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    Posts made by Stough

    • RE: The Japan Playbook

      @WindowWasher Again, I am very new and uninformed. How does one use China to delay India falling? Or are they just there to harass and delay the backdoor to Russia?? Does anyone use those 16 Russians to mess with Japan?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: The Japan Playbook

      I am way new to this; so beware my naive observations and feel free to school me.

      It seems with Japan, that the Allies losing India is fairly inevitable. The questions seem to be 1) Can one hold ANZAC and Hawaii? 2) Will the loss of India be catastrophic? On question #1, holding ANZAC and Hawaii seems relatively simple if one buys planes and shuttles them from US-Hawaii-Queensland and just enough infantry to hold Hawaii/ANZAC. A fg every turn and transport with 2 inf; doubling up on turn 4. This allows the US to put 50+ towards Germany every turn. Is that enough to stop Germany?. If an emergency arises; buy 7 fgs. For #2, the answer seems to to delay as long as possible. Those 16 Russians can be put to good use, plus Russia’s mobile units in mainland China. That would seem to slow Japan down. China’s main role is getting as many troops as possible on Burma and dyeing in place. Role number two is blocking/slowing Japan to Russia’s back door and role number 3 is harassing Japan. Flying the fgs from ANZAC would be nice help, but the main block will come from UK’s ability to win North Africa/Italy quickly enough to back stop any advance from India.

      posted in Axis & Allies Global 1940
      S
      Stough
    • 2nd Individual Play Test- it's still so much.

      This 1940 Global game is pretty bad ass. I’m doing my second play test with it. I love how massive the map is. But I am so slow with getting the armies into position- like molasses slow. Build and push - I think I’m still tied to the old days of enormous infantry stacks.

      I’ve been playing the Allies pretty conservatively, to see what the Axis can do. I’m not investing a lot in planes or bombers, just the ole traditional ant trails.

      Spacially/strategically speaking, My initial observations are these.
      The game designers did a fantastic job. The geography has many built in quandaries that make tactics as important as strategy.

      The US is still a three point move to get to Europe. (US-Morocco/Gib- Europe).That geography hasn’t changed.

      I’m still scratching my head in how they deal with the Pacific. I’ve been trying a support ANZAC and use Aus as a possible counter thrust to money islands strategy, but it doesn’t look too good. We’ll see.

      I really like that the focus of the Pacific is the ‘money islands’. In real life, the Japanese really fouled up by not having good logistics or protecting that resource and it cost them big. Anyhow, it gives the game a southern thrust that I really like.

      I also like that the Japanese can’t really go through Siberia to atrit Russia. They can a little, but it’s not a game changer.
      Also, those 20 Japanese planes are devastating.

      Germany, the UK , Italy and UKA are all still major mysteries to me.

      How does one get Italy into the game?
      Is it insane ot have 5 German planes in southern Italy to stop Taranto?

      The UK takes so long to convert from survival to offense. This game I built a IC in Cairo round one (even with a threat from Sea Lion) and built a IC in Persia (that’s legal right?) in round 3, but I’m flailing with these guys. Things aren’t looking too hot in India, although the Italians have almost been chased out of North Africa.

      With Italy, I’m complete lost so far. They lasted in Africa a little longer this game, but I’m starting to think that Alexandria may be a key to winning this game for Axis Europe.

      With Germany, I promised myself my first three play tests that I would try the Sea Lion- 1AC, 2 Transport buy. It’s an obvious bluff, but a bluff that has to be taken seriously enough to retard UK’s ability to focus on Africa/India. It’s also nice in helping with Norway and Russias bonus money and shuttling troops. I’m anxious to see what German life is like without it, but I’ll do one more game with it before I move on.

      Having the Soviets cool their jets for 4 turns could be a nice advantage for the Germans. But as with the rest of the Countries in this game, so far, I’m still pretty lost as to how to develop a sound series of strategies.

      The Soviets… the darn Russians, no clue on how to play these guys, although I’m starting to see better how they can use their geography to stall.

      I really want to blast Japan with those 16 guys in the Far East, but that just seems an invitation to disaster against the Germans. I really like the Mongolian rules. By the time the Japanese chew through China, those 16 guys are waiting for them on the other side if needed. So for now… I’m letting them do the slow slog back to the motherland.

