Right. Use this one instead - included destroyer in Channel.
Posts made by Stalingradski
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Anzac purchases 2 Armor, Infantry.
No combat.
Place units. Collect 10IPCs.
Sorry, I was rushed and wanted to get this out to you… if I made any mistakes let me know.
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Place destroyer in British Channel. Place AA gun and 4 Infantry in London. Place 2 Infantry, Artillery in Iraq.
Collect 37 + 5 NO subtract 3 CO = 39 IPCs.
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Believe it or not, I invoke my do-over. You get a luck token. Insane… I’m sure you’ll take it.
Britain purchases a destroyer, an artillery, an AA gun, and 6 infantry.
W India - evrything else is the same, but I bring 4 infantry instead of 3. If this is too rule-splitting for you, let me know. It’s not the same attack.
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Ok.
a
Rolls: 1@1, 1@3; Total Hits: 11@1,: (2)1@3: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Well then.
W India
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 2)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Britain purchases - Destroyer, 9 Infantry = 35 IPCs
Combat
Step into Malta. Ftr clears German transport in SZ37.
W India
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (5, 2, 4)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
US placement -
SZ10 - CV, Ftr, Tac, 2 Trans
W US - 4 Inf
SZ110 - 2 Dest, SubCollect 57 + 25 NO = 83 IPCs.
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
I really, really have to learn not to get upset at rolls until the end of the battle… I thought I only had one fighter left.
I’ll do everything I can to finish this turn tonight.
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
a
Rolls: 2@3; Total Hits: 22@3: (1, 2)
d Hit+
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Round 2
SZ96 continued
a Hit+
Rolls: 1@2, 2@3; Total Hits: 11@2,: (6)2@3: (2, 5)
d Hit+
Rolls: 1@2, 2@4; Total Hits: 21@2,: (2)2@4: (1, 6) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
US purchases - Carrier, Fighter, Tactical Bomber, 2 Destroyers, Submarine, 2 Transports, 4 Infantry - 85 IPCs.
Combat
Land in Soviet Far East unopposed, kill transport in SZ45, take Sumatra unopposed.
SZ96
a Hit+
Rolls: 1@2, 2@3; Total Hits: 11@2,: (5)2@3: (3, 6)
d Hit+
Rolls: 3@4; Total Hits: 33@4: (1, 2, 3) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
You’ve got to be kidding me… crazy turnaround.
Place 2 Inf/Art in Ukraine
Place 2 Inf/Mech in Stalingrad
Place 2 Inf in Moscow.Times are lean.
Russia collects 27 IPCs.
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RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Bessarabian debacle for me - I have to keep going and probably end up using my final token.
a
Rolls: 1@1, 1@3; Total Hits: 21@1,: (1)1@3: (2)
d
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Round 2
Shensi
a
Rolls: 2@1; Total Hits: 12@1: (1, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Bessarabia
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (6, 2)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)E Poland
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (3)Belarus
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)Archangel
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (5, 1)1@3: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Russia buys 6 Inf/Art/Mech.
Combat
Walk into Suiyuyan.
Sikang
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1)Shensi
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1)Archangel
a
Rolls: 2@1, 1@3; Total Hits: 02@1,: (3, 4)1@3: (5)
d
Rolls: 1@2; Total Hits: 01@2: (5)Belarus
a Hit+
Rolls: 1@4; Total Hits: 11@4: (4)
d
Rolls: 3@2; Total Hits: 13@2: (3, 1, 5)E Poland
a Hit+
Rolls: 1@4; Total Hits: 11@4: (3)
D
Rolls: 3@2; Total Hits: 03@2: (5, 5, 5)Bessarabia
a
Rolls: 3@1, 1@3; Total Hits: 03@1,: (6, 3, 5)1@3: (6)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
RE: Infrastructure vs Stalingradski take-2posted in Play Boardgames
Steve - there are no airbases on the map for either Romania or Greece… I’m sure you have one in Romania… but Greece also? I’ll let you you add them.
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RE: Soviet Union Strategyposted in Axis & Allies Global 1940
Jennifer, they have three areas of use for me.
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With Japan, they give you the ability to keep the pressure on in Asia. I typically show up to topple India with around 10 Mech or so (to go with Armor and whatever Infantry I’ve built). I don’t get too caught up in the 4 IPC price, or worry too much about hoarding them or conserving them… they are simply fast infantry, meant to be take ground, hold ground, and die like any other infantry unit.
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They are an excellent purchase in S Africa for Britain, if you don’t have a transport shuck set up between Egypt and S Africa. It only takes two turns to get to Egypt, vs. four if you’re making the long walk.
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To me, they are the perfect companion for Armor. IF, as Germany, you manage to punch a hole in Russia’s lines, for example, they become your fodder for your Armor stack. I once broke through in a game across the north, eventually circumnavigated Moscow, and took Stalingrad with 12 Armor and my few remaining Mech Infantry… no regular infantry purchase ever would have allowed that… I would have been taking Armor as casualties along the way which means I never would have tried it in the first place.
And I find that the same combo (2 Armor to 1 Mech) makes a fantastic mobile defense for Russia if placed and moved wisely, able to either attack or reinforce wherever needed.
I do see your point - if speed and mobility weren’t the issue, I’d almost always choose to purchase Artillery.
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RE: Soviet Union Strategyposted in Axis & Allies Global 1940
Jennifer - I especially like the six artillery for Novgorod/Ukraine - a nice purchase for R3. I’ll be trying this.
Personally, I like being 2-1 with Armor/Mech Infantry also. If I have 8 Russian Armor, I want 4 Mech Infantry to roll along with it. Not much punch from the Mech, but a great mobile offense/defense combo.
I’m in the middle of a game right now with a 10-6 combo of Armor/Mech… with nice Infantry/Artillery combos on the front (I like 3 Art for every 6 Inf), Germany doesn’t much like the idea of moving forward…