Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Stalingradski
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 0
    • Topics 45
    • Posts 7,548
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Stalingradski

    • RE: Russia Turn 2

      I’ll jump in for rock n roll when it comes to utilizing mech infantry, and it goes beyond attack/defense numbers, punch, and numbers of units.

      Initiative.

      I frankly couldn’t care less about what is in what stack, and what my opponent bought etc., in relation to the following question:

      Am I reacting to them or are they reacting to me? The answer to that question will usually tell you who is winning a game. You can have less units on the board and be making less money and still be winning, if you’re forcing your opponent to react to you.

      Mech infantry in and of itself is inferior to artillery in many ways… after all, it’s basically just an infantry on wheels… however! If you use them as a way to maintain an advantage through superior mobility options, you limit how much your opponent can dictate terms to you. I can’t overstate how important this is. Mech Infantry is a tool to help create pressure.

      And going back to one of your earlier posts, I would never place armor/mech stacks in position to be killed by infantry in an even swap, unless doing so bought me so much advantage that it was worth it. Armor and mech paired create the ability to exploit weaknesses, by 1) parking themselves in places where they can strike multiple locations, 2) can be used to take and hold ground, or 3) go behind enemy lines to harass and exploit economy and not be subject to a sizable counterattack.

      If I can’t slip behind the lines, or would be subject to a sizable counterattack (that didn’t bring me an equally sizable advantage), I would utilize them for options 1) and 2).

      Infantry/artillery, by the way, are utterly fantastic and worth every IPC… so I defend your math, and the philosophy behind it. But for me, the infantry/artillery becomes the anvil and the mech/armor becomes the hammer.

      Try the mech/armor combo plate! You might just like it.

      posted in Axis & Allies Global 1940
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      When you attack the British destroyer, my fighter will only scramble if you bring 6 pips or less, and two pieces or less - both criteria have to be met.

      So, a sub/bomber yes I’ll scramble, a sub/2 fighters no, for example… or no to three naval units (i.e. 2 destroyers and a sub). I suppose you could bring a battleship and a sub… in that case no because it’s essentially three hits to kill… but please bring the Bismarck into the English Channel!

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Excellent… the way life should be, and made up for the US loss, a little.

      Britain places and collects 36 + 5 NO for 41 IPCs.

      Anzac - purchases Transport + Infantry.

      Moves, places, and collects 10 IPCs.

      SRG3T12Anzacend.AAM

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      R9
      aDiceRolls: 1@2; Total Hits: 11@2: (2)
      dDiceRolls: 1@1; Total Hits: 01@1: (3)

      At this point, I’ve rolled 18 pips and you’ve rolled 9…

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      R8
      aDiceRolls: 1@2; Total Hits: 01@2: (4)
      dDiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      SZ98, R7
      aDiceRolls: 1@2; Total Hits: 01@2: (6)
      dDiceRolls: 1@1; Total Hits: 01@1: (4)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      R6
      aDiceRolls: 1@2; Total Hits: 01@2: (5)
      dDiceRolls: 1@1; Total Hits: 01@1: (6)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      R5
      aDiceRolls: 1@2; Total Hits: 01@2: (5)
      dDiceRolls: 1@1; Total Hits: 01@1: (6)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Getting sketchy.

      aDiceRolls: 1@2; Total Hits: 01@2: (3)
      dDiceRolls: 1@1; Total Hits: 01@1: (2)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      R3
      aDiceRolls: 1@2; Total Hits: 01@2: (4)
      dDiceRolls: 1@1; Total Hits: 01@1: (6)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      SZ98 R2
      aDiceRolls: 1@2; Total Hits: 01@2: (4)
      dDiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Britain purchases - Fighter, Destroyer, 7 Infantry

      I’ll post the whole move at the end… I have limited time and want to get it done.

