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    Posts made by Stough

    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 infantry moved from Kweichow to Anhwe
              1 fighter moved from Yunnan to Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Hopei
              Chinese creates battle in territory Chahar
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 fighter moved from Anhwe to Yunnan
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.33
      Japanese regular : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Chinese round 5

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              1 infantry moved from Kweichow to Anhwe
              1 fighter moved from Yunnan to Anhwe
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 carriers, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 infantry moved from Argentina to 66 Sea Zone
              1 bomber moved from Celebes to Kwangtung
              1 bomber moved from India to Kiangsu
      
          Combat - Americans
              Strategic bombing raid in Kiangsu
                      Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                  Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Kiangsu causes 4 damage total. 
              Strategic bombing raid in Kwangtung
                      Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
                  Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Kwangtung causes 6 damage total. 
      
          Non Combat Move - Americans
              1 bomber moved from Kwangtung to Yunnan
              1 bomber moved from Kiangsu to Kweichow
              1 bomber moved from Queensland to Yunnan
              2 infantry and 1 transport moved from 66 Sea Zone to 52 Sea Zone
              2 infantry and 1 transport moved from 66 Sea Zone to 52 Sea Zone
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 infantry moved from Western United States to Central United States
              1 mech_infantry moved from Western United States to Eastern United States
              1 infantry moved from Peru to Bolivia
                    Americans take Bolivia from Neutral_True
              1 infantry moved from Argentina to Paraguay
                    Americans take Paraguay from Neutral_True
              5 fighters moved from Western United States to 10 Sea Zone
              3 tactical_bombers moved from Western United States to 10 Sea Zone
      
          Place Units - Americans
              4 carriers, 1 destroyer and 3 transports placed in 10 Sea Zone
              1 fighter and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Japanese AA : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Americans round 5

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 carriers, 1 destroyer, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 infantry moved from Argentina to 66 Sea Zone
              1 bomber moved from Celebes to Kwangtung
              1 bomber moved from India to Kiangsu
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Kansu to Suiyuyan
              1 armour moved from Novosibirsk to Suiyuyan
              2 infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Volgograd to Caucasus
              1 infantry moved from Bryansk to Ukraine
              1 artillery moved from Bryansk to Ukraine
              1 fighter moved from Archangel to Ukraine
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Archangel to Novgorod
              1 fighter moved from Archangel to Novgorod
              1 tactical_bomber moved from Archangel to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Suiyuyan
                  Russians attack with 1 armour and 6 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 6 infantry in Suiyuyan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Russians win, taking Suiyuyan from Japanese with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Caucasus: 19 infantry
                  EDIT: Removing units owned by Russians from Rostov: 1 infantry
                  EDIT: Removing units owned by Russians from Rostov: 18 infantry
                  EDIT: Turning off Edit Mode
              Battle in Caucasus
                  Russians attack with 2 infantry and 1 mech_infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
                      Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Caucasus
                      Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                      Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 5 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 6 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 7 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Caucasus, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Rostov to Caucasus
              1 armour moved from Bryansk to Caucasus
              1 mech_infantry moved from Bryansk to Caucasus
              1 fighter moved from Ukraine to Bryansk
              1 tactical_bomber moved from Novgorod to Bryansk
              1 fighter moved from Novgorod to Bryansk
              1 aaGun and 7 infantry moved from Archangel to Smolensk
              1 mech_infantry moved from Archangel to Bryansk
              1 armour moved from Archangel to Bryansk
              9 infantry moved from Russia to Bryansk
              1 aaGun and 10 infantry moved from Timguska to Novosibirsk
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Volgograd
              7 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans regular : -1.00
      Russians regular : -1.50
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Russians round 5

