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    2. ssolie
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    S
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    Posts made by ssolie

    • RE: 2 aircraft carrier questions

      @dan_the_irish_man:

      2-if i have fighters on an aircraft carrier, can i move the carrier 2 or 3 seazones and then fly my fighters 4 movements? my friend says no but i beg to differ!!

      Your friend is correct. By moving your carrier and then launching your fighters you effectively extend the range of your fighters. This rule extends to landing fighters on an aircraft carrier as well during non-combat movement. You cannot land on a carrier and then move the carrier.

      posted in Axis & Allies Pacific
      S
      ssolie
    • RE: Full territory names?

      I have the board game. I’m looking for the full names, for example, of the USSR territories that seem to have been abbreviated. I’m no historian so I’m not sure what some of those territory names are supposed to be.

      I’d also like to get names for each of the sea zones if possible.

      I’m looking at this from more of a PBEM point of view. If there is a PBEM reference somewhere, point me to it.

      posted in Player Help
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      ssolie
    • Full territory names?

      Does anyone know where I could get a list of full names (no abbreviations) for all the land territories and sea zones?

      posted in Player Help
      S
      ssolie
    • RE: Tanks

      It is also legal to blitz an enemy-controlled (not enemy-occupied) territory and return to a friendly territory if you wish.

      posted in Player Help
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      ssolie
    • RE: Battleship Troubles

      @Wasz:

      Can you clear the water with the BB’s and then move through with your Trannies…

      Any move into an enemy occupied territory or sea zone is a combat movement. For naval units, this means you have to stop in that sea zone and cannot move any units to an adjacent the sea zone.

      If the enemy occupied sea zone is adjacent to the land territory you want to attack, you can also conduct an amphibious assault after the sea zone has been cleared. Check the rules for more details on amphibious assaults when you are also clearing the sea zone as things can get tricky.

      posted in Axis & Allies Classic
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      ssolie
    • RE: Microsoft

      @Anonymous:

      Yea, ok. My point is that Apple is not the “revolutionary” company that everyone makes it out to be.

      That’s because Amiga did all the work :)
      (Just kidding BTW–I just love platform flame wars)

      Ever since Microsoft killed Netscape I’ve always believed the company was evil but I’ve come to realize they are just 100% pure amoral. The fact that our society tolerates and even celebrates the achievements of a completely amoral company does not reflect well on us.

      posted in General Discussion
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      ssolie
    • RE: Money question for the boardgame.

      @GeZe:

      you cant if your using the house rule that says you cant, this is considered more historicly accurate

      Can you elaborate on the house rule? I’m not familiar with the historical context either. Sounds interesting…

      posted in Player Help
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      ssolie
    • RE: End Run Around?

      From Hawaii, no. From New Zealand, yes.

      Check out http://www.axisandallies.net/public/faqs/geography.html for all your edge-of-the-world answers.

      posted in Axis & Allies Classic
      S
      ssolie
    • RE: Which Browser do you use?

      I’m using AWeb on an Amiga 3000 running AmigaOS 3.9 so it seems I’m the only one who voted for “Other”. If you’re really curious, check out http://os.amiga.com/.

      Keep your IE and Netscape… AWeb all the way!

      Seriously though, stick to the W3C standards and everyone will be much happier in the long run. Customizing a web site for a particular browser misses the entire point of being on the web in the first place.

      posted in Website/Forum Discussion
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      ssolie
    • RE: Where'd this come from?

      @Xi:

      NO, you don’t understand.

      These aircraft have one movement point to do so.

      Was this line added in the A&A Game Play Manual(3rd ed.)? It is not in the 2nd ed., pp.14-15 or 24-29. I’ve never played on line just with folks I meet ans

      That’s a 3rd edition rule.

      The 2nd ed. rules state you can only land your aircraft on a friendly island if it is completely enclosed within the game space the fighter is currently in. Otherwise, the fighter is lost.

      I always thought the original rules were a bit too complicated so I’m glad they just decided to give the fighter 1 movement point instead.

      posted in Player Help
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      ssolie
    • RE: Need a new rulebook(Arrgh!)

      There is a copy of the 3rd ed rules on this web site:
      <http: www.axisandallies.org=“” rules-official-ro-ter-mb.html=“”>Who the heck owns A&A now anyway? It seems Europe and Pacific are still owned by Avalon Hill.</http:>

      posted in Player Help
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      ssolie
    • RE: Question about Aircraft Carriers & Fighters

      @TG:

      @ssolie:

      Would you then say that each aircraft combat move must be 100% legal when you make it?

      Assuming if that’s the case, then “yes.” Aren’t the rules like that?

      After another read or two through the rules I’d say the rules tend more towards each combat move being legal at the time it is made although it is never unambiguously stated that way.

      Still, when it comes to aircraft combat moves, I’ve personally made exceptions. When you have lots of aircraft involved in a large battle, it can get rather frustrating for some people when they need to worry about a landing spot as each move is being made. Instead, I let them move their aircraft around and then explain their battle plan after they are done.

      I suppose the conclusion is that it is actually a matter of personal taste.

      posted in Axis & Allies Classic
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      ssolie
    • RE: Question about Aircraft Carriers & Fighters

      Darn it… somehow I got myself logged out before posting this under my userid :-?

      @TG:

      When making legal combat moves, you always want to look out for the Best case scenario, meaning you assume that all three ftrs would survive. If there are no other spots to land than the carrier (say and island), then the move would be illegal.

      Would you then say that each aircraft combat move must be 100% legal when you make it?

