ouch. my absence was not bc I’m losing but bc I did not have time or access at various points due to life craziness.
Posts made by strategic planner
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RE: 16L G40 variance vs strategic planner (allies +24)posted in League
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RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
I took off a cruiser in sz25 as a fighter would have more defense, however you can change if you like.
cruiser dead, fighter alive. Thanks!
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RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
In addition you - and I of course believe unintended - kind of cheated in the battle at sz25. You removed 2 damage from 2 carries but only added 1 damage to the battleship.
So you need to add another damage to either a cruiser or a fighter. Ill take of a fighter, you can change to cruiser or tac or bomber if you like later.
oh yes - the fig can stay dead and it was unintentional. I realized my planes couldn’t land and so I edited damages away from the carriers. and then I thought I had added enough but I didn’t.
I think part of my problem is I have four games going on at once. I am unfortunately about to lose a couple of them so it will be freed up after then. I think I am getting mixed up between games.
About the Japanese sub… I am not really sure, I figured it stayed coexisting… or not. I read the turn summaries and maps but not the dice emails.
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RE: 2016 strategic planner axis vs variance (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
7 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
2 artilleries moved from Greece to BulgariaPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 19 PUs total -
RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
13 infantry moved from Manchuria to JeholCombat - Russians
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to IndiaTurn Complete - Russians
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RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
points taken and noted. did I do it correctly this time? thanks!
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RE: 2016 strategic planner (Axis) vs JDOW (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Shan State
1 battleship, 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
2 artilleries moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 1 destroyer and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from Shan State to French Indo China
2 artilleries moved from 37 Sea Zone to MalayaPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
RE: Germany: Dark sky strategyposted in Axis & Allies Global 1940
What is the advantage as axis to doing vichy france?
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RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - British
British buy 3 armour and 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to 114 Sea Zone
4 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in 114 Sea Zone
British attack with 1 bomber
Germans defend with 1 cruiser and 1 destroyer
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 fighters and 3 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -10
Casualties for British: 4 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Changing ownership of Italian Somaliland from Italians to British
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Kenya to Italian Somaliland
EDIT: 1 infantry moved from Kenya to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 109 Sea Zone to 92 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to AlgeriaPlace Units - British
1 carrier placed in 109 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 50
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Midway
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Midway from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0, carrier = 0
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 2016 strategic planner axis vs variance (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
Japanese take Malaya from UK_Pacific
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in JavaNon Combat Move - Japanese
2 bombers moved from Caroline Islands to French Indo China
6 fighters and 3 tactical_bombers moved from Japan to French Indo China
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 5 transports moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Hainan to 41 Sea Zone
3 mech_infantrys moved from Buryatia to Manchuria
3 mech_infantrys moved from Korea to ManchuriaPlace Units - Japanese
7 mech_infantrys placed in KoreaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Tobruk to Egypt
1 destroyer moved from 39 Sea Zone to 38 Sea ZoneCombat - French
Battle in Egypt
French attack with 1 fighter and 2 infantry
Germans defend with 3 fighters; Italians defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Italians win with 1 aaGun, 5 fighters and 3 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total -
RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - British
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 destroyers moved from 94 Sea Zone to 99 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 97 Sea Zone to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 65
Casualties for British: 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 3 transportsNon Combat Move - British
3 infantry moved from West India to India
1 artillery moved from West India to India
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 121 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 submarine and 2 transports moved from 121 Sea Zone to 106 Sea ZonePlace Units - British
2 transports placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 30 PUs total -
RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 artilleries and 6 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
RE: 16L G40 variance vs strategic planner (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 unit repaired.
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 6 transports moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,3,5
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 4,2,2
Battle in Kiangsu
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 bomber moved from Hawaiian Islands to ManchuriaPlace Units - Americans
2 fighters placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
RE: 2016 strategic planner axis vs variance (allies +24)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
8 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
2 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 6 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Gibraltar
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Gibraltar from British, taking Baltic States from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 bomber and 9 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 7 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
16 armour, 5 artilleries, 21 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 fighters moved from Northern Italy to Western UkrainePlace Units - Germans
2 armour and 7 mech_infantrys placed in Germany
3 infantry placed in France
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
RE: 2016 JDOW (Axis) vs strategic planner (allies +24)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 infantry moved from Brazil to 86 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone