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    Posts made by strategic planner

    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 unit repaired.
                  1 infantry moved from Celebes to 44 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone

      Combat - Japanese
                  Battle in Sumatra
                      Japanese attack with 2 artilleries and 2 infantry
                      British defend with 2 infantry
                      Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in 6 Sea Zone
                      Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                      Americans defend with 1 battleship, 1 cruiser and 2 transports
                      Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 46
                      Casualties for Americans: 1 battleship, 1 cruiser and 2 transports

      Non Combat Move - Japanese
                  1 bomber moved from 6 Sea Zone to Kwangtung
                  2 tactical_bombers moved from 6 Sea Zone to Japan
                  1 artillery and 2 infantry moved from Hopei to Anhwe

      Place Units - Japanese
                  1 transport placed in 36 Sea Zone
                  1 airfield placed in French Indo China
                  1 factory_minor placed in Kiangsu
                  2 fighters placed in Japan
                  2 artilleries placed in French Indo China
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
                  EDIT: Adding units owned by Japanese to French Indo China: 2 mech_infantrys
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
                  EDIT: Adding units owned by Japanese to French Indo China: 1 artillery and 1 infantry
                  EDIT: Turning off Edit Mode
                  Japanese undo move 5.
                  1 artillery placed in French Indo China

      Turn Complete - Japanese
                  Japanese collect 51 PUs; end with 52 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

      posted in League
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      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters and 1 transport; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  1 unit repaired.
                  1 infantry moved from Celebes to 44 Sea Zone
                  1 artillery moved from Java to 42 Sea Zone
                  1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                  1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                  1 artillery, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                  1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone

      posted in League
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      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      can Chinese or british units move into French indo china or is it a safe haven?

      posted in League
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      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                        British take 98 Sea Zone from Italians
                  2 infantry moved from Belgian Congo to Kenya
                        British take Kenya from Italians

      Combat - British
                  British creates battle in territory 109 Sea Zone

      Non Combat Move - British
                  1 fighter moved from Iceland to 109 Sea Zone
                  1 fighter moved from Scotland to 109 Sea Zone
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo
                  2 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  1 tactical_bomber moved from Trans-Jordan to Egypt

      Place Units - British
                  2 destroyers placed in 109 Sea Zone
                  1 artillery and 2 infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                  British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

      Place Units - UK_Pacific
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
                  EDIT: Adding units owned by British to Union of South Africa: 2 mech_infantrys
                  EDIT: Changing PUs for British from 33 to 35
                  EDIT: Turning off Edit Mode
                  3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 6 PUs total
                  Some Units in India change ownership: 3 infantry

      posted in League
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      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  6 infantry moved from Shensi to Szechwan
                        Chinese take Szechwan from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total

      posted in League
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      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 infantry moved from Queensland to 54 Sea Zone
                  1 armour and 1 artillery moved from Queensland to 54 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 armour, 1 artillery and 2 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 aaGun and 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 5 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 artilleries, 4 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                  2 destroyers moved from 101 Sea Zone to 106 Sea Zone

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 fighter placed in Western United States
                  2 artilleries and 2 infantry placed in Western United States
                  Americans undo move 3.
                  1 artillery and 2 infantry placed in Western United States
                  2 transports placed in 10 Sea Zone
                  2 artilleries and 1 infantry placed in Eastern United States
                  2 transports placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in League
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      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      thanks for the advice :). I am good at 1942 1E - this Saturday I played Russia, bought all inf/art the whole time and pushed Germany back to eastern Europe and Italy. but I am horrendous at global so far, but my goal is to get better. that is a good strategy to hold the front and to not get blown up. I think I need to be more cautious with attacks and positioning so I don’t destroy my armies for nothing

      posted in League
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      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      land wise:
      aa gun
      inf
      mechinf
      art
      tank/air

      sea wise
      1 hit bb (unless not near safety)
      sub
      destroyer
      cruiser
      2 hit bb
      carrier/ftr/tcbmr (depends on how close they are to a landable space, amount of air units, etc)

      posted in League
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      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      do you have any advice for me on how to be a better player?

      posted in League
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      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 4

      Combat Move - French
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
                  EDIT: Removing units owned by French from French Central Africa: 1 infantry
                  EDIT: Turning off Edit Mode
                  2 infantry moved from Tobruk to Alexandria
                        British take Alexandria from Italians
                  1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                  1 fighter moved from Gibraltar to Tobruk

