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    Stough

    @Stough

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    Best posts made by Stough

    • 2nd Individual Play Test- it's still so much.

      This 1940 Global game is pretty bad ass. I’m doing my second play test with it. I love how massive the map is. But I am so slow with getting the armies into position- like molasses slow. Build and push - I think I’m still tied to the old days of enormous infantry stacks.

      I’ve been playing the Allies pretty conservatively, to see what the Axis can do. I’m not investing a lot in planes or bombers, just the ole traditional ant trails.

      Spacially/strategically speaking, My initial observations are these.
      The game designers did a fantastic job. The geography has many built in quandaries that make tactics as important as strategy.

      The US is still a three point move to get to Europe. (US-Morocco/Gib- Europe).That geography hasn’t changed.

      I’m still scratching my head in how they deal with the Pacific. I’ve been trying a support ANZAC and use Aus as a possible counter thrust to money islands strategy, but it doesn’t look too good. We’ll see.

      I really like that the focus of the Pacific is the ‘money islands’. In real life, the Japanese really fouled up by not having good logistics or protecting that resource and it cost them big. Anyhow, it gives the game a southern thrust that I really like.

      I also like that the Japanese can’t really go through Siberia to atrit Russia. They can a little, but it’s not a game changer.
      Also, those 20 Japanese planes are devastating.

      Germany, the UK , Italy and UKA are all still major mysteries to me.

      How does one get Italy into the game?
      Is it insane ot have 5 German planes in southern Italy to stop Taranto?

      The UK takes so long to convert from survival to offense. This game I built a IC in Cairo round one (even with a threat from Sea Lion) and built a IC in Persia (that’s legal right?) in round 3, but I’m flailing with these guys. Things aren’t looking too hot in India, although the Italians have almost been chased out of North Africa.

      With Italy, I’m complete lost so far. They lasted in Africa a little longer this game, but I’m starting to think that Alexandria may be a key to winning this game for Axis Europe.

      With Germany, I promised myself my first three play tests that I would try the Sea Lion- 1AC, 2 Transport buy. It’s an obvious bluff, but a bluff that has to be taken seriously enough to retard UK’s ability to focus on Africa/India. It’s also nice in helping with Norway and Russias bonus money and shuttling troops. I’m anxious to see what German life is like without it, but I’ll do one more game with it before I move on.

      Having the Soviets cool their jets for 4 turns could be a nice advantage for the Germans. But as with the rest of the Countries in this game, so far, I’m still pretty lost as to how to develop a sound series of strategies.

      The Soviets… the darn Russians, no clue on how to play these guys, although I’m starting to see better how they can use their geography to stall.

      I really want to blast Japan with those 16 guys in the Far East, but that just seems an invitation to disaster against the Germans. I really like the Mongolian rules. By the time the Japanese chew through China, those 16 guys are waiting for them on the other side if needed. So for now… I’m letting them do the slow slog back to the motherland.

      Anyhow, I really like that there is this forum. I’m also enjoying testing this game out by myself before I start the hard and steep learning curve with you guys in matched play.

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      OK. So far so good on the re-do.I have saved the game through Hopie; Kweichow and SZ 54 are next.

      posted in Team Games
      S
      Stough
    • RE: L21 #3 trulpen (X) vs aagamerz13 (A+18) BM3

      OK. I jut eaves dropped on this game…

      What the *&%%$%& Hell is going on?

      This is some crazy next level stuff!!! I think my head exploded.

      Who the heck is winning?

      posted in League
      S
      Stough
    • Early assessment of 1940 Global board Game- The Map

      I would really like to here the communities take on this subject. Praises and criticisms. I realize I’m late to the ball, but here I am and I’ excited about getting into this game.
      Here is my take.

      This board and map are great.

      I love the hugeness of it; this thing is just massive.

      The geography and how that effects play was very well thought out. Africa is squashed down abut as much as possible and there is more room available in Europe as one could have reasonably made without completely distorting the world map. The point being , the map still looks like the world while still being able to provide effective space for game play- that is a tough balance to achieve.

