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    Posts made by Stough

    • RE: Stough v Squire G40 BM

      Nope kill land invaders.

      You’re not helping my blood pressure.

      What trick are you going to pull off next?

      Are guys going to pop out of the Pripet Marches or are the Himalayas going to burst forth a volcano of hidden Japanese soldiers?

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
              Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Baltic States
              1 tactical_bomber moved from Novgorod to Baltic States
      
          Combat - Russians
              Battle in Karelia
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                  1 fighter owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Volgograd to Caucasus
              3 infantry moved from Ukraine to Rostov
              1 aaGun and 16 infantry moved from Bryansk to Rostov
              1 aaGun, 1 artillery and 9 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bessarabia
              6 infantry moved from Timguska to Kansu
              1 armour moved from Russia to Novosibirsk
              1 aaGun and 10 infantry moved from Yenisey to Timguska
              1 aaGun and 9 infantry moved from Novgorod to Archangel
              1 fighter moved from Baltic States to Archangel
              1 tactical_bomber moved from Baltic States to Archangel
              1 fighter moved from Karelia to Archangel
              1 mech_infantry moved from Belarus to Archangel
              1 armour moved from Belarus to Archangel
              1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Belarus to Bryansk
              5 infantry moved from Russia to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 infantry moved from Belarus to Bryansk
      
          Place Units - Russians
              10 infantry placed in Russia
              1 infantry and 1 mech_infantry placed in Volgograd
              Russians undo move 1.
              1 infantry placed in Volgograd
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.00
      Russians regular : -2.67
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      Pretty sure this game is over- I’ll do my best, but your skill level is wayyyyyyy higher than mine.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      Sweet Jesus!! I was just doing my Russian NCM and noticed you attacked the Neutrals.

      Lord have mercy.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Russians round 4

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
              Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Baltic States
              1 tactical_bomber moved from Novgorod to Baltic States
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              2 infantry moved from South Australia to Western Australia
              1 transport moved from 61 Sea Zone to 56 Sea Zone
              3 fighters moved from South Australia to Queensland
              1 fighter moved from New South Wales to Queensland
              2 aaGuns moved from South Australia to Queensland
              2 infantry moved from South Australia to Queensland
              1 artillery moved from South Australia to Queensland
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              2 infantry moved from South Australia to Western Australia
              1 transport moved from 61 Sea Zone to 56 Sea Zone
              3 fighters moved from South Australia to Queensland
              1 fighter moved from New South Wales to Queensland
              2 aaGuns moved from South Australia to Queensland
              2 infantry moved from South Australia to Queensland
              1 artillery moved from South Australia to Queensland
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough (axis) vs. feltmarskal (allies+12) 1940 2th

      I forgot to move and battle the Russians in Yenisey.

      I ran my battles on dicey, forgetting to add those battles

      May I add that to this attack?

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              3 fighters moved from Hawaiian Islands to 30 Sea Zone
      
          Combat - Americans
              Battle in 31 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 31 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 46 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 30 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 52 Sea Zone
              3 fighters moved from Western United States to 52 Sea Zone
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 53 Sea Zone
              2 fighters and 1 tactical_bomber moved from 53 Sea Zone to New Hebrides
              3 bombers moved from Central United States to New Zealand
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from 31 Sea Zone to Hawaiian Islands
              1 fighter moved from 46 Sea Zone to New Guinea
              1 transport moved from 64 Sea Zone to 66 Sea Zone
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              3 fighters and 2 tactical_bombers placed in Western United States
              Americans undo move 1.
              2 fighters and 1 tactical_bomber placed in Western United States
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              12 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 12 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Ethiopia
              1 tactical_bomber moved from Burma to French Indo China
              1 mech_infantry moved from Burma to French Indo China
              1 armour moved from Burma to French Indo China
              2 infantry moved from Burma to Shan State
              2 fighters moved from Burma to Shan State
      
          Combat - British
              Battle in Shan State
                  British attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in French Indo China
                  British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in French Indo China
                      British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 5 : 0/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour and 1 tactical_bomber in French Indo China, round 6 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from French Indo China to Yunnan
              1 fighter moved from Shan State to Yunnan
              2 aaGuns, 1 artillery and 9 infantry moved from Burma to Yunnan
              1 mech_infantry moved from India to Yunnan
              1 artillery and 3 infantry moved from India to Burma
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
              1 carrier moved from 71 Sea Zone to 79 Sea Zone
              1 battleship moved from 76 Sea Zone to 79 Sea Zone
              1 destroyer moved from 76 Sea Zone to 79 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              1 mech_infantry moved from Kenya to 72 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
              1 infantry moved from 79 Sea Zone to West India
              1 mech_infantry moved from 79 Sea Zone to West India
              1 cruiser and 1 destroyer moved from 72 Sea Zone to 79 Sea Zone
              4 infantry moved from New Brunswick Nova Scotia to Eastern United States
              1 artillery moved from New Brunswick Nova Scotia to Eastern United States
              1 armour moved from Ontario to Eastern United States
              1 cruiser, 1 destroyer and 1 transport moved from 106 Sea Zone to 101 Sea Zone
              1 fighter moved from Shan State to Yunnan
      
