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    Posts made by Stefano1189

    • RE: AAG40 FAQ

      There is an airbase in Sicily and the italian player puts 2 fighters, then the german player another two.

      When an american fleet lands in South Italy, can scramble only italian fighters or all fighters (included the two of German player)?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: AAG40 FAQ
      1. A british sub can pass through the Danish straits (held by Germany)?

      2. A Russian sub can pass through the  “”      “”    though Russia isn’t at war with Germany (i thik that Russian player would ask the permission)?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Tokyo Express

      @oztea:

      …and france and china.
      Attached are my temporary National Advantages…they need some tweaking

      4.  The Great Patriotic War
      With German Army elements at the gates of Moscow, production at other Soviet cities was driven into overdrive to compensate. If the capital fell into enemy hands, the fight was far from over.
      If the Soviet Union has lost Moscow, on its next turn it continues to operate following these rules. The Soviet Union collects income from original territories only. Only infantry may be purchased and, may be placed in any originally controlled territory. Artillery may be purchased at either Leningrad or Stalingrad if controlled by the Soviet Union. Soviet combat moves may only be made within original Soviet territory.

      Mmm. can you change this NA? The Germany can’t win with this. :-)

      5.  Katyusha Rockets
      The Soviets were able to supplement their artillery with massed batteries of rocket launchers. The sheer volume of fire more than compensated for any lack of accuracy.
      When attacking, Artillery and the infantry they support re-roll any die that fail to hit on the first round of combat.

      IMHO, it’s better to give this ability only to artillery for a better balancing. Russian player has so many infantry. :-)

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • Tokyo Express

      The Japan has in both setups lack of transports (maybe I’m wrong), and I remember there was a rule in Revised called Tokyo Express in which they used a destroyer to carry a single infantry.

      According to this rule, it can unbalance the game or it could be a good addition?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Stategic Bombing question

      @calvinhobbesliker:

      Tacs can’t intercept strategic bombing raids

      Calvin, if i conduct a SBR on a Naval Port In Gibraltar with 2 german bombers… the 3 fighters on Gibraltar can scramble or only fire the AA gun?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: AAG40 FAQ

      In which Sea zones (next to Europe) the US can’t stay during non war state? 103 - 108 and 118?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @13thguardsriflediv:

      I played in 7 games so far and its 4-3 allies. So far balance seems OK, Sea Lion is not a game killer.

      In our games with no Sea Lion the Axis lost in 5-6 turns, with Sea lions lost in 7-8 turns.

      All of us are challenging player, except a good player but a little unfit for the Japanese. I will post some screens. Axis is strong, Italy is a beast with 50+ IPC, but a double UK-Anzac is knocking out the Japanese fleet and the return of Chinese army is deadly.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @deadbunny:

      Stefano, please get a challenging Japan player. Japan is in this also and if the USA did what you state then the game could be or will be in peril.

      We have challenging players for each faction. When the Japan’s cash is 70 IPC the Germany is dying. Only Sea Lion in one game saved Germany from defeat.

      5 Global games = 40/45 hours…

      3 Allies
      1 Axis (with Sea Lion)
      1 tie

      Europe

      4 games

      3 allies
      1 axis (sea lion)

      Pacific

      3 games

      2 allies
      1 tie

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @calvinhobbesliker:

      @Stefano1189:

      @GrandMasterC:

      The Axis have to take as many IPC’s and NO’s away from the Allies as soon as possible. I have played the Axis a couple times now and the key is concentrating forces to knock down a power at a time and take away their NO’s before DOW on another. Japan has to move as fast as possible to take China out, then focus on taking those 4 islands away from UK. Germany has to take out France, then focus on USSR so it can start getting the russian city NO’s. If both Axis sides push in towards Asia, and play defense on the other sides, they can win. Germany plays defense by taking out Atlantic allied navies within distance of Europe. The distance between US and Europe means that Germans can buy cheap subs and lay back and wait for US to come in striking distance then counter back with subs higher attack value. Mix a few planes in and the US will have a lot of ships at the bottom of the atlantic. All the while they can focus cheap infantry and artillery units east towards USSR. Don’t let the German tanks get killed, always provide lots of cannon fodder.