      Anyhow, I really like that there is this forum. I’m also enjoying testing this game out by myself before I start the hard and steep learning curve with you guys in matched play.

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Are there any players on these boards from back around 2004-05?

      Thanks a lot guys; 16 years is a long time ago. All of your comments clarified things better for me.
      I think the online game I was playing was the revised addition.
      God knows what the website was, I’d have to track it down; if that’s possible.

      I remember being daunted by this website because it seemed at that time complicated to get a game set up and running; the other one seemed more user friendly at the time.

      The test of pirate map we were using in later games seems like it was the Europe 1942 edition. I didn’t get too much time playing with it before I moved and lost interest. I did liked it better than the original and the revised editions.

      Back to the present day- This 1940 Global game is pretty bad ass. I’m doing my second play test with it. I love how massive the map is. But I am so slow with getting thee armies into position, like molasses slow. Build and push - I think I’m still tied to the old days of enormous infantry stacks.

      I’ve been playing the Allies pretty conservatively, to see what the Axis can do. I’m not investing a lot in planes or bombers, just the ole traditional ant trails.

      Spacially/strategically speaking, My initial observations are these.
      The game designers did a fantastic job. The geography has many built in quandaries that make tactics as important as strategy.

      The US is still a three point move to get to Europe. (US-Morocco/Gib- Europe).That geography hasn’t changed.

      I’m still scratching my head in how they deal with the Pacific. I’ve been trying a support ANZAC and use Aus as a possible counter thrust to money islands strategy, but it doesn’t look too good. We’ll see.

      I really like that the focus of the Pacific is the ‘money islands’. In real life, the Japanese really fouled up by not having good logistics or protecting that resource and it cost them big. Anyhow, it gives the game a southern thrust that I really like.

      I also like that the Japanese can’t really go through Siberia to atrit Russia. They can a little, but it’s not a game changer.
      Also, those 20 Japanese planes are devastating.

      Germany, the UK , Italy and UKA are all still major mysteries to me.

      How does one get Italy into the game?
      Is it insane ot have 5 German planes in southern Italy to stop Taranto?

      The UK takes so long to convert from survival to offense. This game I built a IC in Cairo round one (even with a threat from Sea Lion) and built a IC in Persia (that’s legal right?) in round 3, but I’m flailing with these guys. Things aren’t looking too hot in India, although the Italians have almost been chased out of North Africa.

      With Italy, I’m complete lost so far. They lasted in Africa a little longer this game, but I’m starting to think that Alexandria may be a key to winning this game for Axis Europe.

      With Germany, I promised myself my first three play tests that I would try the Sea Lion- 1AC, 2 Transport buy. It’s an obvious bluff, but a bluff that has to be taken seriously enough to retard UK’s ability to focus on Africa/India. It’s also nice in helping with Norway and Russias bonus money and shuttling troops. I’m anxious to see what German life is like without it, but I’ll do one more game with it before I move on.

      Having the Soviets cool their jets for 4 turns could be a nice advantage for the Germans. But as with the rest of the Countries in this game, so far, I’m still pretty lost as to how to develop a sound series of strategies.

      The Soviets… the darn Russians, no clue on how to play these guys, although I’m starting to see better how they can use their geography to stall.

      I really want to blast Japan with those 16 guys in the Far East, but that just seems an invitation to disaster against the Germans. I really like the Mongolian rules. By the time the Japanese chew through China, those 16 guys are waiting for them on the other side if needed. So for now… I’m letting them do the slow slog back to the motherland.

      Anyhow, I really like that there is this forum. I’m also enjoying testing this game out by myself before I start the hard and steep learning curve with you guys in matched play.

      posted in Axis & Allies Discussion & Older Games
      S
      Stough
    • RE: Are there any players on these boards from back around 2004-05?

      Ah, the revised version of the original game?

      posted in Axis & Allies Discussion & Older Games
      S
      Stough
    • Are there any players on these boards from back around 2004-05?

      Help an old man out.

      I’m still only two test plays into this thing and it’s been a long time since I played.

      I remember the original version, and then I think a 1942 European and Pacific Version came out, but was really new. And then D-Day came out. I do recall hating the Pacific version because of some indecipherable rule where your ships had the ability to slide along an arc or something crazy.