          Place Units - British
              2 infantry placed in Union of South Africa
              1 fighter and 1 infantry placed in United Kingdom
              Turning on Edit Mode
              EDIT: Adding units owned by British to Egypt: 1 fighter
              EDIT: Removing units owned by British from French Central Africa: 1 fighter
              EDIT: Turning off Edit Mode
              1 armour and 2 mech_infantrys placed in Persia
              1 factory_minor placed in Iraq
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
              Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Americans regular : 0.50
      Japanese regular : 0.33
      British regular : -4.67
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: British round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Combat Move - British
              1 armour moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Ethiopia
              1 tactical_bomber moved from Burma to French Indo China
              1 mech_infantry moved from Burma to French Indo China
              1 armour moved from Burma to French Indo China
              2 infantry moved from Burma to Shan State
              2 fighters moved from Burma to Shan State
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              12 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Yunnan
                  Chinese attack with 12 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 12 infantry in Yunnan, round 2 : 1/12 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1.67
      Japanese regular : 1.00
      

      Savegame

      posted in Play Boardgames
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      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Chinese round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 fighter moved from Szechwan to Kweichow
              12 infantry moved from Szechwan to Yunnan
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              3 fighters moved from Hawaiian Islands to 30 Sea Zone
      
          Combat - Americans
              Battle in 31 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 31 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 46 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 30 Sea Zone
                  Americans attack with 3 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 30 Sea Zone
                  Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship, 3 carriers, 3 cruisers, 1 destroyer and 1 submarine moved from 64 Sea Zone to 52 Sea Zone
              3 fighters moved from Western United States to 52 Sea Zone
              2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 53 Sea Zone
              2 fighters and 1 tactical_bomber moved from 53 Sea Zone to New Hebrides
              3 bombers moved from Central United States to New Zealand
              1 infantry moved from Central United States to 101 Sea Zone
              1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from 31 Sea Zone to Hawaiian Islands
              1 fighter moved from 46 Sea Zone to New Guinea
              1 transport moved from 64 Sea Zone to 66 Sea Zone
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              3 fighters and 2 tactical_bombers placed in Western United States
              Americans undo move 1.
              2 fighters and 1 tactical_bomber placed in Western United States
              1 fighter and 1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Japanese regular : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Americans round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 fighter moved from Hawaiian Islands to 31 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
              1 submarine moved from 56 Sea Zone to 46 Sea Zone
              1 fighter moved from Hawaiian Islands to 46 Sea Zone
              3 fighters moved from Hawaiian Islands to 30 Sea Zone
      

      Savegame

      posted in Play Boardgames
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      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      Yes, I would like that.

      posted in Team Games
      S
      Stough
    • RE: Stough (axis) vs. feltmarskal (allies+12) 1940 2th

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 11
      
          Combat Move - Italians
              2 infantry moved from Germany to Slovakia Hungary
              1 artillery moved from Germany to Slovakia Hungary
              1 armour moved from Western Germany to Slovakia Hungary
              1 infantry moved from Western Germany to Greater Southern Germany
              1 artillery moved from Western Germany to Greater Southern Germany
              1 infantry moved from Western Germany to Greater Southern Germany
              1 infantry moved from Western Germany to Greater Southern Germany
              1 armour moved from Western Germany to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              2 infantry moved from Western Germany to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              1 armour moved from Western Germany to Holland Belgium
              2 fighters moved from Western Germany to Greater Southern Germany
              1 artillery moved from Western Germany to Holland Belgium
              1 fighter moved from Western Germany to Greater Southern Germany
      
          Combat - Italians
              Battle in Holland Belgium
                  Italians attack with 4 armour, 1 artillery and 2 infantry
                  Americans defend with 2 artilleries and 4 infantry
                      Italians roll dice for 4 armour, 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits
                      Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                      Italians roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 3 : 4/6 hits, 2.67 expected hits
                      Americans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Holland Belgium
                  3 armour owned by the Italians retreated to Western Germany
                  Americans win with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 armour, 1 artillery and 2 infantry
                  Casualties for Americans: 1 artillery and 4 infantry
              Battle in Greater Southern Germany
                  Italians attack with 1 artillery, 3 fighters and 3 infantry
                  Americans defend with 2 artilleries and 1 infantry
                      Italians roll dice for 1 artillery, 3 fighters and 3 infantry in Greater Southern Germany, round 2 : 1/7 hits, 2.50 expected hits
                      Americans roll dice for 2 artilleries and 1 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greater Southern Germany
                      Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Greater Southern Germany, round 3 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 2 artilleries in Greater Southern Germany, round 3 : 2/2 hits, 0.67 expected hits
                      2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Greater Southern Germany
                  Italians win, taking Greater Southern Germany from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
                  Casualties for Italians: 3 infantry
                  Casualties for Americans: 2 artilleries and 1 infantry
              Battle in Slovakia Hungary
                  Italians attack with 1 armour, 1 artillery and 2 infantry
                  Americans defend with 1 artillery
                      Italians roll dice for 1 armour, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 3/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Slovakia Hungary
                  Italians win, taking Slovakia Hungary from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Italians
              3 fighters moved from Greater Southern Germany to Western Germany
              1 fighter moved from Western Germany to 112 Sea Zone
      
          Turn Complete - Italians
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Italians regular : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      And my apologies for causing this confusion. I am most embarrassed.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      Thank you.

      If you wouldn’t have gone there is there was only 1 transport- then feel free to place your submarine elsewhere.
      However, I don’t believe he sin peril where he currently resides.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      I had two transports in the Atlantic and two in the pacific. I left one in the Atlantic, sacrificed the other to aid Hawaii and put the other two with my fleet in SZ64.

      posted in Play Boardgames
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      Stough
    • RE: Stough v Squire G40 BM

      There should be two- one form Hawaii and one form Atlantic.

      posted in Play Boardgames
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      Stough
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