      The idea of making the Himalayas and Sahara impassible was inspired. Of course they are impassible to large armies. If the Axis want to do damage to the British Empire in Sub Saharan Africa, they need to either turn the corner at Alexandria or win the Atlantic or Indian Oceans.

      The neutral spaces are very well done. More on that when I review the Neutral Countries.

      But the main thing the map gets right is what it’s supposed to get right, it provides the right geometry to promote good game play. Their are major regions and regions within those regions and each set has its own keys to being manipulated for offense and defense. That makes for interesting game play.

      Even better, I haven’t found any rinky dink ways of manipulating the geography in ways that don’t feel true to the intent of the game/WW2. The space in the Pacific is an obstacle. The Space of Russia is an obstacle. As they both should be. The benefit from gaining Scandinavia is big, but its not a game changer. The Far East or the Black Sea can’t be used as some unanticipated flanking move. One doesn’t want to be tied down to replaying WW2 as accurately as possible, but one doesn’t want to completely break with reality either.

      Every game I play I learn new things about this board. I’ve played 4 intensive games with myself and am still feel like I am a long long ways from mastering the geography of this board. That is a good thing.

      Certainly there are things I could quibble about.
      The names for the Chinese Provinces could be better. In that , as someone who lives in China, I would prefer the proper current Pinyin names for them, A westerner defiantly made this game. But I understand they are trying to keep with the Pre 1949 feel for the region and using the terms the west used back then; so ok.

      Having Kazakistan so far south is a bit weird.

      There are times where I wish certain spaces were larger; I’m looking at you Bessarabia and SZ110. But most of my spatial problems stem from my style of game play which is still rooted in monolithic stacks of enormous proportions which worked well in the Axis and Allies of old.

      Which brings me to my biggest opinion about this board. This board is infinitely superior to the previous incarnations of Axis and Allies.

      This is a very good and interesting game and it starts with the map.

      What are your thoughts?

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Mainah (X) vs Stough (L) OOB

      You weren’t lying. Your getting murdered in that game. His moves with China and Russia have just been so deft. Wow!

      posted in Play Boardgames
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      You’ll notice two edits.

      In the first my tac was returned to SZ55.
      In the second, I corrected a mis move
      and moved my Japanese infantry from Kwangsi to Hunan.

      posted in Team Games
      S
      Stough
    • RE: UK Strategy -"Middle Earth"

      @Argothair That was very well said. " they can’t do all of that at once in the first 7 turns, so you’ll wind up with some active fronts where the Allies are making gains, and you exploit those for all they’re worth and let the others go at the appropriate time. At least, that’s my philosophy."

      … For me this is exactly the right attitude to win games. You probe and probe and see what turns up for short term gain and long term end game.

      The logistics of this game are very interesting. Once Japan takes India, they are at a bit of a loss of what to do and how to do it. In a way, they are out of position. Assuming the Allies have prepped Hawaii and Australia well enough to hold out for a long time. If Japan goes for either, it removes any pressure from Russia and the ME. It’s a very interesting dilemma If the US has prepped well enough, they can spend 18 IPC’s messing with Germany indirectly, while UK messes with Italy directly or supports USSR directly via the ME. Again these are just novice musing; I’ve only played 4 test games of this behemoth so I could be way way off base.

      I’m so impatient to learn this game enough to start competitng online. Another month and I think I’ll be ready to put my toe in. (I’ve got a lot on my plate this month).

      posted in Axis & Allies Global 1940
      S
      Stough
    • RE: Mainah (X) vs Stough (L) OOB 2nd go

      Libya is ours, “Vive le France”. A dumb move perhaps, in that it will cost me an IPOC down the road, but just once I would like to say that I carried out a successful offensive operation by the French.

      posted in Play Boardgames
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      RE: France- what a nightmare opening set of rolls. That sucks

      posted in Team Games
      S
      Stough
    • RE: UK Strategy -"Middle Earth"

      @Luftwaffles41
      Great answer. Thank you so much.
      More mini questions.
      Assuming a 1AC/2 tran buy in G1-

      1. So most folks send the surviving tran/destroyer from SZ 109 to Canada? (assuming no German subs are there).
      2. Folks do NOT scramble their UK fighters
      3. The UK doesn’t send diddly do to SZ 91/Gib on turn 1?
      4. The UK fighters stay in UK and do NOT Taranto?
      posted in Axis & Allies Global 1940
      S
      Stough

