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    stefanilli

    @stefanilli

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    Latest posts made by stefanilli

    • RE: Convoy Question

      Dear Malus,

      I’ll try to answer u’r question at my best.

      The concept besides convoy routes is the following:

      whatever the value of an island is, who own the island can’t earn anythig from it

      unless is not able to make a trade from the island to the capital through the sea.

      If the sea is safe, who controls the island can deal a trade to the nation and earn money.

      This is why you have to place NCM’s (National Control Markers) on convoy routes or centers

      as well as on islands and lands: contolling both island and SZ allow u to take IPC’s but also VP’s.

      Of Course NCM’s remains on SZ’s after naval units leave them.

      Ence it might happens that one or more transports (that don’t capture convoy routes or centers)

      unload groud units on an enemy controlled island

      finishing up their movement on an enemy controlled SZ marked by it’s NCM.

      Both if the ground units conquer or not the island,

      the SZ and the convoy route remains in enemy possesion.

      Hope this answers your question.

      Best whishes and great winnings,

      Stefanilli ; )

      posted in Axis & Allies Pacific
      S
      stefanilli
    • RE: Japanese Ideas, read at own risk :)

      Hello there!

      I’m sure Japan alomost always wins when going for 22 VP’s.

      I wonder myself what to do with allies to avoid that very same ending.

      It sounds very interesting to me what u said about Subs and substall.

      Could u explain?

      I suppose u mean US subs should try to substall Japan fleet/s while conquering

      and island to go bombing Japan.

      Is it?

      Thanks for u’r attention,

      I hope for a kind answering

      Best whishes, Stefanilli ; )

      posted in Axis & Allies Pacific
      S
      stefanilli
    • RE: New English House Rule For Pacific.

      Hi there!

      Me Myself encountered the same problem: Japan always wins going for VP’s.

      I wanna try out this adjustment which sounds pretty interesting and might give a chance to the Allies

      Thanks for good suggestion ; )

      Stefanilli.

      posted in House Rules
      S
      stefanilli
    • RE: An easy modification

      Hello there : )

      Well years have passed since I finally reply to this, but why not after all.

      Thanks for this suggestion, seems really interesting and i want to try it out.

      Actually these days (April 2006) I think it’s almost impossible to beat Japan with basic rules.

      CU, Stefanilli ; )

      posted in Axis & Allies Pacific
      S
      stefanilli
    • RE: Baet Japan going for VPs

      Dear Malus, thanks for answering : )

      the problem is that I’ve always been playing with the new rules u gently suggested,

      but still I find out Japan always wins anyway.

      If the Japanese player is well focused on the importance that New Britain and Papua islands have

      and conquer them during first turn determined to hold them,

      in my opinion is really hard for Allies to break into it’s defences before 8 turns…

      please! Help me winning with the Allies against the odious Japaneses ; )

      CU

      posted in Axis & Allies Pacific
      S
      stefanilli
    • RE: A&AP Not To Popular At This Forum?

      Hi bumatank : )

      Pacific is the best!

      I suggest U to turn u’r questin to the other sections of this form,

      asking those that chat on A&A Europe, World and D-Day, why don’t they join us.

      Best wishes

      Stefanilli.

      posted in Axis & Allies Pacific
      S
      stefanilli
    • RE: US Industrial Complexes

      Hi there!

      Only original ICs have illimitate production rate as stated in the FAQs listed down here

      taken from Avalon Hill site.

      Wich means only those ICs that are on the planboard at the beginning of the match.

      Any other ICs US forces might buy has limitated production rate.

      Read down here or visit FAQs page on avalon Hill site : )

      Best wishes

      Industrial Centers and Placing New Units

      Only the US can buy industrial complexes. Does this mean that once a non-US industrial complex is destroyed, that country can’t build or buy any more and is pretty well out of the war?
      Industrial complexes can’t be destroyed, only captured. As each country has an industrial complex in its capital, it can’t lose all its industrial complexes without losing its capital. When that happens, it is likely that that country has pretty well had it. It’s also likely that the game will end soon.

      Where can Industrial Complexes be built?
      Only the US can build ICs, and they can only be built in territories that are blue (US) or brown (Japanese) AND under US control.

      Can you place naval units in Hawaii? Page 25 states “Naval units acquired during phase 1 are now placed in sea zones adjacent to your home territory.” Is Hawaii considered US home territory?
      Yes, the US can build all types of units in Hawaii. “Home Territory” was a poor choice of words. They are subject to the usual restrictions; units can only be placed in territories (or sea zones adjacent to territories) that were owned since the start of the player turn.

      So can the USA spend all 75 IPCs building units in Hawaii if it so chooses?
      Yes.

      Is there a limit to how many units can be placed at a particular industrial complex?
      Sometimes. Any number of units per turn can be placed at an IC that the player owned at the start of the game. If the IC was captured or was built during the game, then the number of units placed there per turn can’t exceed the territory’s IPC value. If the IPC value is 0, then an IC can’t be built there. (A common house rule, brought over from the original Axis & Allies, is that ICs can be built in 0 IPC territories and one unit per turn can be placed there. This is not an official rule, but its use seems to be widespread. Assume this modified rule is not in effect unless all players agree to it beforehand.)

      The rulebook states the US marines cost 4 IPCs, but the US reference card shows them costing 3 IPCs. Which is it?
      Marines cost 4 IPCs, not 3. The book is right, the chart is wrong.

      Can you build one naval piece in an enemy-controlled sea zone specifically to cause combat and prevent Shore Bombardment?
      Yes. This may seem sneaky, but it’s legal. Sometimes, it’s an excellent tactic.

      What is the significance of the Burma road?
      China receives an additional infantry unit if the Burma road is open at the start of the Chinese turn.

      If Chinese forces capture French Indochina or Siam, can the US build an industrial complex there?
      No, not if all the land forces involved in the capture were Chinese. If a joint Chinese/US land force captures the territory, then it can go to either country. If it goes to the US, then an IC can be built there and on the following turn, US units can be placed there. There must be US land forces physically in the territory when it is captured for it to be controlled by the US (and the same thing applies to China). If the only US units involved were air units, or all US land units were killed in the battle, then the US can’t take possession. (The territory isn’t “captured” until all Japanese units are destroyed, so US units that die before the battle is won are not involved in the “capture.”)

      What can the US build in Szechwan?
      Nothing. The US/China player can build only Chinese infantry in Szechwan. If the Japanese capture Szechwan, however, they can place one unit there per turn, the same as at any captured industrial complex.

      posted in Axis & Allies Pacific
      S
      stefanilli
    • Baet Japan going for VPs

      Hi everybody!

      I’m a player of old Axis & Allies that I’ve been playing for several years.

      I’ve only played something like 10 matches with the Pacific version, but up to now,

      it seems impossible to me for the Allies to win if Japan is a skilled player.

      My question’s easy: Can Allies win a match against Japan going for VPs?

      Japan from second turn can gain 4 VPs per turn, not attacking Austalia nor India,

      but only conquering the islands.

      By only reinforcing it’s fleet with some trasports and holding french indo-china and the islands

      with infantry, Japan wins in something like 8-9 turns making it impossible with it’s huge fleet

      for Allies to conquer a single island.

      As someone of you all, ever won playing Allies against a Japanese going for VPs?

      If u did, can u explain what to do with US forces?

      Should US forces going supporting Australia during first turn

      or should they wait in Hawaii for 3/4 turns until the fleet is somewhat fine?

      Thanks a lot for u’r attention and sincere opinion,

      Best wishes : )

      posted in Axis & Allies Pacific
      S
      stefanilli