British win with no units remaining. Battle score for attacker is -6
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  3 infantry moved from Germany to Western Germany
                  2 fighters moved from Western Ukraine to Belarus
                  10 mech_infantrys moved from Eastern Poland to Belarus
                  11 armour moved from Eastern Poland to Belarus
                  2 infantry moved from Novgorod to Belarus
                  2 artilleries moved from Novgorod to Belarus
                  2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                  3 mech_infantrys moved from Western Germany to Poland
                  1 fighter moved from Southern Italy to Western Germany
                  1 bomber moved from Southern Italy to Western Germany
                  1 bomber moved from Southern Italy to Western Germany

      Place Units - Germans
                  3 infantry placed in France
                  3 mech_infantrys placed in Novgorod
                  1 fighter placed in Western Germany
                  7 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 45 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 7

      Politics - Germans

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 fighter moved from New South Wales to 54 Sea Zone
                  3 fighters moved from Queensland to 54 Sea Zone

      Combat - ANZAC
                  Battle in 54 Sea Zone
                      ANZAC attack with 4 fighters
                      Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers
                      Units damaged: 1 battleship owned by the Japanese
                      Japanese win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -40
                      Casualties for ANZAC: 4 fighters

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,5,3,5,2,6,1,5,6,4,4,1,3,4,1,4
                  ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Italians

      Purchase Units - Italians
                  Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour moved from Romania to Ukraine

      Combat - Italians
                  Battle in Ukraine
                      Italians attack with 1 armour
                      Russians defend with 2 artilleries and 1 factory_minor
                      Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 8
                      Casualties for Russians: 2 artilleries

      Non Combat Move - Italians
                  2 artilleries and 7 infantry moved from Bulgaria to Romania
                  3 infantry moved from Northern Italy to France

      Place Units - Italians
                  1 artillery and 5 infantry placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 8 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Siberia to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  1 artillery moved from Yakut S.S.R. to Yenisey
                        Japanese take Yenisey from Russians
                  1 infantry moved from Java to 42 Sea Zone
                  1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  3 carriers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
                  5 fighters moved from 41 Sea Zone to Sumatra
                  1 transport moved from 41 Sea Zone to 42 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry moved from 41 Sea Zone to Sumatra
                  1 armour moved from Malaya to Shan State
                  3 tactical_bombers moved from French Indo China to Shan State

      Combat - Japanese
                  Battle in Borneo
                  Battle in Shan State
                      Japanese attack with 1 armour and 3 tactical_bombers
                      British defend with 1 infantry
                      Japanese win, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Sumatra
                      Japanese attack with 5 fighters and 1 infantry
                      British defend with 1 infantry
                      Japanese win, taking Sumatra from UK_Pacific with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Japanese
                  5 fighters moved from Sumatra to 41 Sea Zone
                  3 tactical_bombers moved from Shan State to French Indo China

      Place Units - Japanese
                  8 mech_infantrys placed in Korea

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6,1,1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,3,4
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
                  Japanese collect 34 PUs (5 lost to blockades); end with 34 PUs total

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 6

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  4 artilleries and 7 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  3 infantry placed in Kwangsi

      Turn Complete - Chinese
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                  Chinese collect 9 PUs; end with 9 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Combat Move - French

      Combat - French

      Turn Complete - French

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                  1 artillery and 3 infantry moved from 35 Sea Zone to Philippines

      Combat - ANZAC
                  Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                  Japanese scrambles to create a battle in territory 35 Sea Zone
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 5,6
                  Battle in 35 Sea Zone
                      ANZAC attack with 1 carrier, 1 cruiser, 2 fighters and 2 transports
                      Japanese defend with 1 fighter and 1 submarine
                      1 submarine owned by the Japanese Submerged
                      ANZAC win, taking 35 Sea Zone from Japanese with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 fighter
                      Casualties for ANZAC: 1 cruiser
                  Battle in Philippines
                      ANZAC attack with 1 artillery and 3 infantry
                      Japanese defend with 1 airfield and 1 harbour

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 carrier and 1 transport placed in 62 Sea Zone
                  1 fighter placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 16 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Italians

      Non Combat Move - Italians
                  1 infantry moved from Tunisia to Libya
                  2 aaGuns moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 destroyer and 2 transports placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                  Italians collect 10 PUs (6 lost to blockades); end with 10 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      @JDOW:

      Sir, you dodged a lot of bullets in that game. I guess you should have no need to complain about dice^^

      Not sure if you were aware that I would have attacked your fleet at sz37 with Anzac if Shan State would have been better.
      That battle at Kiangsu was 5% chance or less to have that outcome, so you factory was not destroyed.

      Curious to see what reckless attacks you are gonna do next:D

      p.s.: I took of Inf at Shan state, feel free to switch that and take the Arty off.

      the dice are making it difficult I see. I was not aware but I will examine and note. Dice are whats fun, sometimes you get the good and sometimes… well we don’t talk about that :P

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                  1 artillery and 3 infantry moved from 35 Sea Zone to Philippines

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  7 infantry moved from Novgorod to Belarus
                        Germans take Belarus from Russians

      Combat - Germans

      Non Combat Move - Germans
                  1 mech_infantry moved from Baltic States to Western Ukraine
                  1 armour moved from Ukraine to Western Ukraine
                  3 armour moved from Eastern Poland to Western Ukraine
                  5 mech_infantrys moved from Eastern Poland to Western Ukraine
                  3 aaGuns moved from Eastern Poland to Western Ukraine
                  1 mech_infantry moved from Poland to Western Ukraine
                  7 mech_infantrys moved from Germany to Eastern Poland
                  2 armour moved from Germany to Eastern Poland

      Place Units - Germans
                  2 fighters placed in Western Germany
                  3 infantry placed in France
                  2 armour and 1 mech_infantry placed in Novgorod
                  3 mech_infantrys placed in Ukraine
                  1 mech_infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                  Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 2 carriers and 3 fighters; Remaining resources: 9 PUs; 0 techTokens;

      Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                  1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux

      Combat - Americans
                  Battle in Normandy Bordeaux

      Non Combat Move - Americans
                  2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  2 fighters moved from Western United States to Hawaiian Islands
                  1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 31 Sea Zone to 16 Sea Zone

      Place Units - Americans
                  2 carriers placed in 101 Sea Zone
                  3 fighters placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 61 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

      posted in League
      S
      strategic planner
    • 1
    • 2
    • 7
    • 8
    • 9
    • 10
    • 11
    • 31
    • 32
    • 9 / 32