    Latest posts made by Stough

    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery moved from Morocco to 91 Sea Zone
              2 mech_infantrys moved from Morocco to 91 Sea Zone
              3 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
              3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
                    Americans take 42 Sea Zone from Japanese
                    Americans take 54 Sea Zone from Japanese
              1 destroyer moved from 54 Sea Zone to 43 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - Americans
              Battle in Java
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 43 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                  Casualties for Americans: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 infantry moved from Queensland to 54 Sea Zone
              1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Brazil to Suriname
              1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 tactical_bomber placed in 10 Sea Zone
              3 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              1 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
              EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier and 1 tactical_bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.67
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery moved from Morocco to 91 Sea Zone
              2 mech_infantrys moved from Morocco to 91 Sea Zone
              3 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
              1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
              3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from 110 Sea Zone to Normandy Bordeaux
              2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
                    Americans take 42 Sea Zone from Japanese
                    Americans take 54 Sea Zone from Japanese
              1 destroyer moved from 54 Sea Zone to 43 Sea Zone
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
      
          Combat - Americans
              Battle in Java
              Battle in Normandy Bordeaux
              Battle in Holland Belgium
              Battle in 43 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 destroyer and 1 transport
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                  Casualties for Americans: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 infantry moved from Queensland to 54 Sea Zone
              1 battleship, 4 carriers, 1 cruiser, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              5 infantry moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Brazil to Suriname
              1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 infantry moved from 91 Sea Zone to Morocco
              2 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              1 carrier and 1 transport placed in 10 Sea Zone
              1 tactical_bomber placed in 10 Sea Zone
              3 transports placed in 101 Sea Zone
              4 infantry placed in Eastern United States
              1 armour placed in Western United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.67
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              2 infantry moved from Yakut S.S.R. to Buryatia
              6 infantry moved from Novosibirsk to Kansu
              1 mech_infantry moved from Volgograd to Novosibirsk
              2 armour moved from Volgograd to Novosibirsk
              1 infantry moved from Kazakhstan to Tsinghai
              1 infantry moved from Volgograd to Kazakhstan
              2 infantry moved from Tambov to Rostov
              1 tactical_bomber moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              1 infantry moved from Vologda to Nenetsia
              1 infantry moved from Vologda to Urals
              1 infantry moved from Russia to Vologda
              1 mech_infantry moved from Tambov to Novosibirsk
              1 armour moved from Tambov to Novosibirsk
              2 artilleries and 20 infantry moved from Tambov to Russia
              1 infantry moved from Russia to Tambov
              9 infantry moved from Timguska to Kansu
              1 infantry moved from Timguska to Yenisey
              1 submarine moved from 113 Sea Zone to 114 Sea Zone
              1 submarine moved from 105 Sea Zone to 110 Sea Zone
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Rostov to Russia
              1 tactical_bomber moved from Rostov to Russia
              3 aaGuns moved from Tambov to Russia
              1 aaGun moved from Timguska to Kansu
              1 aaGun moved from Yakut S.S.R. to Buryatia
      
          Place Units - Russians
              1 infantry placed in Volgograd
              1 armour, 8 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 25 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.50
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Find Opponents Here!

      @daaweomedj I’m up for a game. Can play either Axis or Allies.

      posted in Find Online Players
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      Squire’s not feeling too good, so we re going to give him a few days.

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
              1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
              1 destroyer moved from 26 Sea Zone to 10 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 armour moved from Central United States to 101 Sea Zone
              1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              3 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                  Italians defend with 1 artillery
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Americans
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              3 infantry moved from 54 Sea Zone to Queensland
              1 mech_infantry moved from 54 Sea Zone to Queensland
      
