TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to 38 Sea Zone
3 armour moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 3 armour and 2 fighters
ANZAC defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 3 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Battle in 36 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 cruiser
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 38 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
Japanese undo move 1.
2 infantry and 1 tactical_bomber placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,6,1,1,5,4
Japanese collect 7 PUs (6 lost to blockades); end with 7 PUs total