z36 mutual destruction, TT’s survive
–>NCM
Sud: 2 INF, 1 Mech, 1 ART --> Egy
z76: 2 TT --> z79
Gib: 1 INF, 1 ARM --> Sfr
–>Placement
Ind: 2 ART, 1 INF
–>Income
territories: 5
z36 mutual destruction, TT’s survive
–>NCM
Sud: 2 INF, 1 Mech, 1 ART --> Egy
z76: 2 TT --> z79
Gib: 1 INF, 1 ARM --> Sfr
–>Placement
Ind: 2 ART, 1 INF
–>Income
territories: 5
z36 round 3
A:
Rolls: 1@4; Total Hits: 11@4: (4)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
z42 retreat, SS and Fig can’t hit eachother
z95 twol (planes land Sfr)
z36 round 2
A:
Rolls: 1@4; Total Hits: 01@4: (5)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
–>Combat
z42
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
D:
Rolls: 2@1; Total Hits: 12@1: (1, 2)
z95
A:
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (1, 5)2@4: (1, 4)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
z36
A:
Rolls: 1@4; Total Hits: 11@4: (3)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)
adding a fight (no dice rolled yet so shouldn’t be a problem)
z33: 1 BB –> z36
UK turn 5
–>Purchase & repair
UKp: 2 ART (8 + 1 INF (3) = 11
save 0 ipc
–>Combat movement
Ind: 1 Fig --> z41 (defenseless TT)(land Ind)
z39: 1 DD --> z42
Ind: 1 Fig --> z42 (land Dgu)
Mal: 1 bomber --> z112 (defenseless TT)(land Nor)
z91: 1 DD --> z95
Mal: 2 Fig, 2 TacB --> z95
need scramble orders for this fight
China turn 5
–>Purchase & repair
purchase: 2 INF (6) = 6
save 1 ipc
–>Combat movement
Sui: 1 INF --> Hop (walk in)
–>NCM
Kan: 4 INF, 3 ART, 1 Fig --> Sui
–>Placement
Sui: 2 INF
–>Income
territories: 5
saved: 1
total: 6
rest later
z35 twlo losses mentioned in previous posts + SS, 2 CA
planes land in Dgu, bomber to Que
–>NCM
Car: 1 INF, 1 ART --> Dgu
z26: 1 TT --> z10
z26: 4 SS --> z54
z91: 1 CV, 2 Fig, 1 DD, 1 CA --> z93
z91: 1 DD --> z94
z91: 1 TT --> z101
Bra: 2 INF --> TT --> Gib
Eus: 3 INF, 3 ART --> Gib
z101: 1 CV, 2 Fig --> z91
–>Placement
z101: 3 TT, 1 DD
Eus: 3 INF, 3 ART
z101: 1 CV, 1 DD
–>Income
territories: 57
no’s: 20
saved: 1
total: 78
ok let’s see how this goes
z35 round 3
A:
Rolls: 1@2 7@3 4@4; Total Hits: 81@2: (6)7@3: (5, 1, 2, 6, 2, 1, 5)4@4: (1, 1, 2, 3)
D:
Rolls: 5@4; Total Hits: 35@4: (2, 5, 3, 4, 5)
allright, TT’s are moved
retreating to z45 was indeed the plan.
I will finish the fight and the rest of turn as soon as I can, have some visitors atm.
here it is
the USA ships in z34 are already destroyed, they will be removed in the final map
just to be entirely correct, I have also 1 SS left
no other real combats, just a swim in into Southern France
right now USA has left:
2 damaged BB
2 CA
5 Fig
1 TacB
1 bomber
This is with casualties from round already taken care off (so all Carriers and DD’s are destroyed currently)
you have in the sea zone itself
1 damaged BB (from round 1)
2 damaged CV (from round 1)
1 SS
2 DD
2 Fig
2 TacB
(1 TT)
3 Fig scrambling from Phillipines
you need to assign 8 hits to these now
this will only end in mutual destruction
USA losses: 2 CV, 2 DD (6 hits)
Japan losses: do you want to sacrifice your Phillipines planes before your BB? IF yes, the fight goes on, if not, the battle for the sea zone is over.
hmmm, mediocre rolls at best
hard decision but…
z35 round 2 (USA damage 2 BB, destroy 1 CV) ( Japan damage all capital ships I guess?)
A:
Rolls: 3@2 7@3 4@4; Total Hits: 83@2: (5, 1, 5)7@3: (3, 4, 5, 6, 2, 2, 1)4@4: (1, 6, 2, 3)
D:
Rolls: 1@1 4@2 2@3 6@4; Total Hits: 61@1: (3)4@2: (2, 3, 6, 4)2@3: (4, 1)6@4: (4, 5, 5, 2, 1, 2)
adding the bomber, forgot to roll for it
Rolls: 1@4; Total Hits: 11@4: (4)
2 DD destroyed, no Kamikazes left
z35 round 1
A:
Rolls: 3@2 7@3 3@4; Total Hits: 23@2: (1, 4, 4)7@3: (5, 6, 4, 5, 5, 4, 4)3@4: (4, 6, 5)
D:
Rolls: 1@1 4@2 2@3 6@4; Total Hits: 41@1: (5)4@2: (3, 3, 3, 6)2@3: (2, 4)6@4: (6, 2, 2, 5, 1, 5)
sigh
Cruisers
Rolling 2d6:
(3, 6)
Destroyers
Rolling 4d6:
(1, 2, 3, 3)
you have 3 Fighters in Phillipines indeed
Kamikaze
Cruisers
Input ErrorThere was an error in your dice throw: “2d6” is not correct syntax.
Destroyers
Input ErrorThere was an error in your dice throw: “4d6” is not correct syntax.