          Place Units - Americans
              1 artillery, 5 infantry and 1 tactical_bomber placed in Eastern United States
              1 carrier and 3 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
              EDIT: Removing units owned by Americans from 101 Sea Zone: 1 fighter
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier and 1 fighter
              EDIT: Removing units owned by Americans from Eastern United States: 1 tactical_bomber
              EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Italians regular : -0.33
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
              1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
              1 destroyer moved from 26 Sea Zone to 10 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 armour moved from Central United States to 101 Sea Zone
              1 armour and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 infantry moved from Southeast Mexico to 89 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 armour moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 mech_infantrys moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              3 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                  Italians defend with 1 artillery
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Morocco, round 2 : 1/8 hits, 2.00 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Americans
              1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              3 infantry moved from 54 Sea Zone to Queensland
              1 mech_infantry moved from 54 Sea Zone to Queensland
      
          Place Units - Americans
              1 artillery, 5 infantry and 1 tactical_bomber placed in Eastern United States
              1 carrier and 3 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Italians regular : -0.33
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Smolensk to Archangel
              2 infantry moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Ukraine
              1 tactical_bomber moved from Bryansk to Ukraine
              1 fighter moved from Bryansk to Archangel
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Combat - Russians
              Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 cruiser, 3 fighters and 1 transport
                  1 submarine owned by the Russians submerged
              Battle in Ukraine
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Ukraine
                  Russians winGermans winGermans win with 1 cruiser, 3 fighters and 1 transport remaining with 1 cruiser, 3 fighters and 1 transport remaining, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                      Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Archangel, round 6 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Archangel, round 7 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -10
                  Casualties for Russians: 1 fighter and 1 infantry
                  Casualties for Germans: 1 infantry
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              2 infantry moved from Yenisey to Yakut S.S.R.
              1 aaGun moved from Yenisey to Yakut S.S.R.
              6 infantry moved from Timguska to Novosibirsk
              1 aaGun and 10 infantry moved from Yenisey to Timguska
              2 infantry moved from Volgograd to Kazakhstan
              1 aaGun moved from Smolensk to Russia
              4 infantry moved from Smolensk to Russia
              1 tactical_bomber moved from Ukraine to Russia
              1 fighter moved from Ukraine to Russia
              12 infantry moved from Bryansk to Russia
              1 infantry moved from Smolensk to Russia
              2 artilleries moved from Bryansk to Russia
              1 armour moved from Bryansk to Volgograd
              1 armour moved from Bryansk to Tambov
              1 mech_infantry moved from Bryansk to Volgograd
              1 mech_infantry moved from Bryansk to Tambov
              3 aaGuns, 2 artilleries and 22 infantry moved from Bryansk to Tambov
              2 infantry moved from Russia to Vologda
      
          Place Units - Russians
              10 infantry placed in Russia
              1 armour and 1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.83
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 infantry moved from Brazil to 86 Sea Zone
              1 cruiser, 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 infantry moved from Wake Island to 31 Sea Zone
              1 artillery moved from Wake Island to 31 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 armour moved from Western United States to Central United States
              2 mech_infantrys moved from Western United States to Central United States
              1 fighter moved from Eastern United States to 26 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 1 infantry
      
          Non Combat Move - Americans
              1 aaGun moved from Western United States to 10 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              2 infantry moved from 89 Sea Zone to Southeast Mexico
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 4 transports placed in 101 Sea Zone
              1 fighter placed in 101 Sea Zone
              3 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
              EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
              EDIT: Adding units owned by Americans to Southeast Mexico: 1 mech_infantry
              EDIT: Turning off Edit Mode
              1 destroyer and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.33
      Japanese regular : 1.33
      

      Savegame

      posted in Team Games
      S
      Stough
    • RE: Squire/Stough v Robson/Feltmarskal

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              2 fighters moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              1 submarine moved from 111 Sea Zone to 105 Sea Zone
              6 infantry moved from Yenisey to Timguska
              12 infantry moved from Yakut S.S.R. to Yenisey
              10 infantry moved from Russia to Bryansk
              2 infantry moved from Ukraine to Bryansk
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              2 fighters moved from Belarus to Bryansk
              1 tactical_bomber moved from Belarus to Bryansk
              1 aaGun and 7 infantry moved from Archangel to Smolensk
              2 aaGuns moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              1 infantry placed in Ukraine
              10 infantry placed in Russia
              2 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : -0.17
      

      Savegame

      posted in Team Games
      S
      Stough