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Kansu to Suiyuyan
              1 armour moved from Novosibirsk to Suiyuyan
              2 infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Volgograd to Caucasus
              1 infantry moved from Bryansk to Ukraine
              1 artillery moved from Bryansk to Ukraine
              1 fighter moved from Archangel to Ukraine
              1 infantry moved from Archangel to Novgorod
              1 infantry moved from Archangel to Novgorod
              1 fighter moved from Archangel to Novgorod
              1 tactical_bomber moved from Archangel to Novgorod
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Western Australia to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from Queensland to 41 Sea Zone
              1 fighter moved from Queensland to Sumatra
              2 fighters moved from Queensland to 54 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from United Kingdom to French West Africa
              1 destroyer moved from 76 Sea Zone to 79 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Western Australia to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from Queensland to 41 Sea Zone
              1 fighter moved from Queensland to Sumatra
              2 fighters moved from Queensland to 54 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 38 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 bomber moved from New Zealand to 30 Sea Zone
              1 bomber moved from New Zealand to 43 Sea Zone
              1 bomber moved from New Zealand to 42 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 30 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 30 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 infantry moved from Brazil to Argentina
                    Americans take Argentina from Neutral_True
              1 transport moved from 86 Sea Zone to 66 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
              1 bomber moved from 30 Sea Zone to Queensland
              1 bomber moved from 43 Sea Zone to Celebes
              1 bomber moved from 42 Sea Zone to India
              1 submarine moved from 46 Sea Zone to 54 Sea Zone
              1 fighter moved from New Guinea to Queensland
              1 tactical_bomber moved from New Hebrides to 54 Sea Zone
              2 fighters moved from New Hebrides to 54 Sea Zone
              1 transport moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from Eastern United States to Western United States
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Central United States to Western United States
              1 infantry moved from Brazil to Peru
                    Americans take Peru from Neutral_True
      
          Place Units - Americans
              2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 91 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Tsinghai to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
              2 infantry moved from Tsinghai to Shensi
              1 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 3 armour, 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 armour; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from Trans-Jordan to Syria
              1 fighter moved from Egypt to Syria
              1 bomber moved from Egypt to Syria
              1 fighter moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Alexandria
              2 infantry moved from Egypt to Alexandria
              1 mech_infantry moved from Yunnan to Hopei
              2 infantry moved from Yunnan to Hunan
              1 tactical_bomber moved from Yunnan to Hopei
              1 fighter moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hopei
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
      
          Combat - British
              Battle in Hunan
                  British attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                  British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Syria
                  British attack with 1 bomber, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 bomber, 1 fighter and 1 infantry in Syria, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Alexandria
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from Alexandria: 1 infantry
              EDIT: Removing units owned by British from Alexandria: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 infantry
              EDIT: Adding units owned by British to Syria: 1 infantry
              EDIT: Changing ownership of Syria from Germans to British
              EDIT: Changing ownership of Alexandria from British to Italians
              EDIT: Removing units owned by British from Hopei: 1 mech_infantry
              EDIT: Changing ownership of Hopei from Chinese to Japanese
              EDIT: Turning off Edit Mode
              1 infantry moved from Union of South Africa to Mozambique
                    British take Mozambique from Neutral_True
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
              1 infantry moved from 70 Sea Zone to Angola
                    British take Angola from Neutral_True
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 armour moved from 89 Sea Zone to Venezuela
                    British take Venezuela from Neutral_True
              1 infantry moved from 89 Sea Zone to Venezuela
              1 cruiser moved from 101 Sea Zone to 89 Sea Zone
              1 destroyer moved from 101 Sea Zone to 89 Sea Zone
              1 infantry moved from West India to 79 Sea Zone
              1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
              1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 79 Sea Zone to 41 Sea Zone
              1 infantry moved from Shan State to Yunnan
              3 infantry moved from Burma to Yunnan
              1 artillery moved from Burma to Yunnan
              1 mech_infantry moved from India to Afghanistan
                    British take Afghanistan from Neutral_True
              1 infantry moved from Trans-Jordan to Saudi Arabia
                    British take Saudi Arabia from Neutral_True
              2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              1 armour moved from Persia to Iraq
              2 mech_infantrys moved from Persia to Iraq
              1 bomber moved from Syria to Iraq
              1 fighter moved from Syria to Iraq
              1 armour moved from Egypt to Iraq
              1 tactical_bomber moved from Alexandria to Iraq
              1 fighter moved from Alexandria to Iraq
              1 fighter moved from United Kingdom to French West Africa
              1 aaGun moved from Burma to India
              1 mech_infantry moved from West India to Persia
              1 armour moved from India to Eastern Persia
              1 mech_infantry moved from India to Eastern Persia
              1 fighter moved from Hopei to Yunnan
              1 fighter moved from Hunan to Yunnan
              1 tactical_bomber moved from Hopei to Yunnan
      
