Also, cleared transport in SZ99.
US places:
E US - 3 Inf/Art, Fighter
SZ101 - Transport, Destroyer, 2 Subs
W US - Inf/Art
SZ10 - 2 Destroyers, Sub
US collects - 55 + 25 NO = 80 IPCs
The fighters are making a difference… hoping it isn’t too late -
Also, cleared transport in SZ99.
US places:
E US - 3 Inf/Art, Fighter
SZ101 - Transport, Destroyer, 2 Subs
W US - Inf/Art
SZ10 - 2 Destroyers, Sub
US collects - 55 + 25 NO = 80 IPCs
The fighters are making a difference… hoping it isn’t too late -
SZ98
a Hit
d
Rolls: 1@1; Total Hits: 01@1: (2)
US purchases 3 Destroyers, 3 Subs, Fighter, Transport, 4 Infantry, 2 Artillery = 79 IPCs.
Combat
SZ119
a
Rolls: 6@2; Total Hits: 16@2: (4, 3, 1, 6, 4, 4)
d
Rolls: 6@1; Total Hits: 16@1: (6, 6, 6, 1, 6, 3)
SZ109
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (4)
d
Rolls: 1@1; Total Hits: 01@1: (3)
Walked into Algeria
SZ98
a Hit+
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 2@1; Total Hits: 02@1: (6, 4)
Well, I’m pretty demoralized. That was tough on top of all the other naval mishaps. Seems like I learn all my lessons the hard way. That took away what I felt was a pretty good move of Allied shipping - the US fleet moved completely through the Pacific, bolstered the British, and was going to end up solidifying the Med. Oh well! Another time. The small oversights can be huge.
So you came out +1 aircraft? Ouch…
Place 2 Inf Stalingrad, 2 Inf/Art Ukraine, 3 Inf/Art Russia… just surviving. Collect 28 IPCs, board is all set.
An excellent round… this is the stuff that keeps me in the game.
Belarus
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)
E Poland
a Hit
d
Rolls: 1@2; Total Hits: 11@2: (2)
Bessarabiaa Hit
d
Rolls: 1@2; Total Hits: 01@2: (5)
Russia purchases 7 Infantry, 2 Artillery… the days of mech and armor may be over… thank the gods I bought so many aircraft early…
Combat
Walk into Kansu, Tsinghai, Sikang.
Rostov
a Hit
d
Rolls: 1@2; Total Hits: 01@2: (6)
Bessarabia
a Hit+
Rolls: 1@2; Total Hits: 11@2: (1)
d
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
E Poland
a Hit+
Rolls: 1@2, 1@4; Total Hits: 11@2,: (1)1@4: (5)
d
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
Belarus
a Hit+
Rolls: 1@3; Total Hits: 01@3: (5)
d
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Archangel
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (2, 1)1@3: (5)
a
Rolls: 1@2; Total Hits: 01@2: (6)
Sooner or later one of these close battles is going to burn me… I should win all by odds, but very close.
Steve, yes, I parked the three fighters in Gibraltar to protest both fleets, and blocked Germany with Britain so I could scramble into SZ92 and not need them for SZ91.
I also have a fighter on Britain, which could scramble into the British Channel if you made it tempting… I gave you the scenario a turn ago, based on number of pips/pieces you bring… it looks like you brought the automatic.
Btw, I posted a query on the team game sight, looking for two players to take us on… keep an eye out for anyone interested. I said we’d play either Axis or Allies.
Man, I’m in a groove here, now… you’ve created a monster! I accepted an invitation to play from Sgt Pavlov… waiting for him to respond… Heather’s gonna kill me…
I really feel like I’m understanding the US, which is hugely important. Seeing a game that lasts deeper gives me a glimpse into their potential, if I had managed my fleets better. I think it is a game of patience, and not making mistakes. Not that sitting back will save Russia, but I mean methodically putting yourself into position to take steps forward and hold places. I’m getting less and less interested in the constant transport swap - I think it is a win for Japan in particular to play that style.
I’m really understanding the importance of fighters to the US. I’ll build at least one per round, probably for the rest of my life… I’ve come around to the Bodge way of thinking.
Nerds!
Lord of the Rings/The Hobbit
Dune, just the first book (got strange fast… Paul’s genetics transformed into a God/Emperor/Giant Sandworm? What? Although I did like the all-female/lesbian bodyguards… so many years ago…)
A Song of Ice and Fire series
Chronicles of Amber series
By Crom, what was I thinking? Every Conan book ever written, with Robert E. Howard’s originals being the best by far, of course.
New Orleans is a good second team - they were down and out for a long time, won it all, and are gearing up for another go at it… they have great uniforms, a wild city, and a fun style to watch.
Anybody up for 2 on 2 - Infrastructure/Stalingradski vs ???/???
We’re up for either Axis or Allies…
Please respond in message format, and thanks -
Well, it would have been nice.
We’re at 54% you win, 46% I do as Italy approaches the end of Turn 13.
Anzac places and collects 10 IPCs. Italy is up!
Wow… see? The tension.
a
Rolls: 3@2; Total Hits: 03@2: (6, 5, 5)
d
Rolls: 3@2; Total Hits: 13@2: (5, 2, 5)
I’ll do Britain and Anzac on one map, if you don’t mind. Anzac only has one battle.
I also forgot to amend US IPCs - which I will.
Britain purchases a Fighter, a Destroyer, a Mech Infantry, an Artillery, an AA Gun, 3 Infantry.
(Getting sloppy… US needs to pull back Carrier, 4 Destroyers to SZ80. A lot to remember here. No dice have been rolled…)
Britain, no combat. It freaks me out. Just repositioning, placement of units.
Iraq - Inf/Mech/AA Gun
Egypt - 2 Inf/Art
Britain - Fighter
SZ110 - Destroyer
Britain collects… 36 - 4 CO = 32. Ouch - told you, I’m dropping back significantly.
Anzac purchases 2 Infantry, Artillery.
Combat (I’ll do three to maintain tension…)
SZ44
a
Rolls: 3@2; Total Hits: 03@2: (4, 3, 4)
d
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3)
I’ve had good luck this round… I don’t expect this… but I’ll take it.
Ok.
US places Naval Base on Midway/Carrier, Fighter, Transport, Destroyer on SZ101/Armor on E US/Destoyer, Transport, 2 Submarines SZ10.
US collects 54 + 25 NO = 79 IPCs.
China collects no IPCs this turn.
Britain is up.
Ok, I’ll use the new format you told me about, five more rolls…
a
Rolls: 5@2; Total Hits: 35@2: (6, 2, 1, 5, 1)
d
Rolls: 5@1; Total Hits: 05@1: (2, 5, 2, 5, 2)