      Combat

      W India
      a Bombard Hit, Attack Hit.
      dDiceRolls: 2@2; Total Hits: 12@2: (2, 5)

      SZ98… let’s see how Britain fares…
      aDiceRolls: 1@2; Total Hits: 01@2: (4)
      dDiceRolls: 1@1; Total Hits: 01@1: (5)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      US places and collects 64 + 25 NO = 89 IPCs.

      SRG3T12USend.AAM

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Right.

      SZ42, again.
      aDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (2)
      dDiceRolls: 1@1; Total Hits: 01@1: (2)

      And here’s the combat map with one battle resolved.

      SRG3T12UScombat.AAM

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Ok, US.

      Purchase Carrier, 3 Destroyers, 2 Fighters, 6 Infantry, Artillery = 82 IPCs

      Combat

      SZ42
      aDiceRolls: 1@2, 1@4; Total Hits: 01@2,: (4)1@4: (5)
      dDiceRolls: 1@1; Total Hits: 01@1: (2)

      SZ3
      aDiceRolls: 1@2; Total Hits: 01@2: (5)
      dDiceRolls: 1@1; Total Hits: 11@1: (1)

      Assault Celebes and Java with no resistance.

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Russia places 3 Infantry in Ukraine, 2 Infantry in Stalingrad, 4 Infantry in Moscow.

      Collects 28 IPCs.

      SRG3T12RUSSIAend.AAM

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      A game saving Russian turn.

      Sikang
      aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (4, 5)1@3: (3)
      dDiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Round 2 Russia

      E Poland
      aDiceRolls: 2@1, 1@3; Total Hits: 12@1,: (2, 2)1@3: (2)
      dDiceRolls: 1@2; Total Hits: 01@2: (6)

      Belarus
      a Hit+DiceRolls: 1@1, 1@4; Total Hits: 11@1,: (6)1@4: (2)
      dDiceRolls: 2@2; Total Hits: 02@2: (5, 3)

      Archangel
      a Hit, cleared
      dDiceRolls: 1@2; Total Hits: 01@2: (3)

      Sikang
      aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (6, 5)1@3: (4)
      dDiceRolls: 1@2; Total Hits: 01@2: (5)

      Yenisey
      a Hit+DiceRolls: 2@2, 3@3, 1@4; Total Hits: 42@2,: (4, 1)3@3,: (2, 5, 2)1@4: (3)
      d Hit+DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (2)

      Colossal struggles.

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      Russia purchases 9 Infantry.

      Combat Round 1… an aggressive round.

      Bessarabia
      aDiceRolls: 2@2; Total Hits: 22@2: (1, 1)
      dDiceRolls: 1@2; Total Hits: 01@2: (3)

      E Poland
      aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 3)1@3: (6)
      dDiceRolls: 1@2; Total Hits: 01@2: (3)

      Belarus
      a Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (3)
      d Hit+DiceRolls: 1@2; Total Hits: 11@2: (1)

      Archangel
      a Hit+DiceRolls: 1@1; Total Hits: 01@1: (3)
      dDiceRolls: 2@2; Total Hits: 02@2: (6, 4)

      Sikang
      aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (4, 1, 4)1@3: (4)
      dDiceRolls: 2@2; Total Hits: 12@2: (4, 1)

      Yenisey
      a Hit+DiceRolls: 2@1, 2@2, 3@3, 1@4; Total Hits: 32@1,: (6, 3)2@2,: (2, 6)3@3,: (6, 5, 2)1@4: (3)
      d Hit+DiceRolls: 5@2, 1@3; Total Hits: 15@2,: (4, 2, 5, 3, 3)1@3: (5)

      SRG3T12RUScombat.AAM

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • RE: Infrastructure vs Stalingradski take-2

      You’re down to two tokens! You’re down to two tokens!  :-)

      I used an emoticon. Sorry.

      You’re right re: US, and sure about Japan… sure is a giant economy…

      posted in Play Boardgames
      StalingradskiS
      Stalingradski
    • 1
    • 2
    • 370
    • 371
    • 372
    • 373
    • 374
    • 377
    • 378
    • 372 / 378