Nice. I love the optional rules. This will help Russia against the German and Italian sea invasions.
The fighter escorts add a nice touch.
Nice. I love the optional rules. This will help Russia against the German and Italian sea invasions.
The fighter escorts add a nice touch.
For AA50 I have player 3 games so far. Winning all 3. For 1941, it was 1 Axis, and 1 Allied win. And for 1942 it was an Axis win. All games were played with NO’s and tech. Very few tech rolls, with the exception of Gremany getting rockets 1st turn on a lucky roll in 42.
41 seemed slightly Axis favored, and 42 about even.
Yeah Germany. It is the most involved and I love the challenge. I love the games when you fight the allies to the bitter end, and still win by knocking out russia and turning the tide of the war. :)
Japan, the Uk, US, and Russia are all fun as well. But not quite the same as Germany.
Title: The Ever Victorios Army (1941)
Date:12/15/2008
Special Rules: Techs and NO’s
Victor: Axis won
Game Length: 5 hours, 5 turns
Bias:More experience on the Axis(me) for Gremany, and hleping a new player step by step (Japan). Allies made good attacks in Russia but were not coordinated in other areas.
Description: Germans attacked and sunk the UK BB and trans, as well as DD in sz7. Attacks in russia, setting up for a G2 attack on Kaleria. Lost almost all infantry to insane Russian defense rolls. No attack on Egypt. Placed 9 inf and 1 art, collected 45.
Russia purchased 3 arm, 5 inf, and launched attacks on the baltic states, and one other territory. Lost both battles and retreated. Moved all infantry in the east to one stack of 7, tempting Japan. Placed 2 arm in Kaleria attempting to hold it.
Japan opened normally with few losses. Left the flying tigers alive in China in order to keep from being spread to thinly in Asia.
UK bought 8 units mostly land with a few fighters. Placed its fleet off the coast of france and laned a tank and inf. Collected around mid 40’s with bonuses. Retreated out of egypt as well deeper into africa.
Italy retook france, moved into egypt, and reinforced the russian front.
US sent a fleet to england, and built in paciffic.
Turn 2.
Germany sunk us fleet with a sub and bomber. Sunk entire UK fleet with cruiser, and airforce. Lost 2 fighters and the cruiser. But the UK lost 1 cruiser, 2 DD, and 2 or 3 transports. Took Kalaria, moved up infantry closer to Moscow. Took trans jordan. Collected 55 with bonuses, and placed 1 bomber, 1 fighter, and several infantry and art.
Russia bought a fighter tanks and inf. Attacked 2 spots, took 1, lost 4 infantry in the exchanges, to Germany losing 1 art. Attacked into Manchuria with 4 infantry. Collected in the low 30’s.
Japan continued to push into asia, and killed the russians in Manchuria. Collected in the 40’s.
Uk built a new fleet. Tried retaking Egypt with 2 inf, 1 tank, 1 fighter, against 4 inf. And lost everything. Germany lost 1 inf. Very bad dice for UK.
Italy moved deeper into africa and attacked russia. Collected 24ish
The US build more fleet in the Pacific, with several subs and a BB. Took Algeria with a transport. Sent a bomber to italy for sbr……shot down.
Turn 3…
Germany bought 6 tanks 5 inf and an art…I think. Started an SBR campaign against the russians, with 1 bomber. Did 4 dmg. The other bomber was used for a different battle. Continued to press russia. Attack in Archangel failed with 2 inf 1 fighter, vs 2 inf.
Collected in the 50’s.
Russia attacked Archangel, and a few lightly held territories, retreated from Japan. Collected in the high 20’s.
Japan continued pressing Asia. Failed to take an empty India…left Japan to make its own choices this turn…:( Over all it could have been worse.
UK invaded france again.
Italy retook with 1 tank left. As well as taking cacauses.
Us continued to harass africa and began to come after japan. China stayed alive and was not much of a problem.
The End Game…The next few turns were the death of Russia. The SBR damage and large german army rolled over russia by turn 5, and took moscow. Japan and US destroyed each others fleets, with Japan having its BB as the sole surviving ship, along with its transports.
Overall the game was very easy for the Axis. If the allies had been smarter, and better coordinated in africa and europe, russia would have been able to live longer. Even with the us sinking the italian fleet it did not slow them down much. With more equal skill levels I think the game is pretty well balanced. Russia is still the key, one mistake and its over.
I played my first game in 2005 with some friends from college. I have been playing as much as possible for the last few years. Going to play a 5 player AA50 game tomorrow night after some friends get done their finals, beer and pizza time!
The UK could be hit by one rocket PER TERRITORY each turn. So if they were firing from muliple places you can hit it for up to 16 damage.
I think thats what Kreig said. I’d laugh if the FAQ needs revising too.
Yeah, but it still sucks about the limited run. Now I might have to rush into picking up a second copy as a backup if my first gets rundown.
Dammit. I hate being a poor Grad Student. :(
If the plane is not hit by the ship, then yes both the ship and the transports would be destroyed.
lol
Well if you dont like the unit quality you can always replace them with units from revised and pacific, except for Italy.
Well I’m gonna use all my revised pieces for AA50. And the chips as well, they really never give you enough.
But for the Italian cruisers I was thinking of using the Jap cruisers from Gaudalcanal. Because I have the American cruisers in Jap orange, and those might do in a pinch for Italian cruisers.
Maybe depending on house rules there will be a option for a tactical bomber unit……Stukas and other fighter models that have been modified could be used. Maybe.
Maybe Japan is so strong because it is very easy to KGF, or Kill Italy first. Maby Japan is strong so USA has to attack in the Pacific. Just a thought, because Italy makes Germany much weaker against multiple amphib landings on the coast and in africa.
Nice, looks good. So I dont see what had changed from the BGG pics. It had been said that the setup was flawed……but so far I see very little different. Or is that just me?
That may have been something Larry tried. But Hasbro/Wizards may have edited it to make the game easier to play and learn. By lurking both here and on Larry’s site for some time it appears that his main problem has been balancing the play experience and complexity of the game. Just by looking at his tournament rules you can see how much didn’t get into revised to make it the way he wanted. I’m sure that happend in this edition as well.
I do agree though. A larger Russian force, and a German bonus for the frist round or 2 would have been a nice touch.
Was the IC in France vulnerable to invasion? It seems exposed to combined UK/US invasions. It would help with both defending the coast, and naval purchases, but is it worth it?
You would think after this delay they could at least have all the misprints etc. fixed. If there are mistakes with the units….its sad that 100 dollars can’t buy an error free axis and allies game.
The set up chart for Russia is up on the official message boards……
http://forums.gleemax.com/showthread.php?t=1111655
Bomber in the 42 setup.
I wonder how many other changes there will be from the BGG pics, to the actual setups. Especially in Europe and the med.