      Combat - French

      Non Combat Move - French

      Turn Complete - French

      posted in League
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      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 aaGuns and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                      Japanese defend with 1 transport
                      ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Celebes
                      ANZAC attack with 2 infantry
                      Japanese defend with 1 infantry
                      ANZAC win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  3 infantry moved from New South Wales to Queensland
                  2 aaGuns moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 aaGuns and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 13 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

      posted in League
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      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Combat Move - Germans
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  8 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  9 infantry moved from Romania to Eastern Poland
                        Germans take Eastern Poland from Russians
                  1 armour and 1 mech_infantry moved from Poland to Novgorod
                        Germans take Baltic States from Russians
                        Germans take Novgorod from Russians
                  12 infantry moved from Poland to Eastern Poland
                  8 mech_infantrys moved from Poland to Eastern Poland
                  3 armour moved from Germany to Eastern Poland
                  1 mech_infantry moved from Poland to Eastern Poland
                  6 mech_infantrys moved from Germany to Eastern Poland
                  3 armour moved from Yugoslavia to Eastern Poland
                  3 artilleries moved from Poland to Eastern Poland
                  1 infantry moved from Slovakia Hungary to Eastern Poland
                  10 armour moved from Romania to Eastern Poland
                  2 artilleries moved from Romania to Eastern Poland
                  1 mech_infantry moved from Romania to Eastern Poland
                  1 armour and 1 mech_infantry moved from Romania to Ukraine
                        Germans take Bessarabia from Russians
                        Germans take Ukraine from Russians
                  1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                        Germans take Western Ukraine from Russians
                  2 bombers moved from Southern Italy to 114 Sea Zone
                  1 fighter moved from Western Germany to 114 Sea Zone

      Combat - Germans
                  Battle in 114 Sea Zone
                      Germans attack with 2 bombers and 1 fighter
                      Russians defend with 1 cruiser
                      Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                      Casualties for Russians: 1 cruiser

      Non Combat Move - Germans
                  2 bombers and 1 fighter moved from 114 Sea Zone to Western Germany
                  3 fighters moved from Alexandria to Northern Italy
                  3 aaGuns moved from Poland to Eastern Poland
                  1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  1 mech_infantry moved from Holland Belgium to Germany

      Place Units - Germans
                  2 fighters and 1 tactical_bomber placed in Western Germany
                  1 destroyer and 2 submarines placed in 112 Sea Zone
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser and 1 transport
                  EDIT: Removing units owned by Germans from 109 Sea Zone: 1 battleship, 1 cruiser and 1 transport
                  EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer and 2 submarines
                  EDIT: Removing units owned by Germans from Western Germany: 2 fighters and 1 tactical_bomber
                  EDIT: Adding units owned by Germans to Germany: 3 armour and 5 mech_infantrys
                  EDIT: Adding units owned by Germans to 112 Sea Zone: 2 submarines
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                  Germans collect 50 PUs; end with 50 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

      posted in League
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      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      is it possible for you to post a desired order of loss to be used in almost any battle so I don’t mess it up?

      posted in League
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      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      @JDOW:

      Hi Sir,

      1. you are dodging bullets my friend:) You had 39% on that battle.

      2. Please carefully read the advice I give you. I already told you to be careful with casualty choice and not always take what tripleA sets as default.
      You need to take care about casualty choice!!!
      In that battle you kept my damaged carrier and took my fighters off first. This is unacceptable! A fighter defends at 4 the carrier at 2. I am shooting at naked German air. I would always keep a fighter!

      Please confirm that you read and understood this!

      There is 2 options now. I either claim that the roll at 2 was a roll at 4, in this case it missed anyway
      I would also have the right to reroll that dice.

      I just keep it like that now but please be more attentive towards those details.

      Point taken. carriers first, then fighters. It sounds super stupid but I was thinking that since carriers cost more to build and fighters were replaceable that carriers would be saved. I will more than happily let you reroll and take one of my air. and yes on the 39 I am in desperation mode so I am trying to stave off your formidable attacks

      posted in League
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      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 submarine moved from 109 Sea Zone to 125 Sea Zone
                  5 armour moved from Ukraine to Bessarabia
                  3 artilleries moved from Ukraine to Bessarabia
                  3 mech_infantrys moved from Ukraine to Bessarabia
                  2 mech_infantrys moved from Ukraine to Bessarabia
                  3 armour moved from Novgorod to Karelia
                  12 infantry moved from Novgorod to Karelia
                  1 fighter moved from Trans-Jordan to 98 Sea Zone
                  1 fighter moved from Ukraine to 98 Sea Zone
                  1 tactical_bomber moved from Ukraine to 98 Sea Zone

      Combat - Russians
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                      Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Karelia
                      Russians attack with 3 armour and 12 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Karelia from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 5 armour, 3 artilleries and 5 mech_infantrys
                      Germans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
                      Russians win, taking Bessarabia from Germans with 5 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 2 infantry
                      Casualties for Russians: 3 mech_infantrys
                  Battle in 98 Sea Zone
                      Russians attack with 2 fighters and 1 tactical_bomber
                      Italians defend with 1 cruiser, 2 destroyers and 1 transport
                      Russians win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for Russians: 1 fighter and 1 tactical_bomber
                      Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport

