By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)
By the gods it’s round 3…
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)
Round 2!
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (4)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Anzac! A foray into Java…
a
Rolls: 1@1, 1@3; Total Hits: 01@1,: (2)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)
British placement -
India - Armor
Persia - 2 Inf, Art
S Africa - 2 Inf, Mech Inf
Quebec - Transport
London - Transport
Britain, Turn 7.
Battle in Burma… 1 hit +
a
Rolls: 11@1, 6@2, 2@3, 1@4; Total Hits: 1011@1,: (2, 1, 3, 6, 1, 4, 6, 4, 3, 1, 1)6@2,: (6, 2, 1, 1, 2, 5)2@3,: (1, 3)1@4: (6)
d
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)
Alexandria… 1 hit +
d
Rolls: 1@2; Total Hits: 11@2: (2)
A quick change - 2 Inf in W US, 3 Inf/Art in E US.
Good god. It was worth it - a huge shift for Hawaii.
US placement:
SZ10 - Carrier, 2 Dest, Trans
W US - Inf, Art
E US - 4 Inf
SZ101 - Trans
Normandy - Inf, Arm, Fighter
Total spent - 84 IPCs
Ok.
SZ17, Round 4
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Round 3 anyone?
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6)
Round 2
SZ 17
a
Rolls: 2@2; Total Hits: 02@2: (4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (5)
And, your Japanese destroyer in SZ17 just finished off 2 US destroyers. I hate this dicey.
Using a token. 1 left. I went and found an odds calculator, over 80%.
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (5, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)
Well, you were 3 for 3 in Morocco. Ouch.
Battle continues in SZ17…
a
Rolls: 1@2; Total Hits: 01@2: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1)
Jesus you just had a good round 1.
Round 2 combats
Morocco
a
Rolls: 4@1; Total Hits: 24@1: (1, 4, 5, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1)
SZ17
a
Rolls: 1@2; Total Hits: 01@2: (5)
d
Rolls: 1@2; Total Hits: 01@2: (4)
Firstly, Japanese bomber added to Phillipines.
Combat!
U.S. Round 1
Holland
a offshore
Rolls: 1@3; Total Hits: 11@3: (2)+ hit +
Rolls: 1@1, 1@3; Total Hits: 11@1,: (5)1@3: (1)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Morocco
a
Rolls: 6@1; Total Hits: 16@1: (2, 2, 4, 5, 1, 4)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2)
SZ93 US sub enters convoy zone
SZ42 Bomber clears Japaneses transport
SZ45
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (5)1@4: (1)
d
Rolls: 1@2; Total Hits: 11@2: (1)
SZ17
a
Rolls: 2@2; Total Hits: 02@2: (6, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2)
Mr. Structure… I didn’t See that you had two German transports in the Baltic… still getting used to the map. Please accept my humble apologies, and accept this revised post-Russia move.
I pulled 2 armor (originally in Bryansk) and drove them to Leningrad. It buys me a turn.
The rules make it a challenge, but like anything else, it has it’s time and place in the game. Wait for your opponent to leave a factory undefended with aircraft, or to slow down their economy when they need it most. IMO, Germany should have 2-3 bombers by G6 or G7 and should use them to make Russia spend precious dollars to repair ICs, while simultaneously combining with original Luftwaffe/methodical small naval purchases to keep the Allied fleets at bay.
But… losing a bomber sucks. :oops:
Wasn’t this about T1 Axis purchases? :-D
Germany - Carrier and 2 Transports
Japan - Minor IC and 2 Transports (although the Naval Base in Hainan is intriguing…)
Italy - Infantry and Transport
See a theme? The Axis has to create versatility and project power/tip the economic battle.
IMO the transports for Germany are to threaten Sea Lion, not to complete it. On G2, 6 land units per turn can shuck to Norway. Combined with the Finnish Infantry, Germany pretty quickly creates an overwhelming Northern front. Leningrad will fall. All mechanized forces can end up in the Baltic States on G4, with a ton of Inf/Art, and 6 more land units can be brought with the Kriegsmarine on G4 & G5 to put it over the top. Or, if Russia sends everything needed to save Leningrad, then Germany simply pivots all mech forces and the Ukraine falls. Yup. Russia, pick your poison. All set up with 2 Transports and a Carrier! Good times in the Fatherland.
G2 & G3 you’ll find a balanced purchase of inf/armor/a naval unit/an air unit will provide punch for Barbarossa.
Secondly, this G1 purchase forces Britain to honor the threat of Sea Lion, which slows them down in Africa. This is a good side benefit for Italy.
Ok. My first round complete. Go Bruins!
Russia placement:
Karelia: 1 Inf, 2 Art
Ukraine: 3 Inf
Stalingrad: 2 Inf, 1 Art
Russia: 1 Inf, 1 Mech Inf
Go mighty Japan!
Baltic rd3
cleaned out
d
Rolls: 1@2; Total Hits: 01@2: (5)
Baltic rd2
a 1 hit,
Rolls: 1@1, 1@3, 1@4; Total Hits: 31@1,: (1)1@3,: (3)1@4: (4)
d 1 hit,
Rolls: 1@2; Total Hits: 01@2: (6)