      Each sub cost 6 IPC which means 2 less infantry\or 1 tank on Russian front, for what? To build a thin naval wall? The Luftwaffe is vital and it’s too small to fight on Russia, Normandy and North Europe ( not to mention Africa). The Americans will come with 8-10 warships, 2-3 destroyers, 1 AC, 2 ftr, 1 BB, 1 Cr… the subs are useless.

      A normal, he don’t need to be Napoleon, US player make an “All in” in Europe, 156 IPC in the first 3 turns, 82 IPC for the rest of the game and the Germany said good bye.

      US take Norway and put a 10 IC, wipe out the Italians and take Rome and kick out Italy.

      The Allies can lose only with undecided or noob players.

      US goes all atlantic? Only a retarded Japanese player would let the axis loose

      Calvin is a question of geography. In Europe Axis has 2 Capitals and the Allies have 3 Capitals. In the Pacific Theatre we have 1 Axis Capital and 2 Minor Factions (Anzac e Commonwealth) and Major Allies have 0 capitals.

      Only if Japan threatens San Francisco the game would change in favor of the Axis.

      I am not the greatest player nor presumptuous… also i do not say that the game is broken, it’s fine but it requires some balances. A KFG is the most viable strategy for the Allies, for now. :-)

      Good Morning from Italy.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @GrandMasterC:

      The Axis have to take as many IPC’s and NO’s away from the Allies as soon as possible. I have played the Axis a couple times now and the key is concentrating forces to knock down a power at a time and take away their NO’s before DOW on another. Japan has to move as fast as possible to take China out, then focus on taking those 4 islands away from UK. Germany has to take out France, then focus on USSR so it can start getting the russian city NO’s. If both Axis sides push in towards Asia, and play defense on the other sides, they can win. Germany plays defense by taking out Atlantic allied navies within distance of Europe. The distance between US and Europe means that Germans can buy cheap subs and lay back and wait for US to come in striking distance then counter back with subs higher attack value. Mix a few planes in and the US will have a lot of ships at the bottom of the atlantic. All the while they can focus cheap infantry and artillery units east towards USSR. Don’t let the German tanks get killed, always provide lots of cannon fodder.

      Each sub cost 6 IPC which means 2 less infantry\or 1 tank on Russian front, for what? To build a thin naval wall? The Luftwaffe is vital and it’s too small to fight on Russia, Normandy and North Europe ( not to mention Africa). The Americans will come with 8-10 warships, 2-3 destroyers, 1 AC, 2 ftr, 1 BB, 1 Cr… the subs are useless.

      A normal, he don’t need to be Napoleon, US player make an “All in” in Europe, 156 IPC in the first 3 turns, 82 IPC for the rest of the game and the Germany said good bye.

      US take Norway and put a 10 IC, wipe out the Italians and take Rome and kick out Italy.

      The Allies can lose only with undecided or noob players.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @calvinhobbesliker:

      @Stefano1189:

      @calvinhobbesliker:

      It’s not realistic that money from EUS can’t be spent in WUS.

      It’s a game, not World in Flames or Hearts of Iron. :-)

      it’s only way to balance a little this beautiful game.

      It doesn’t need balancing. It’s fine already. The axis have a higher learning curve, just like the allies did in previous editions

      I do not know how many games you’ve done with the Axis and the Allies, but against experienced players the game definitely is in favor of the Allies. Germany does not produce 80 as the U.S., produces 30 in first round, during the 2nd round 65-68 and at 3°, down to 45-50, maybe 60 coming in the later rounds.

      US-UK-USSR

      1 ° 52 - 29 - 37 = 118
      2 ° 52 - (27 \ 32) - 37 = 116/121
      3 ° 52 - 26 - 34 \ 39 = 112/117
      4 ° 50 +30 - 25 - 30 \ 35 = 135/140

      The allies seem to have a definite advantage … not to mention if they are experienced players, only luck can turn the tide.

      I’d like to know what are your Axis strategies as stating that the game is balanced. I’m curious.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Anti-American Strategy

      @calvinhobbesliker:

      First of all, I think Sealion is a suboptimal strat that stretches Germany thin. However, Italy or Germany should take Gibraltar and wait to counterattak any American fleet that remains.

      Italy and Germany can’t menace an american fleet, well built …

      posted in Axis & Allies Europe 1940
      Stefano1189S
      Stefano1189
    • RE: How to balance Global 1940?

      @calvinhobbesliker:

      It’s not realistic that money from EUS can’t be spent in WUS.

