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    Posts made by SSPanther

    • RE: Historical A&A: Need your input…

      Ok, allow me to make a few clarifications:

      Sub rules:
      Only destroyers can hunt down subs, but when subs attack a fleet, all can defend, although if there are no destroyers, the subs can use sneak shot and then dive. The purpose with this rule, combined with the new convoy (convoys take immediate damage) rules, is to create more realistic convoy attacks. Otherwise, IMHO, there is absolutely no point for Germany in particular to employ subs, which is not realistic at all. Sub attacks on ships has been reduced to a 1 to ensure they do not become to powerful. Their primary purpose is to destroy convoys.

      As for Russia $2 infantry, yes this is powerful, but remember they can only start using this rate once they go to war. And to offset this, the Germans are given the following:
      1. Advanced artillery (1 artillery supports 2 infantry)
      2. Mechanized infantry (German mech paired with a tank attack at a 2)
      3. Stukas: Tac bombers do not need to be paired with fighters to attack at a 4

      posted in House Rules
      SSPantherS
      SSPanther
    • Historical A&A: Need your input…

      Hey everyone, we have a group of about 20-30 who play A&A on a regular basis. Basically, we do house rules by committee (need a majority to pass) in our group, this way it is fair and everyone can give input. My responsibility to our group is I am charged with ensuring all proposed rules balance out. We usually playtest these many times but I thought I’d start with a poll…

      Listed below are some that have been proposed. I would appreciate anyone with experience out there weighing in on these and letting me know if you think they will balance out ok. Thanks!

      I’ll start with what I think are the major ones. Please feel free to respond to these individually.


      Turn order: All Axis players go and then all Allied players go. (I have no idea how this will affect balance)

      Convoys: Damage done to convoys is immediate, and must be paid immediately.

      Submarine Warfare: Subs attack surface ships @ a 1. Only destroyers can attack subs.

      Russian infantry cost: 2 IPCs (when at war); Winter (one time, infantry defend @3)
      Germany starts with following techs: mechanized infantry, advanced artillery, & stukas (tac. fighters attack at 4 without fighter support)

      China: infantry cost 1 IPC (do not recieve Burma road bonus if foreign troops are in China)
      Japan: Have advanced artillery vs. China, and Veteran pilots (all original fighters attack at a 4 during first round of combat.)


      Basically players that traditionally play a certain power brokered the deals above. For example the russian player compromised with the german players (i get $2 infantry and ill let you have these…)

      posted in House Rules
      SSPantherS
      SSPanther
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