I suppose I need glases.
But thanks for clearing this up ppl! :)
I suppose I need glases.
But thanks for clearing this up ppl! :)
Taking Hawaii is pretty normal I think.
And taking ALaska, only giving Germany a little breath if they need it, if the US player is distracted good, otherwise its a bad move.
There’s lots of factors for if it’s good or bad.
Taking the South America route makes those pieces ‘useless’ for 3 rounds (yes, grab new zealand on the way).
It’s a long trip, US can prepare (or the US pacific fleet was saved and in the atlantic already)
US can just sacrafice a tpt or two to take it back and now the Jap fleet has nothing to transport.Japanese air craft would need to be in europe to make a fleet dsh into the atlantic as effective as possible. Without that, the allies can treat the IJN as a gnat and deal with it when they are ready. Also, If Japan is working the Indian ocean, US might drop a small backdoor navy in WUS to harass your sz60 transports.
Japan only attacks when ahving enough to leave behind, doh.
I think the NA sucks, it does not make sense, and 1 round a unit is worth 1 Hit point, after that it is 2 or 3?
That’s rubbish.
Techs are ok, but the heavy bombers should be dismounted, because for example England can use 3 bombers, survive with all, hit Germany per bomber with 10 max, letting Germany pay 30 (right? It is the IPC of a nation max for each bomber isn’t it?)
That would mean Germany could easily be destroyed
(you only need to get those 3 bombers and survive . :P )
Best war in the pacific is a silent one. :P
One of those countries navy will be killed soon enough, or the US will retreat, or be destroyed, Japanese will get away but stay close, cos Japan needs its navy badly.
So I would rather have no war there.
I played against this. Is a pain in the a**. The very first time i go for KGF and the guy buyed a Brazilian IC and began disturbing my Atlantic allied fleet :-P
So it is a very good move to seize control at the Atlantic. ;)
What do you think of this:
Japan controls the entire Pacific, and the US doesn’t fight them anymore, simply because the Japanese navy is overkilling them.
Japan goes from Tokyo with a few transports, and battleship/destroyer, submarine and a AC with 2 on it, from SZ60 to SZ45, from SZ45 to SZ42, and from SZ42 to SZ22, starting the attack in Brazil, which will have little to mostly non resistance.
This gains 3 IPC, good one just for that, but?
It takes a few rounds to get there, so the US might be warned, although taking the route below South-America can be confusing.
I have chosen for that route, because going through Panama is no option, or you should attack that one, hold for 1 round, and pass it with your ships,
No option.
Air attacks will not happen, the movement from East US to Brazil is 4, only bombers can attack, and land in the West Indies,
Pros/cons:
Cons: You can’t pressure Russia much, although once bought all the stuff, you can start pushing them again back into their motherland,
Pros: 3 IPC
Optional: when America is doing nothing, Try West Indies as well, with the entire fleet,
Give me some thoughts about this move! Thanks!
@Cmdr:
Japan to SZ 60
SZ 60 to SZ 57
SZ 57 to SZ 56
SZ 56 to Midway Island4 Movements
I shall quote from the rules added to my Axis&Allies revised box:
When flying to an island group, count the surrounding sea zone and the island group itself as 1 space each
So it is 3 moves, cos the SZ56 to Midway does not count, by the rules given.
So from Japan to Midway is 3 movements?
And from Wake to Hawaii is 2?
Correct?
It is suicide, nothing more, nothing less,
You could gain a few IPC from it, but still the US has most likely always above 30 IPC, so that’s like 7 INf and 2 armor, Beat that with your Japanse drops. :P No change, and a very plausible counterattack with transports flowing over the Pacific to hit the Japanse on thei rhomeland, islands, or the Asian continent.
Heya,
I am having doubts about the air unit movements,
How do you count the sea zones, for example how much movements is it from Eastern US to Algeria?
Or from Japan to Midway islands?
Please learn me something about it, I still don’t get the hang of it… :(
Thanks!
