Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. strategic planner
    3. Posts
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 88
    • Posts 639
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by strategic planner

    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      @JDOW:

      And why didn’t you send your US bombers from London to sz91 to support the destroyer? Forgot it?

      In case you wanna send them in, just let me know. So the DD will die as my sub got the hit but I would allow you to roll 2 dice in the forum @4 in order to kill the sub (unless you wanted to send your bombers elsewhere and did not let them support 91 on purpose)

      I could roll those dice on the forum if you like.

      please roll the dice for the bomber and yes I forgot the bomber.

      so the plan is: redo us turn BUT kill off destroyer via edit mode, do midway and unload all, let sub submerge in 91, THEN do unload trannys

      improvement is important. I have the first edition rules so I will keep those handy as I move turns.

      and I looked on the spreadsheet and youre an elite player - that’s really good!!

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 3 carriers and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 battleships, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                  2 artilleries moved from Sumatra to 41 Sea Zone
                  1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 16 Sea Zone

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Politics - Germans
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Combat Move - Germans
                  14 infantry moved from Novgorod to Belarus
                  3 artilleries moved from Novgorod to Belarus
                  1 infantry moved from Bessarabia to Ukraine
                        Germans take Ukraine from Russians
                  1 infantry moved from Bessarabia to Western Ukraine
                        Germans take Western Ukraine from Russians

      Combat - Germans
                  Battle in Belarus
                      Germans attack with 3 artilleries and 14 infantry
                      Russians defend with 2 infantry
                      Germans win, taking Belarus from Russians with 3 artilleries and 14 infantry remaining. Battle score for attacker is 6
                      Casualties for Russians: 2 infantry

      Non Combat Move - Germans
                  4 armour moved from Novgorod to Eastern Poland
                  6 mech_infantrys moved from Germany to Eastern Poland
                  1 armour moved from Germany to Eastern Poland
                  3 mech_infantrys moved from Normandy Bordeaux to Western Germany
                  1 infantry moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to Eastern Poland
                  1 infantry moved from Vyborg to Novgorod
                  1 fighter moved from Baltic States to Eastern Poland
                  1 fighter moved from Western Germany to Eastern Poland
                  2 bombers and 1 fighter moved from Western Germany to Southern Italy

      Place Units - Germans
                  3 infantry placed in France
                  1 fighter placed in Western Germany
                  2 artilleries and 1 infantry placed in Novgorod
                  2 armour and 4 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                  Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      scramble orders?

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 unit repaired.
                  5 fighters moved from Southern Italy to 98 Sea Zone
                  2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                  2 bombers moved from Southern Italy to 98 Sea Zone
                  2 infantry moved from Norway to 112 Sea Zone
                  1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                  2 infantry moved from 109 Sea Zone to Scotland

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs;

      Combat Move - Americans
                  2 infantry moved from Western United States to 10 Sea Zone
                  1 artillery and 1 mech_infantry moved from Western United States to 10 Sea Zone
                  2 fighters moved from Western United States to 25 Sea Zone
                  1 carrier moved from 10 Sea Zone to 25 Sea Zone
                  1 infantry moved from Caroline Islands to 33 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 armour moved from Caroline Islands to 33 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                  1 armour, 1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                        Americans take 106 Sea Zone from Germans
                  2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone

      Combat - Americans
                  Battle in 91 Sea Zone
                      Americans attack with 2 artilleries, 1 destroyer, 3 infantry and 3 transports
                      Italians defend with 1 submarine
                      2 artilleries owned by the Americans, 2 transports owned by the Americans and 1 infantry owned by the Americans retreated to 88 Sea Zone
                      Italians win with 1 submarine remaining. Battle score for attacker is -21
                      Casualties for Americans: 1 destroyer, 2 infantry and 1 transport
                  Battle in 25 Sea Zone
                      Americans attack with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports
                      Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      about subs and stuff:

      I am on the us turn. your Italian sub sunk my destroyer and so I eventually retreated.
      secondly - do you want your midway sub to submerge or stay?