      Non Combat Move - Russians
                  1 fighter moved from 98 Sea Zone to Egypt
                  4 infantry moved from Korea to Amur
                  1 aaGun moved from Korea to Amur
                  2 aaGuns moved from Novgorod to Karelia

      Place Units - Russians
                  3 infantry placed in Volgograd
                  2 artilleries and 7 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,6,5,1,1,6,5,2,5,3,2,1
                  Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

      posted in League
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      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 2 fighters; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                  1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British

      Combat - Italians
                  Battle in Anglo Egyptian Sudan
                      Italians attack with 1 artillery and 2 infantry
                      British defend with 2 infantry
                      Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for British: 2 infantry
                      Casualties for Italians: 2 infantry
                  Battle in Egypt
                      Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                      ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                      2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Alexandria
                      British win with 1 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 2 infantry
                      Casualties for Italians: 4 infantry and 1 mech_infantry

      Non Combat Move - Italians
                  5 infantry moved from Bulgaria to Greece
                  1 armour moved from Albania to Greece
                  1 infantry moved from Albania to Greece
                  2 artilleries moved from Albania to Greece

      Place Units - Italians
                  2 fighters placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 16 PUs; end with 18 PUs total

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    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 4

      Place Units - UK_Pacific
                  5 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                  UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
                  Some Units in India change ownership: 5 infantry

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    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  4 artilleries and 4 infantry moved from Sikang to Szechwan
                        Chinese take Szechwan from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

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    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  1 bomber moved from United Kingdom to Western Germany
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  6 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                  1 armour moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 26 Sea Zone to 33 Sea Zone
                  6 infantry moved from 33 Sea Zone to Caroline Islands
                  2 artilleries moved from 33 Sea Zone to Caroline Islands
                  1 armour moved from 33 Sea Zone to Caroline Islands
                  1 mech_infantry moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Strategic bombing raid in Western Germany
                      Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                      Bombing raid in Western Germany causes 7 damage total.
                  Battle in Caroline Islands
                      Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 aaGun and 2 infantry

      Non Combat Move - Americans
                  3 infantry moved from Central United States to Eastern United States
                  1 bomber moved from Eastern United States to Hawaiian Islands
                  2 fighters moved from Western United States to 26 Sea Zone
                  2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                  1 bomber moved from Western Germany to United Kingdom

      Place Units - Americans
                  3 destroyers placed in 101 Sea Zone
                  4 infantry placed in Western United States
                  1 transport placed in 101 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
                  EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier and 2 fighters
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 2 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,3,3,3,2,5
                  Americans collect 39 PUs (11 lost to blockades); end with 39 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 44 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 49 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs

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    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 armour, 1 bomber, 2 fighters, 10 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Germans
                  3 mech_infantrys moved from Southern France to Normandy Bordeaux
                  1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
                  7 mech_infantrys moved from Germany to Eastern Poland
                  3 armour moved from Germany to Eastern Poland
                  5 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  2 artilleries moved from Romania to Bessarabia
                  1 infantry moved from Karelia to Vyborg
                        Germans take Vyborg from Russians
                  6 infantry moved from Karelia to Novgorod
                        Germans take Novgorod from Russians
                  3 artilleries moved from Baltic States to Novgorod
                  4 armour moved from Baltic States to Novgorod
                  2 infantry moved from Baltic States to Belarus
                  1 fighter moved from Baltic States to Belarus
                  8 infantry moved from Baltic States to Novgorod

      Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in 110 Sea Zone
                      Germans attack with 1 bomber, 3 fighters and 4 tactical_bombers
                      French defend with 1 cruiser, 1 destroyer and 1 fighter; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                      Units damaged: 1 carrier owned by the British
                      Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 40
                      Casualties for Germans: 2 fighters and 3 tactical_bombers
                      Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
                      Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                  Battle in Belarus
                      Germans attack with 1 fighter and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 3 mech_infantrys
                      British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Normandy Bordeaux from British with 3 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Eastern Poland
                      Germans attack with 3 armour and 7 mech_infantrys
                      Russians defend with 1 infantry
                      Germans win, taking Eastern Poland from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  3 aaGuns moved from Germany to Poland
                  3 armour moved from Southern France to Greater Southern Germany
                  1 fighter moved from Belarus to Baltic States
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  1 bomber moved from 110 Sea Zone to Western Germany
                  1 fighter moved from 110 Sea Zone to Western Germany

      Place Units - Germans
                  1 bomber and 2 fighters placed in Western Germany
                  1 armour and 6 mech_infantrys placed in Germany
                  3 infantry placed in France
                  3 infantry placed in Southern France
                  3 infantry placed in Germany
                  1 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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