      There was some website where we played online; it was a small site, but I did pretty good until this boss came to town and did some amazing thing with flying US bombers to Russia and converting them to Russian planes. It was unbeatable. But I can’t for the life of me remember which version of A&A it was or the website.
      I think my screen name was Fluffyman or ctstough or something else… it was like a million years ago. Around 2004-06?

      The we got ahold of some map for a new game that was coming out or being tested or some sh%$.

      I recall a maddening array of blue lines that had to be drawn on the online version and that we didn’t actually have access to the board game. … maybe that was a test map for the European version of this game?

      Is there anyone out there who knows what the heck I’m talking about?

      Anyone who has some clues for me would be nice.

      posted in Axis & Allies Discussion & Older Games
      S
      Stough
    • Submarines v. anything that isn't a destroyer

      If ships are unaccompanied by a destroyer, can’t a sub just blast away with the surprise strike in round two and not have any fear of retribution. Am I reading this totally wrong? For example, in a sub v. Cruiser battle, a sub does a surprise strike and then misses. Can the cruiser fire back?

      Am I remembering something from an earlier version/edition of Axis and Allies?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Global 1940, USA neutrality with Germany/Italy/Japan

      Sweet; that is awesome. I can’t wait to check it out.

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Global 1940, USA neutrality with Germany/Italy/Japan

      ? What is that?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Global 1940, USA neutrality with Germany/Italy/Japan

      How do I look at league games?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Global 1940, USA neutrality with Germany/Italy/Japan

      Thanks man. It’s a shame the US can declare war on Germany if attacked by Japan. I was always thought Hitler was a moron for doing so. That said, the US would have declared war anyhow, so I guess the rule is historically fair.

      The J1 really puts Germany in a bind quick. However, I don’t see any way around it.

      Just did my first practice game with myself. Three days of insane mania- it was lovely. The Axis won in J-8; taking Moscow , but I was screwing up all over the place. The game gets really interesting as it goes on.

      Should China shield Russia or shield UK-Asia?
      Is there any way to make a meaningful contribution form ANZAC?
      Same for UK Asia.
      Japan has so many options it’s maddening. The money islands look pretty key.
      But going hard for Hawaii early might suck off a crap ton of US pressure on Germany.
      How aggressive should the US be in the Pacific?- looks like not much for now.
      How the heck do I get Italy into the game after Taranto?
      Africa is maddening for all concerned.
      I don’t see how Germany can get to the Soviets in the short term without ignoring everything and gambling on a G6. The Soviets get so much money and there territory is so worthless IPC wise.
      The Carrier/ 2 transport buy is a great stall tactic on UK
      SO may more strategy questions…

      And then there are the geographic hotspots.
      Gibraltar/Sea Zones 91/92
      The Carolines/SZ33
      Bryansk
      SZ129

      There is never enough money.

      But this game is pretty fricking awesome.

      posted in Axis & Allies Global 1940
      S
      Stough
    • Global 1940, USA neutrality with Germany/Italy/Japan

      Way new to these rules, so apologies if these are redundant questions. 1) If Japan attacks the US, is the US at War with Germany, or now has the ability to go to war with Germany? 2) Can Japan fight UK/ANZAC without provoking war with the US? 3) What happens if Italy or Germany attack land around Mongolia; are the Mongolia rules only applicable to Japanese aggression?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Germany playbook: overall strategy guide

      Just got the the game. It’s been a long time since I was involved with AandA (10 years?). So bare with my novice questions.

      Why not G1 DOW on Russia?

      And if so, why isn’t a big infantry buy the way to go for round 1 purchase, followed by mech/tanks in round 2 and then tanks, tanks, tanks? Is G6-G7-G8 too late to take Russia?

      posted in Axis & Allies Global 1940
      S
      Stough
    • [Global 1940] Would it be possible....

      Is it possible for this game to be set it up so that every country could fight on it’s on; with one country destroying everyone else as the only victory condition? Say, combine Italy and France (with Spain and Portugal?) and let them go first? Britain goes 2nd? And perhaps add about 1 guy to every Chinese territory? What would the outcome of THAT game look like?

      posted in House Rules global 1940
      S
      Stough
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