      I lean towards letting a player do whatever they want to do with their combat moves during combat movement. If a player wants to make an illegal combat move (i.e. 3 fighters to 1 carrier) and correct it later then that’s fine with me. What’s important is that none of the combat moves are illegal when combat starts.

      Of course, you have to be reasonable and not let things get out of control as well which is why most people prefer to see landing spots marked as they go along. Still, I don’t believe the official rules intend that you make 100% legal aircraft combat moves as you make them. That’s just too inflexible.

      posted in Axis & Allies Classic
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      ssolie
    • RE: Question about Aircraft Carriers & Fighters

      @Anonymous:

      Thanks for pointing that out again. Wild already said that above.

      I don’t think he covered the idea that all aircraft must have a landing spot before combat can begin. In that particular case it was clear what the rule is but I didn’t think he explained the whole story.

      When I’m making my combat moves, I tend to take back some moves and adjust others to make everything work out for the aircraft landings. For example, I might fly out 3 fighters to a single carrier and leave them there while I do some other combat moves. Then, before declaring my combat movements complete, I’ll go back and double check that all my moves are legal and possibly move in another aircraft carrier, move the 3rd fighter back, etc.

      In other words, you are not required (as far as I know) to make each combat move legal one at a time. You just have to make sure all the aircraft have legal landing spots before combat begins.

      Maybe the point is too subtle but I’ve run into people that believe each independent combat move must be legal at the time you make it.

      What do you think?

      posted in Axis & Allies Classic
      S
      ssolie
    • RE: Question about Aircraft Carriers & Fighters

      Another small detail to keep in mind is that you cannot make the combat move unless there is a legal landing spot for all the aircraft at the end of combat movement/before combat. For example, you cannot fly out 3 fighters to the carrier and expect one of them to be taken as a casualty. That would be illegal.

      posted in Axis & Allies Classic
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      ssolie
    • RE: The true AA gun rules revealed!

      @bossk:

      I believe the attacker still gets to choose his loses in what you refer to as fly overs.

      In the case of a flyover battle with an AA gun, the attacker could choose casualties but there isn’t much point. The reason being that you can only have a single air unit involved in the flyover battle as per rule #5 I stated above (i.e. one combat move). That means only one type of unit (either a fighter or a bomber) is present so there isn’t much point in choosing casualties.

      I think this is an exception to the general rule that the opposing force always chooses their casualties.

      posted in Axis & Allies Classic
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      ssolie
    • The true AA gun rules revealed!

      How exactly is AA gun fire resolved during combat movement and combat?

      Well, I think I finally figured everything out after studying 2nd Ed. A&A, A&A Europe, A&A Pacific, various FAQs and house rules on the net. Even some of the official rules seem to contradict themselves so please speak up if you don’t agree!

      Here is my interpretation of what the rules are actually stating (between the lines as it were):

      1. There are two types of AA gun battles: flyovers and land attacks.

      2. Flyover battles are resolved during combat movement only and do not involve the battle board.

      3. Land attack battles are resolved during combat only and always involve the battle board.

      4. The same air unit may be involved in zero or more flyovers but only one land attack per turn.

      5. Each flyover battle is resolved independently for each air unit’s combat move.

      6. Flyover battles are resolved one at a time in order following the flight path of the air unit.

      7. When resolving a flyover battle, the attacker cannot choose casualties. Each plane is shot at
      once (one AA gun die per plane) and is removed if there is a hit.

      8. When resolving a land attack, the attacker is allowed to choose air unit casualties as per the
      rules. AA guns cannot target specific air units during a land attack battle.

      An example of an air unit would be 3 fighters. An air unit cannot contain mixed types.

      posted in Axis & Allies Classic
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      ssolie
    • RE: How to handle multiple AA Gun fire at aircraft

      @cystic:

      You are reducing the number of dice rolls with number 2 for every ftr killed. Let me clarify, with
      #1: You will always roll 12 dice. With #2 - say you shoot down one plane in territory 1 - the
      most dice you will roll will be 10. If you shoot one in territory 1, then 1 in territory 2, the
      most you will roll would be 9 dice - total. This means that overall, the probability of the 2nd
      and 3rd (and 4th) hit might drop over time (as you lose planes and you decrease the number of
      shots). Is my reasoning faulty here? Please point out if so.

      I think you are correct in your logic. It doesn’t make sense to shoot at all the aircraft since
      some of them might not have made it through each of the territories.

      So, although aa gun fire is technically resolved during combat movement, it is more convenient to
      resolve it during combat. Thus the extra “AA gun fires” step in the land combat sequence. If we
      were to follow the rules exactly, you’d need to have multiple rounds of combat with each aa gun you
      flew over during combat movement one gun at a time (order doesn’t matter). You need to track which
      plane came from which territory as well because it is possible that you may choose to shoot down a
      plane that defined a retreat territory. Whew!

      Does anybody know how the CD-ROM version handles all this? (I don’t have a copy)

      posted in Axis & Allies Classic
      S
      ssolie
    • How to handle multiple AA Gun fire at aircraft

      I don’t think the A&A rules are clear on the issue of firing multiple AA guns at aircraft. I see two ways to perform the calculation and I don’t think they yield the same results.

      For example, say I have 4 fighters flying over 3 territories containing AA guns (during combat movement of course). I see two ways to resolve combat:

      1. Roll 4 * 3 = 12 dice and determine the kills.
      2. Roll 4 dice for territory 1, remove the kills. Roll N dice for territory 2 and remove the kills. Finally, roll M dice for territory 3 and remove the kills.

      Do both methods yield the same results in terms of probability?

      posted in Axis & Allies Classic
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      ssolie
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