      I don’t want to mess up the battles so that’s why I’m asking you.

      posted in League
      S
      strategic planner
    • RE: What are you reading

      Hitler a biography by ian Kershaw.
      next is the rise and fall of the third reich by that guy a long time ago
      then the book I think its called clash of reds - how the reds beat the germans

      posted in World War II History
      S
      strategic planner
    • First Edition and Second Edition

      I own the first edition and I see that this edition exists. What are the main differences that I need to know? Can I walk in with my first edition strategies and fare well in this game? How are the strategies different and how is the setup different?

      posted in Axis & Allies 1942 2nd Edition
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Italians To War With Chinese
                      Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

      Combat Move - Italians

      Non Combat Move - Italians
                  2 aaGuns moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 13 PUs; end with 13 PUs total

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  1 unit repaired.
                  1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                  1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 33 Sea Zone to 19 Sea Zone
                        Americans take 19 Sea Zone from Japanese
                  1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
                  1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
                        Americans take 6 Sea Zone from Japanese

      Combat - Americans

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 2 PUs;

      Combat Move - Russians
                  3 armour and 12 infantry moved from Karelia to Novgorod

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 3 armour and 12 infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians win, taking Novgorod from Germans with 3 armour and 12 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Karelia to Novgorod

      Place Units - Russians
                  10 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 24 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      I am saving with Anzac for something special  :evil:

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 5 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Italians To War With Chinese
                      Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

      Combat Move - Italians
                  1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                  7 infantry moved from Northern Italy to Yugoslavia
                  1 fighter moved from Bulgaria to Yugoslavia
                  1 armour moved from Northern Italy to Yugoslavia
                  1 artillery moved from Northern Italy to Yugoslavia
                  1 armour moved from Greece to Yugoslavia

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 artillery and 2 infantry
                      ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 fighter, 1 harbour and 1 tactical_bomber
                      British win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                      Casualties for French: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in Yugoslavia
                      Italians attack with 2 armour, 1 artillery, 1 fighter and 7 infantry
                      Neutral_Allies defend with 5 infantry
                      Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 12
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians
                  1 fighter moved from Yugoslavia to Southern Italy
                  1 infantry moved from British Somaliland to Ethiopia
                  2 infantry moved from France to Northern Italy

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 22 PUs total

      posted in League
      S
      strategic planner
    • RE: 16L G40 variance vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bryansk
                  13 infantry moved from Jehol to Manchuria

      Combat - Russians
                  Battle in Manchuria
                      Russians attack with 13 infantry
                      Japanese defend with 2 infantry
                      Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in Bryansk
                      Russians attack with 7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Bryansk from Germans with 7 armour, 1 artillery, 14 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Bryansk to Russia
                  2 mech_infantrys moved from Rostov to Russia
                  2 infantry moved from Samara to Russia
                  2 mech_infantrys moved from Novosibirsk to Russia
                  4 infantry moved from Korea to Amur
                  2 fighters moved from Tobruk to Caucasus

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,3,2,1,3,5,2,5,1,5,2,2,6,4
                  Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      understood. I’m not sure what to do. I feel terrible.

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  1 fighter moved from Tobruk to Egypt
                  1 infantry moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      posted in League
      S
      strategic planner
    • RE: 2016 JDOW (Axis) vs strategic planner (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy nothing; Remaining resources: 24 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  2 fighters moved from Queensland to 33 Sea Zone
                  1 aaGun moved from New South Wales to Queensland

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 34 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner axis vs variance (allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
                  2 fighters moved from Japan to 6 Sea Zone
                  1 armour, 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
                  3 mech_infantrys moved from Korea to Buryatia
                        Japanese take Buryatia from Russians
                  1 artillery moved from Amur to Buryatia
                  1 infantry moved from Amur to Sakha
                        Japanese take Sakha from Russians

      Combat - Japanese
                  Battle in French Indo China
                      Japanese attack with 1 armour, 1 artillery and 4 infantry
                      British defend with 1 armour, 1 infantry and 2 mech_infantrys
                      Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                      Casualties for Japanese: 3 infantry
                      Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys

      Non Combat Move - Japanese
                  2 fighters moved from 36 Sea Zone to Hainan
                  1 destroyer moved from 6 Sea Zone to 31 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                  1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                  6 fighters and 3 tactical_bombers moved from Kiangsu to Japan

      Place Units - Japanese
                  Units in Korea being upgraded or consumed: 1 factory_minor
                  1 factory_upgrade and 3 mech_infantrys placed in Korea

      Turn Complete - Japanese
                  Japanese collect 26 PUs; end with 28 PUs total

      posted in League
      S
      strategic planner
    • RE: 2016 strategic planner (Axis) vs JDOW (allies +24)

      I may have 1 extra ipc as japan that I didn’t spend (bc I switched to 1 inf 2 art for FIC)

      posted in League
      S
      strategic planner
    • 1 / 1