      It’s a game, not World in Flames or Hearts of Iron. :-)

      it’s only way to balance a little this beautiful game.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • How to balance Global 1940?

      After several games we have seen that the axis, unless you carry out a Sea Lion (3 matches won by the Allies, Axis 1), hardly able to win. Japan is almost irrelevant if it does not distract in the U.S. can attack Stalingrad but takes a long time to conduct a formidable attack.

      IMHO, there are errors in the European setup, however, to remedy the only thing that came to mind is the division of IPC of  American player, like UK on the basis of territoriality and the bonus of War to the player’s choice.

      For example:
      65 IPC in Europe and 17 in the Pacific, in case it decides to give everything to Europe. What do you think?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      @FieldMarshalGames:

      @Rorschach:

      @DFWSupertrooper:

      @DFWSupertrooper:

      @DFWSupertrooper:

      Does anyone know the exact models of the FMG Italian pieces as follows:

      Artillery piece?  It’s says 105mm but I can’t determine WHICH 105mm it might be.
      Transport Truck?  No info on what make/model.
      Transport Ship?  What class?

      I’m asking becuase I’m building these onto some custom charts, etc and would like to know.  All others were provided or have been determined.  Thanks everyone (and especially FMG)!

      Any news? :-)

      yes, you are correct.

      I think I might have found the truck.  Is it possibly a Fiat 626 Heavy Truck?  Pictured here:
      http://www.smallscaleafvforum.com/forum/viewtopic.php?t=2074

      And the Artillery piece looks an awfully lot like this one (a Bohler 47mm Anti-Tank gun) rather than the 105mm decription?:
      http://en.wikipedia.org/wiki/Cannone_da_47/32_M35

      Any thoughts??

      I do believe you’re right on the money with both of those units.

      posted in Other Axis & Allies Variants
      Stefano1189S
      Stefano1189
    • RE: Can a carrier be chosen as a casualty if it sentences a plane to death?

      @JamesAleman:

      @Stefano1189:

      @Krieghund:

      Yes, they can.

      Is it possibile to have kamikaze aircrafts? Let me explain: can i use aircrafts to conduct attacks at sea that they have no possibility of return?

      No. You must be able to land, even if that landing site is pending a naval battle or non combat carrier move or sea zone build.

      Japan has a special Kamikaze attack that is activated by the allies under specific conditions, but it does not involve normal air units on the board. These are 6 one time attacks on enemy ships excluding subs and transports.

      See: page 21 AAEurope 1940 bottom paragraph under “Air Units” third bullet point, last sentence: “You can’t deliberately move an air unit out of range of a potential safe landing space.”

      See also: page 13 AAEurope 1940 first paragraph under “Air Units” first sentence: “An air unit that moves in the Combat Move phase must generally reserve part of its move value for the Noncombat Move phase, at which point it must return to a safe landing spot using its remaining movement.”

      Note: This is not an official answer, just being helpful.

      Thank you. :-)

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Can a carrier be chosen as a casualty if it sentences a plane to death?

      @Krieghund:

      Yes, they can.

      Is it possibile to have kamikaze aircrafts? Let me explain: can i use aircrafts to conduct attacks at sea that they have no possibility of return?

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: Fmg pieces price

      @FieldMarshalGames:

      @knp7765:

      I think what Stefano was asking is if the ANZAC and French dice would be ready to order when the Italian Combat Units are.

      Yes Sir!

      Perfect… So can i have a discount on themed dice? :-P

      P.S.

      I can’t do any pre-orders yet… :-(

      posted in Other Axis & Allies Variants
      Stefano1189S
      Stefano1189
    • RE: Any experiences with a global J3 attack?

      @keplar:

      quote]In J4 the USA has declared war in the previous turn. Is it futile to wait until J4?

      not really, but if you attack during j3 then the US can counter US3 and attack the other axis players. Germany had a fleet in sz 87 that i didn’t want to be attacked.

      Yes… nice point… :-)

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
    • RE: AAG40 FAQ

      @gamerman01:

      Stefano, what neither Calvin nor Krieg mentioned is that the reason you cannot upgrade that factory is that a territory must be worth 3 IPC’s to support a major factory.  Novgorod is only worth 2, so it can never have a major complex on it.

      You’re right! Sorry. :-)

      I didn’t see it.

      posted in Axis & Allies Global 1940
      Stefano1189S
      Stefano1189
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