Those additional rules are totally useles in my eyes,
I would just skip those, it’s weird that one round a unit is worth x points of attack, and after that (for 1 time) its worth 1 or 2 more, totally out of line in my eyes.
@Cmdr:
I watched a game of Kill America First. It worked, but it was also one of the first times it was played and I highly doubt it would ever work against that player again.
Could you give some more details about how to throw the USA outta game?
If I was the UK, I would surrender right away. :P (If I wasn’t dead long before. :P )
@Cmdr:
I meant in E. USA, not E. Europe. If America’s building in E. Europe, games over! :P
Now you mention, it is indeed a bit weird the US building things in E. Europe,
Would say that the game was far gone by that time. :P
Me speaking for USA squad now,
Taking down the Japanese fleet gives you nearly Tokyo in hands,
You control the pacific, first you run down a few amphi attacks at the little islands, take more IPC, and have an amazing assault on Tokyo, it will fall in a matter of 1 battle, maybe they can stand their ground, but the next turn they are lost,
No Japanese fleet is just a time bomb for Tokyo. In that case I would 100% go for KJF.
So when you are Japan, control that bloody pacific or get slaughtered.
I’ve never seen a KUKF or KUSF at all, I think it is even lame to kill the UK first, cos they can be overthrown very quickly in the beginning, ok leaving you as Germany with a weak force for a round or 2-3, but still. (you have a HUGE amount of money!)
I think the reason to do the KRF tactic by Axis is because Russia is a pain in the ass right between you and your mate, once you’ve got Russia out, the UK and US get isolated sitting on their islands (assuming they didn’t get much luck in Africa too)
Nearly all my previous games the Allies won, weird thing to think about, but Axis are just in minority when they have lack of good players on their side, and 1 bad player is already enough to let them lose,
You can better have 2 great players at axis, and 2 great and 1 bad players at the Allies, so it equals the game,
Still I wonder if the KUSF is a good one, it might, but how do you cover up all your transports out of Africa I would say as Germany? Those Spitfires won’t let you sail all the way I would say. Still I could give it a shot with my other Axis mate next time, could be a hilarious game too. :D
Now, from Japan’s standpoint. If America’s building in E. Europe and only has infantry in E. Canada, a strong landing in Alaska/W. Canada (same sea zone) may serve a very strategic purpose of getting America worried that you are trying to over throw them on their own soil and thus get them to pull back from landings in Europe and Asia and Africa.
My point indeed. Can’t agree more with ya.
Split forces = split changes = lost.
Clear enough I would say.
Go for 95% for KGF or KJF, and do the other 5% on the other so it does not get outta hand.
This move could be a very good one,
If right handled in my eyes,
The reason why:
But this leaves also the east of Russia a bit more quite,
Good move?
IF Germany is alive and kicking hard, They could just put so much pressure on Russia that Russia should not even have the possibility to watch east.
But, Japan needs enough IPC to support both fights, with Russia and USA, Russian fight doesn’t need that much anymore, Every turn 2 inf, or 3, moving to front lines can keep the Russians stand back, while you gain USA IPC.
Most likely, the USA will not react right away, it is just Alaska, but this depends on the player,
If the USA doesn’t respond right away, prepare 2 trans with 3 inf and 1 tank, and if you can spare it, also a fighter.
Just for 2 IPC? It is more to take the heat of Germany for a while, and many times it happens that the pacific is very silent during the war in Europe, so resistance will come later.
Also attack Wcan? Well Alaska can only be reached by that territory, and Wcan can be reached by several, so you are getting on hotter ground there, only attack in my eyes if you are confident, and have enough units to eventually get killed there.
Because the USA has got a bit more IPC than Japan, So once they see it’s a real threat, they will most likely spent the most they can, (so around 7 INF and 2 Armor?) on you…
Run!
I think it is fun for the game, and it could really help out Germany, but it’s not much worth for Japan, only if the US keeps silent, you can just stay with 2 inf in Alaska, but don’t attack more, you will be shot down.