scramble the one fig on 111 but none on 110
Posts made by strategic planner
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RE: Oysteilo vs strategic planner (Allies + 24)posted in Play Boardgames
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RE: 2016 Find League Opponents Threadposted in League
or i will take games in general. i am a novice looking for experience. this summer is clear for the next month or so.
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RE: 2016 Find League Opponents Threadposted in League
Looking for a league game with relatively quick play meaning that I don’t want a very serious game where the opponent is endlessly testing alternatives and thinking about their turn. However, my schedule is variable (but the upcoming weekend looks good).
im whatever the lowest tier is, but that sounds good to me
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RE: J1 attack on the Phillippinesposted in Axis & Allies Global 1940
@Marshmallow:
@strategic:
Hsemi off topic but can you declare war on uk and anzac without provoking the usa? And germany the soviets without the usa?
Germany and Japan declaring war on the Soviet Union does not bring the US into the war. Japan can declare war on France with impunity, and they do not lose their 10 IPC NO as long as they do not invade French Indochina.
Thanks!
Any declaration of war by Japan on UK or ANZAC allows the US to enter the war. However, the reverse is not true – if UK or ANZAC declares war on Japan, Japan can go to town on them for free.
Marsh
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RE: J1 attack on the Phillippinesposted in Axis & Allies Global 1940
Hsemi off topic but can you declare war on uk and anzac without provoking the usa? And germany the soviets without the usa?
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RE: 16L strategic planner (axis) vs Talleyrand19 (allies +21)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 submarine moved from 112 Sea Zone to 127 Sea Zone
12 armour, 4 artilleries, 23 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Germany to Baltic States -
RE: 2016 League Post Game Results Hereposted in League
variance allies over strategic planner axis. two capitals lost, Germany close to death.
http://www.axisandallies.org/forums/index.php?topic=37122.new#new
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RE: 2016 strategic planner axis vs variance (allies +24)posted in League
I am surrendering. It is not fun to do but I figured there is no hope. Two capitals are captured… Japan is dead. Italy is dead. Germany is about to die even though it is close to Russia. good game
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RE: 16L strategic planner (axis) vs Talleyrand19 (allies +21)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
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RE: 16L strategic planner (axis) vs Talleyrand19 (allies +21)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 armour moved from Greece to Yugoslavia
1 bomber moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
RE: 2016 League Post Game Results Hereposted in League
http://www.axisandallies.org/forums/index.php?topic=37118.new#new
JDOW as allies beat me as axis in a concession. Allied victory was inevitable, Rome was captured and Tokyo and Berlin were in grave danger.
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RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
Actually Allied victory means capturing all capitols, Berlin, Rome and Tokyo. However there is no need to drag it out until this happens.
Conceding at the point is more than appropriate.
Thanks for the game and good luck in the league.
Thanks for the game and good luck to you too! Maybe we can rematch (a while down the road when I improve)
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RE: 16L strategic planner (axis) vs Talleyrand19 (allies +21)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 6 infantry moved from Kweichow to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Hunan to Yunnan
1 bomber moved from Kwangsi to 45 Sea Zone
3 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to 36 Sea Zone
2 battleships, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 transport
British defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 artillery and 6 infantry moved from Anhwe to Chahar
1 aaGun and 4 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 fighter moved from Japan to Chahar
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 bomber and 3 fighters moved from 36 Sea Zone to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs -
RE: 2016 strategic planner axis vs variance (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from RussiansCombat - Germans
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers and 7 fighters moved from Ukraine to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from France to Western GermanyPlace Units - Germans
3 infantry placed in France
1 infantry and 2 mech_infantrys placed in Novgorod
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs -
RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
how does an allied victory work? I’m not really sure, as I can tell it is fast approaching. I am not sure what ettiqute there is in conceding victory, how does that work? I do not want to weasel or wimp out, however I am more than willing to concede an allied victory. Germany and Japan are basically as good as done.
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RE: 2016 strategic planner axis vs variance (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Western Germany to France
1 armour, 3 fighters and 3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Bessarabia to UkraineTurn Complete - Italians
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RE: 2016 League Post Game Results Hereposted in League
JDOW axis over strategic planner allies http://www.axisandallies.org/forums/index.php?topic=37120.135Yes, you posted that before - Gamerman01
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RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 8 infantry moved from France to Western Germany
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Germany
Italians attack with 2 artilleries and 8 infantry
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 17 infantry and 1 mech_infantry
British win with 1 aaGun, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for British: 3 aaGuns
Casualties for Italians: 2 artilleries and 8 infantryNon Combat Move - Italians
3 artilleries moved from Southern France to Northern Italy
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
10 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6,4,3,3,5
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
Assuming no scramble in WGR. I had overwhelming odds in the sea battle and even if you miraculously win you’d have 3 fighters less defending WGR in order to prevent 3 ground units to join the forces.
correct. it depends on where the better odds are (do whatever they are)
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RE: 16L strategic planner (axis) vs Talleyrand19 (allies +21)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
3 artilleries and 15 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
3 armour, 1 artillery and 8 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers; Italians loiter and taunt
British defend with 1 submarine
1 submarine owned by the British Submerged
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans winGermans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter and 3 tactical_bombers
Russians defend with 1 cruiser
Germans win, taking Morocco from French with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
3 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Southern France to France
1 aaGun moved from Poland to Eastern Poland
1 bomber, 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from 114 Sea Zone to Western GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Romania
2 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs