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    Topics created by Squash

    • S

      USA all air buys?

      Axis & Allies Revised Edition
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      T

      I have tried this and it has worked. Bought all fighters turn one. Then all bombers turn two by turn three england landed in France and the US had like 6 fighters, 2 bombers, 2inf a tank and art in france after england had secured it the previous round. US took italy next turn and game ended shortly after. It was a few years ago so i cant recall anymore specifics. The key is pooling all available aircraft and witholding from Op. Torch. Also England needs naval dominance which sometimes doesnt happen with a G1 carrier build

    • S

      1 bid, 2 bid, 3 bid, 4

      Axis & Allies Revised Edition
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      calvinhobbeslikerC

      @Funcioneta:

      @Subotai:

      The KGF strat is not about ignoring Japan, no countries can be ignored, it’s just that allies cant do much against Japan for the first 2 rnds, and Japan can be partially ignored early in the game. The KGF strat involves slowing Japan down as much as possible, but most resources goes against Germany.
      The reason why KGF is most popular among the best players is because a good axis player will make a too strong Germany if only Russia and UK tries to stop them.

      And there is no such thing as KGF fanmania, it’s about the-most-effective-strat-fanmania :)

      There is not really a KGF for many (99%) Revised games. A true KGF will include some US naval units to Pacific to distract Japan and force fight it … I only had seen a true KGF once in my PBEM games and it was in AA50. 99% of players do a Try Ignore Japan strat that includes sending all stuff to Europe and Africa, even the starting Pacific fleets. Most (99%) of players will counter this making a JTDTM, while some others will counter with a Polar Expres, that’s why I call the “so-called KGF” a “Try Ignore Japan (if you can)”
      Allies can do a Ignore Japan strat only if Japan lets them. In my games I noticed that Polar Express is, at least, as good as JTDTM, and I’m pretty sure that Polar Express can improve because it has been used less (many play by memory with TIJ-KGF)

      The funny thing is when in some games Japan gets diced J1 and anyway allied player lets Japan breath and TIJ just because they think that a Pacific Fleet is useless

      My point is that in this or any future A&A games many players will never stop from trying ignore Japan, no wonder how bad idea is, how many income have Pacific Ocean and mainland Asia, how bad gets Japan diced, how good can be Polar Express or how boring can be ignoring Japan. KGF is a religion

      If they try that in Global 1940, Japan will destroy everyone with its 2 BB, 3 CV, and lots of transports/income.

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      Couple German questions

      Axis & Allies Revised Edition
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      JenniferJ

      A)  As for the submarines, part 1 applies.  Let the submarines die so your surface ship gets more shots at the British air force (which I view as their navy, given that they are an island.)

      B)  Given the location of Western Europe, leaving the fighters there makes the best sense.  They prevent the British from landing (and the Americans in round 2+) while still being used to pound the Russians.  Again, part 1 applies until Japan is in position to take over, then Part 2.  4 Ground units should be fine round 1, but review the board each round and up the defense as needed.

      C) In general, keep parts 1 and 2 in your mind and act accordingly to the position on the board.  If you need to pull of Russia and start turtling in round 5, do it.  If you dont need to until round 7, then dont.  But certain things always apply:

      1)  never let the Allies have Western Europe.
      2)  Never let the Allies get Southern Europe
      3)  Is self explanatory, derive from 1 and 2.
      4)  Geramny’s goal is to inflict damage, Japan’s goal is to take Russia.  Not a hard and fast rule, but a good guideline.
      5)  If you go navy with Germany, you will have to keep building up to keep it.  Personally, I dont recommend it unless you are strong with Japan.
      6)  Tanks are good defenders.  I like stacks of 5 or 6 infantry and a tank in forward areas against the Russians.  It’s big enough that Russia has to invest heavily in winning, but small enough that Germany can recover the losses. (It’s economics, like the cold war.  Spend them into submission!)

    • S

      The most important seazone

      Axis & Allies Revised Edition
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      8

      If forced to make a choice it would be SZ5 and SZ34. Both of them provide access to multiple territories and present many options to the power that occupies it.

    • S

      The most important territory?

      Axis & Allies Revised Edition
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      D

      I’d probably vote for WRus.

      As 88 points out the Wrus/Kaz occupation is a game ender.

      Wrus commands all of Europe.
      While Ukr is nice, it does not necessarily force a retreat for your opponent.
      The Allies still could face a giant stack in EE and the Axis have to deal with Allied stack in Wrus and Cauc or possbily Kar.

      If the Allies hold WRus they can go from Kar to Cauc with ease, can control Arch as well and still put immense pressure on Ukr, shuffle troops to Mos.

      But if the Axis hold Wrus (assuming Japan is playing up to par), that should force the Allies out of Cauc and deadzone Kar and Arch as well, cutting off Moscow.

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      Ladies and gentlemen… Place your bets.

      Axis & Allies Revised Edition
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      Imperious LeaderI

      I choose option #2. Not knowing the game but knowing history would lead inadvertantly to the assumption that art imitates life. The Axis would probably go harder for africa while avoiding the pitfalls in the Soviet Union. I think the Japanese player would go right away for India as his primary VC focus and leave Russia alone for the most part until he consolidated China and India.

    • S

      German rockets?

      Axis & Allies Revised Edition
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      newpaintbrushN

      No.

      The FAQs neutered German rockets, greatly limiting the number of attacks you can makes, and limiting the economic damage.  Check the website.

      It used to be that German rocket research was an excellent and successful strategy; you’d build five or six AA guns and cripple Moscow and London.  No longer.

      As far as house rules, I recommend posting in the “House Rules” forum.

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      Player looking for a net play game…

      Player Locator
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      T

      look in the games section, i have a forum labeled 1 on 1 help with pbem, follow the first 4 steps listed, send me a message if you need help from there

    • S

      Number of victory cities?

      Axis & Allies Revised Edition
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      S

      Good luck with the tourney man!

    • S

      An introduction and a question about Strat. bombing

      Axis & Allies Revised Edition
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      B

      At no point does bombing become any less useful than it originally was in the real world (well, untill the entire territory is destroyed).  Tournament rules do make for a better game, but they destroy my machine-like play, so I don’t like them.  You people out there should get them.  Anybody have a link?  Let me look for one….  Found one: http://daak.de/regeln/eng/lhtr.pdf

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