          Place Units - British
              2 armour and 1 fighter placed in Iraq
              1 armour and 2 artilleries placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,5,3
              British collect 39 PUs (1 lost to blockades); end with 39 PUs
      
          Place Units - UK_Pacific
              3 armour placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 3 armour
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : -0.33
      Japanese regular : 0.67
      Germans regular : 0.67
      British regular : -0.33
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: British round 4

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from Trans-Jordan to Syria
              1 fighter moved from Egypt to Syria
              1 bomber moved from Egypt to Syria
              1 fighter moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Alexandria
              2 infantry moved from Egypt to Alexandria
              1 mech_infantry moved from Yunnan to Hopei
              2 infantry moved from Yunnan to Hunan
              1 tactical_bomber moved from Yunnan to Hopei
              1 fighter moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hopei
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      Will do;

      Honestly- it doesn’t really matter. You’ve got this game in like ten bags.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      The original outcomes are not saved. (other than what has been emailed to you by dicey)

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      and take the new results.

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      I explained poorly,
      Dicey froze, which means I have to rerun the battles no matter what.

      Which would you prefer, an edit version of the original outcomes

      or just re-run all of the battles?

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      Two things;

      1. dicey froze up on me during the convoy damage turn
      2. I forgot to include Siam in my CM, (moving an inf into empty territory

      So, I can re-roll the whole turn and take new results

      or

      I can re-roll the turn and edit the original results

      Let me know which you prefer

      (the UK results were as follows

      1. In Syria, my inf took it back
      2. In Alexandria, I killed your Italian, he killed my Brit; Italy keeps it
      3. In China, I killed your guy in Hopei, he killed my MI
      4. I retook Hunan and lost 1 guy)
      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: British round 4

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 infantry moved from Egypt to Alexandria
              1 infantry moved from Trans-Jordan to Syria
              1 bomber moved from Egypt to Syria
              1 fighter moved from Egypt to Syria
              1 fighter moved from Egypt to Alexandria
              1 tactical_bomber moved from Egypt to Alexandria
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Hunan
              1 fighter moved from Yunnan to Hunan
              1 mech_infantry moved from Yunnan to Hopei
              1 fighter moved from Yunnan to Hopei
              1 tactical_bomber moved from Yunnan to Hopei
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Tsinghai to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
              2 infantry moved from Tsinghai to Shensi
              1 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Japanese regular : 0.67
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Chinese round 4

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              1 fighter moved from Tsinghai to Kweichow
      

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 38 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 bomber moved from New Zealand to 30 Sea Zone
              1 bomber moved from New Zealand to 43 Sea Zone
              1 bomber moved from New Zealand to 42 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 30 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 30 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 infantry moved from Brazil to Argentina
                    Americans take Argentina from Neutral_True
              1 transport moved from 86 Sea Zone to 66 Sea Zone
              1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
              1 bomber moved from 30 Sea Zone to Queensland
              1 bomber moved from 43 Sea Zone to Celebes
              1 bomber moved from 42 Sea Zone to India
              1 submarine moved from 46 Sea Zone to 54 Sea Zone
              1 fighter moved from New Guinea to Queensland
              1 tactical_bomber moved from New Hebrides to 54 Sea Zone
              2 fighters moved from New Hebrides to 54 Sea Zone
              1 transport moved from 10 Sea Zone to 89 Sea Zone
              1 tactical_bomber moved from Eastern United States to Western United States
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Central United States to Western United States
              1 infantry moved from Brazil to Peru
                    Americans take Peru from Neutral_True
      
          Place Units - Americans
              2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 91 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Stough
    • RE: Stough v Squire G40 BM

      TripleA Move Summary: Americans round 4

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 38 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
              1 bomber moved from New Zealand to 30 Sea Zone
              1 bomber moved from New Zealand to 43 Sea Zone
              1 bomber moved from New Zealand to 42 Sea Zone
      

      Savegame

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      Stough
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